Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Boris Todbringer unit card

Boris Todbringer

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Boris Todbringer is a legendary lord of The Empire, leading Middenland at the start of a campaign: 4,287 HP, armour 95, melee attack 62, melee defence 53, weapon strength 430. It costs 900 in the campaign and in multiplayer. It comes with Lords of the End Times - Empire. Beating this lord in battle can earn the defeat trait Todwringer. Unit key wh_dlc03_emp_cha_boris_todbringer_0. Patch 9.0.4, from the game's data tables.

Health

4,287

bottom 21% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

95

top 25% of class

Leadership

80

top 38% of class

Speed

34

bottom 8% of class

Melee attack

62

top 17% of class

Melee defence

53

top 18% of class

Weapon strength

290 base + 140 armour-piercing

430

top 48% of class

Charge bonus

55

top 32% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Eye for an EyeAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damageactive
  • Protector of the EmpireAugment · +10% Charge Speed, +10% Speed…passive
  • Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Hold the Line!Augment (Area) · +5 Melee Defence, +4 Leadershippassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Boris Todbringer in battle and your lord can earn the trait

Todwringer

  • Leadership aura size: +25%
  • Melee attack: +5

The Elector Count of Middenheim has fallen, his Runefang blade lies broken. Middenland will surely soon follow – and with it, the rest of the Empire.

All legendary lord defeat traits

Patch changes

Patch 9.0wh_dlc03_emp_cha_boris_todbringer_0

  • Health4,288 → 4,287(-1)
  • Armour85 → 95(+10)
  • Leadership75 → 80(+5)
  • Melee attack60 → 62(+2)
  • Melee defence50 → 53(+3)
  • Charge bonus45 → 55(+10)
  • Campaign cost1,000 → 900(-100)
  • Multiplayer cost850 → 900(+50)
  • Upkeep250 → 225(-25)
  • New: Eye for an Eye, Protector of the Empire

Patch 9.0wh_dlc03_emp_cha_boris_todbringer_1

  • Armour105 → 115(+10)
  • Leadership75 → 80(+5)
  • Melee attack60 → 62(+2)
  • Melee defence50 → 53(+3)
  • Charge bonus70 → 80(+10)
  • Campaign cost1,200 → 1,150(-50)
  • Multiplayer cost1,100 → 1,150(+50)
  • Upkeep300 → 287(-13)
  • New: Eye for an Eye, Protector of the Empire

Patch 9.0wh_dlc03_emp_cha_boris_todbringer_2

  • Armour85 → 100(+15)
  • Leadership75 → 80(+5)
  • Melee attack60 → 62(+2)
  • Melee defence50 → 53(+3)
  • Mass2,100 → 2,300(+200)
  • Campaign cost1,350 → 1,450(+100)
  • Multiplayer cost1,350 → 1,450(+100)
  • Upkeep337 → 362(+25)
  • New: Eye for an Eye, Protector of the Empire

Patch 9.0wh_dlc03_emp_cha_boris_todbringer_3

  • Health6,604 → 6,835(+231)
  • Armour90 → 100(+10)
  • Missile block0% → 35%(+35)
  • Leadership75 → 80(+5)
  • Melee attack47 → 45(-2)
  • Melee defence35 → 46(+11)
  • Charge bonus70 → 80(+10)
  • Mass2,900 → 3,100(+200)
  • Campaign cost1,500 → 1,700(+200)
  • Multiplayer cost1,600 → 1,700(+100)
  • Upkeep375 → 425(+50)
  • New: Eye for an Eye, Protector of the Empire

Boris Todbringer skill tree

51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Boris Todbringer's skills

  1. Barded Warhorse
  2. Imperial Pegasus
  3. Imperial Griffon
  4. Hates Beastmen
  5. Brass-Lunged
  6. Hold the Line!
  7. Mark of Hysh
  8. Ulric’s Ward
  9. Army of Renown
  10. Mentor
  1. Eye Gouger
  2. Banners of Middenheim
  3. Awe & Terror
  4. Unyielding
  5. The Wolf's Call
  6. Protector of the Empire
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Irrepressible
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Every version of Boris Todbringer

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireLord4,2871958034625343055900225wh_dlc03_emp_cha_boris_todbringer_0
The EmpireLord4,900111580786253430801,150287wh_dlc03_emp_cha_boris_todbringer_1
The EmpireLord5,2001100801056253430801,450362wh_dlc03_emp_cha_boris_todbringer_2
The EmpireLord6,835110080904546450801,700425wh_dlc03_emp_cha_boris_todbringer_3

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.