Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Archaon the Everchosen unit card

Archaon the Everchosen

Lord· Wizard Lord· 1 model at Ultra size

Health

5,808

top 33% of class

Armour

shield blocks 60% of frontal missiles

120

top 7% of class

Leadership

85

top 12% of class

Speed

35

bottom 13% of class

Melee attack

70

top 7% of class

Melee defence

60

top 9% of class

Weapon strength

140 base + 330 armour-piercing

470

top 29% of class

Charge bonus

55

top 32% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Paragon of RuinAugment (Area) · +5% Charge Bonuspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Fight or Die!Augment (Area) · +24 Melee Attack, +16 Leadershipactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Lore of magic

Defeat trait

Beat Archaon the Everchosen in battle and your lord can earn the trait

Doomslayer

  • Melee attack: +2 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
  • Spell resistance: 10%
  • Physical resistance: 5%

The Everchosen may rise and rise again, but he will forever be consigned to oblivion!

All legendary lord defeat traits

Archaon the Everchosen skill tree

60 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Dorghar
  2. Rule of Chaos
  3. Lord of the End Times
  4. Chosen of the Gods
  5. Hearts of Iron
  6. Aura of Chaos
  7. Army of Renown
  8. Mentor
  1. The Grand Marshal of Chaos
  2. Abyss-Forged Armour
  3. The Chosen Ones
  4. Knights of the Herald
  5. Distinguished Champions
  6. Ascension to Daemonhood
  1. Infernal Champion
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Searing Doom
  2. Kindleflame
  3. Spirit Leech
  4. Flaming Sword of Rhuin
  5. The Burning Head
  6. Evasion
  7. Transmutation of Lead
  8. The Purple Sun of Xereus
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Dominating Presence
  2. Chaos Vanguard
  3. Savage Bloodlust
  4. Warp Fire
  5. Hammer into Anvil
  6. Monstrous Strength
  7. Doomfire
  8. Rally!
  9. Legion of Doom
  10. Speed & Malice
  11. Freakish Mutations
  12. Malevolent Ranger
  13. Stand or Die!
  1. Route Marcher
  2. Despoilers
  3. Serve or Die
  4. Devoted of Chaos
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Foetid Gallipot
  9. Blessed by Evil
  10. Premonition
  11. Chaos Unchained

Every version of Archaon the Everchosen

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosWizard Lord5,808112085357060470552,000350wh_main_chs_cha_archaon_the_everchosen_0
Warriors of ChaosWizard Lord6,944112085947060470902,500450wh_main_chs_cha_archaon_the_everchosen_1

Who can field it

  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.