Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Lore Pool of the Everchosen

The spell set of Archaon the Everchosen · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Kindleflame

Lore attribute (passive)

  • -20 Weakness to Fire Damage
  • Triggers when casting spell

Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Spirit Leech

Direct Damage

Winds of Magic
8(11)
Cooldown
32 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

The Purple Sun of Xereus

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
150 m
Duration
11 s
Wind-up
5 s
Overcast miscast
50%
  • 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
  • Good against armour
  • Huge, randomly-moving area of effect
  • Strong vs multiple units

A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!

Flaming Sword of Rhuin

Augment (Area)

Winds of Magic
7(11)
Cooldown
44 s
Cast range
200 m
Duration
28 s(56 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +25% Base Missile Damage
  • +30% Base Weapon Damage

The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.

The Burning Head

Wind · magical, flaming

Winds of Magic
10(16)
Cooldown
37 s
Cast range
150 m
Duration
20 s
Wind-up
3 s
Overcast miscast
50%
  • 20 damage per second for 20 s, radius 7 mOvercast: 30 damage per second for 20 s, radius 7 m
  • Causes major magical & fire damage
  • Medium, forward-moving area of effect
  • Small, forward-moving area of effect
  • Strong vs multiple units

A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.

Searing Doom

Bombardment · magical

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
8 s
Wind-up
1 s
Overcast miscast
50%
  • 40 projectiles × 36 (12 armour-piercing), explosion 30Overcast: 80 projectiles × 36 (12 armour-piercing), explosion 30
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs a single unit
  • Weak vs a single combatant

A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.

Transmutation of Lead

Hex (Area)

Winds of Magic
11(16)
Cooldown
47 s
Cast range
200 m
Duration
50 s
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • -24 Melee Attack
  • -30% Base Weapon Damage

The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.

Who casts Lore Pool of the Everchosen

Source: special_ability_groups (wh3_dlc20_lore_archaon), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.