Lore Pool of the Everchosen
The spell set of Archaon the Everchosen · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Kindleflame
Lore attribute (passive)
- -20 Weakness to Fire Damage
- Triggers when casting spell
Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Spirit Leech
Direct Damage
- Winds of Magic
- 8(11)
- Cooldown
- 32 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
The Purple Sun of Xereus
Vortex · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 11 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
- Good against armour
- Huge, randomly-moving area of effect
- Strong vs multiple units
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
Flaming Sword of Rhuin
Augment (Area)
- Winds of Magic
- 7(11)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 28 s(56 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +25% Base Missile Damage
- +30% Base Weapon Damage
The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
The Burning Head
Wind · magical, flaming
- Winds of Magic
- 10(16)
- Cooldown
- 37 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 20 damage per second for 20 s, radius 7 mOvercast: 30 damage per second for 20 s, radius 7 m
- Causes major magical & fire damage
- Medium, forward-moving area of effect
- Small, forward-moving area of effect
- Strong vs multiple units
A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.
Searing Doom
Bombardment · magical
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 8 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 40 projectiles × 36 (12 armour-piercing), explosion 30Overcast: 80 projectiles × 36 (12 armour-piercing), explosion 30
- Causes moderate magical damage
- Medium strike area
- Strong vs a single unit
- Weak vs a single combatant
A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.
Transmutation of Lead
Hex (Area)
- Winds of Magic
- 11(16)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 50 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -30% Base Weapon Damage
The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.
Who casts Lore Pool of the Everchosen
Source: special_ability_groups (wh3_dlc20_lore_archaon), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.