Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Trolls unit card

Chaos Trolls

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Duel it in the combat calculator →

Chaos Trolls are Warriors of Chaos and Norsca monstrous infantry: 7,904 HP across 16 models, armour 40, melee attack 34, melee defence 32, weapon strength 100. It costs 800 in the campaign (Warriors of Chaos factions pay 1,200) and 750 in multiplayer. Unit key wh_main_chs_mon_trolls. Patch 9.0.4, from the game's data tables.

Health

494 per model

7,904

bottom 25% of class

Armour

40

bottom 32% of class

Leadership

45

bottom 2% of class

Speed

54

bottom 35% of class

Melee attack

34

bottom 35% of class

Melee defence

32

bottom 31% of class

Weapon strength

30 base + 70 armour-piercing

100

bottom 36% of class

Charge bonus

24

bottom 20% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Upgrades

Can become

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 81.9% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 108.8 damage per second against Chaos Warriors; it lasts 38.3 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (11.16× faster), Rot Flies (2.27× faster), Ushabti (2.02× faster)

Loses to, at a similar price: Ogre Bulls (1.50× slower), Ogre Bulls (Ironfists) (1.35× slower), Chaos Furies (1.30× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Warriors of Chaos units ranked.

Every version of Chaos Trolls

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosMonstrous Infantry7,90416404554343210024800200wh_main_chs_mon_trolls
NorscaMonstrous Infantry7,90416404554343210024800200wh3_dlc27_throgg_mon_chs_trolls_0

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse
  • Norsca · World Walkers · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Norsca has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.