Bile Trolls
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Health
542 per model
8,672
Armour
60
Leadership
50
Speed
54
Melee attack
29
Melee defence
45
Weapon strength
45 base + 70 armour-piercing
115
Charge bonus
24
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
Corrosive BileHex (Area) · -6 Melee DefencepassiveCorrosive BileHex (Area)-6 Melee DefencePassive · Range 35 mDon't get any on your hands if you wish to keep them!
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Every version of Bile Trolls
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nurgle, Warriors of ChaosMonstrous Infantry | 8,672 | 16 | 60 | 50 | 54 | 29 | 45 | 115 | 24 | 1,050 | 250 | wh3_dlc25_nur_mon_bile_trolls |
| NorscaMonstrous Infantry | 8,672 | 16 | 60 | 50 | 54 | 29 | 45 | 115 | 24 | 1,050 | 250 | wh3_dlc27_throgg_mon_bile_trolls |
Who can field it
- Poxmakers of Nurgle
- Warhost of the Apocalypse
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.