Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

The Empire · Immortal Empires

Middenland

wh_main_emp_middenland

Comes with Lords of the End Times - Empire(Warhammer III)

Middenland is a playable Empire faction in Total War: Warhammer III, led by Boris Todbringer. In Immortal Empires it starts in Middenheim with 2 regions. It comes with Lords of the End Times - Empire. Faction key wh_main_emp_middenland. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Middenheim (Middenland)

  1. 1.Clan Gnaw — Middenstag · near (1.6%) · minor faction
  2. 2.Laurelorn — Laurelorn Forest · near (2.7%) · minor faction
  3. 3.The Black Pit Tribe — The Black Pit · near (3.1%) · minor faction
  4. 4.Hochland — Hergig · near (3.3%) · minor faction
  5. 5.The Fecundites — Brass Keep · near (3.6%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 5 unpleasant · 3 uninhabitable · 4 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 6

  • Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
  • Construct landmarks: Knights Panther Chapterhouse and Chapterhouse of the White Wolf
  • Perform 4 unique Winter Rites.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Empire unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Boris Todbringer

Boris Todbringer

Middenland

Overseeing grim Middenland from Ulric’s sacred city, Boris Todbringer stands defiant against the Empire’s encroaching enemies.

Followers of the White Wolf
  • Upkeep: -15% for Cult of Ulric units (all armies)
  • Has access to the Great Temple of Ulric
  • Starts the campaign with control of Emil Valgeir
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Boris Todbringer is Elector Count of Middenland, the Wolf of Middenheim, and the stern guardian of the Empire's northern frontier where the Drakwald presses close and the world grows colder and crueller by the day. A devout champion of Ulric—god of winter, battle, and wolves—he lives by a hard creed: courage in the cold, resolve against Chaos, and scorn for weakness.

Faction effects

  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -3 per turn from race
  • Income from post-battle loot: -50%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
  2. Construct landmarks: Knights Panther Chapterhouse and Chapterhouse of the White Wolf
  3. Perform 4 unique Winter Rites.
  4. Reach Sacred Flame (Surging) in the Great Temple of Ulric
  5. Win the following battle: Final Battle: The Final Duel

REWARDS

Call to Order
  • Mercenary replenishment time: -30% for Chosen of Ulric units (factionwide)

Follower or item: Brother of the Axe

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct landmark: Great Fortress-Temple of the Eternal Flame
  3. Reach Sacred Flame (Towering) in the Great Temple of Ulric
  4. Defeat Warriors of Chaos or Daemons of Chaos in battle 25 times.
  5. Perform Winter Rites 20 times.
  6. Attain 100 Imperial Authority

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Fervour: +2,000

Plan a co-op campaign with Middenland — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Empire factions.

Climate

Suitable

  • Frozen(race: Uninhabitable)
  • Mountain(race: Unpleasant)
  • Savannah
  • Temperate

Unpleasant

  • Desert(race: Suitable)
  • Temperate Island
  • Jungle(race: Suitable)
  • Magical Forest
  • Ocean

Uninhabitable

  • Chaotic Wasteland
  • Undead Wasteland
  • Wasteland

How settling Middenland fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.