
The Empire · Immortal Empires
Middenland
wh_main_emp_middenlandComes with Lords of the End Times - Empire(Warhammer III)
Middenland is a playable Empire faction in Total War: Warhammer III, led by Boris Todbringer. In Immortal Empires it starts in Middenheim with 2 regions. It comes with Lords of the End Times - Empire. Faction key wh_main_emp_middenland. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Middenheim (Middenland)
- 1.Clan Gnaw — Middenstag · near (1.6%) · minor faction
- 2.Laurelorn — Laurelorn Forest · near (2.7%) · minor faction
- 3.The Black Pit Tribe — The Black Pit · near (3.1%) · minor faction
- 4.Hochland — Hergig · near (3.3%) · minor faction
- 5.The Fecundites — Brass Keep · near (3.6%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 5 unpleasant · 3 uninhabitable · 4 climates differ from the race
Victory at a glance
Short victory: 5 objectives · long victory: 6
- Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
- Construct landmarks: Knights Panther Chapterhouse and Chapterhouse of the White Wolf
- Perform 4 unique Winter Rites.
Key units and where they are recruited
COMPUTED — per role, the Empire unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).



Helblaster Volley GunsWar machines & artillery · Missile damage per 1,000 gold: 2,700
Recruited from Engineer's Workshop (Forges, level 3)
PistoliersMissile cavalry · Missile damage per 1,000 gold: 4,000
Recruited from Shooting Range (Marksman, level 1)
Demigryph KnightsMonstrous cavalry · Health per 1,000 gold: 5,326
Recruited from Menagerie (Stables, level 3)
Faction leader

Boris Todbringer
Middenland
Overseeing grim Middenland from Ulric’s sacred city, Boris Todbringer stands defiant against the Empire’s encroaching enemies.
- Upkeep: -15% for Cult of Ulric units (all armies)
- Has access to the Great Temple of Ulric
- Starts the campaign with control of Emil Valgeir
- Upkeep: -15% for Cult of Ulric units (all armies)
- Has access to the Great Temple of Ulric
- Starts the campaign with control of Emil Valgeir
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Boris Todbringer is Elector Count of Middenland, the Wolf of Middenheim, and the stern guardian of the Empire's northern frontier where the Drakwald presses close and the world grows colder and crueller by the day. A devout champion of Ulric—god of winter, battle, and wolves—he lives by a hard creed: courage in the cold, resolve against Chaos, and scorn for weakness.
Faction effects
- Seductive influence: +150 required for complete seduction
- Seductive influence: -3 per turn from race
- Income from post-battle loot: -50%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Barrow Legion, Sylvania, The Fecundites
- Construct landmarks: Knights Panther Chapterhouse and Chapterhouse of the White Wolf
- Perform 4 unique Winter Rites.
- Reach Sacred Flame (Surging) in the Great Temple of Ulric
- Win the following battle: Final Battle: The Final Duel
REWARDS
- Mercenary replenishment time: -30% for Chosen of Ulric units (factionwide)
- Mercenary replenishment time: -30% for Chosen of Ulric units (factionwide)
Follower or item: Brother of the Axe
Long Campaign Victory
- Achieve the Short Victory conditions.
- Construct landmark: Great Fortress-Temple of the Eternal Flame
- Reach Sacred Flame (Towering) in the Great Temple of Ulric
- Defeat Warriors of Chaos or Daemons of Chaos in battle 25 times.
- Perform Winter Rites 20 times.
- Attain 100 Imperial Authority
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Fervour: +2,000
Plan a co-op campaign with Middenland — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Empire factions.
Climate
Suitable
Frozen(race: Uninhabitable)
Mountain(race: Unpleasant)
Savannah
Temperate
Unpleasant
Desert(race: Suitable)
Temperate Island
Jungle(race: Suitable)
Magical Forest
Ocean
Uninhabitable
Chaotic Wasteland
Undead Wasteland
Wasteland
How settling Middenland fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.