
Boris Todbringer
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Boris Todbringer is a legendary lord of The Empire, leading Middenland at the start of a campaign: 4,287 HP, armour 95, melee attack 62, melee defence 53, weapon strength 430. It costs 900 in the campaign and in multiplayer. It comes with Lords of the End Times - Empire. Beating this lord in battle can earn the defeat trait Todwringer. Unit key wh_dlc03_emp_cha_boris_todbringer_0. Patch 9.0.4, from the game's data tables.
Health
4,287
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
95
Leadership
80
Speed
34
Melee attack
62
Melee defence
53
Weapon strength
290 base + 140 armour-piercing
430
Charge bonus
55
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Eye for an EyeAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon DamageactiveEye for an EyeAugment+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 24 sLosing an eye never slowed down Boris Todbringer – but his foes are not as dogged as he is.
- Protector of the EmpireAugment · +10% Charge Speed, +10% Speed…passiveProtector of the EmpireAugment+10% Charge Speed+10% Speed+10 Melee Attack+10% Damage ResistancePassiveBoris' single-minded pursuit of the Drakwald’s beastkin hones both his blade and his hate – but none can deny it is a boon to the whole Empire.
- Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passiveCrush the WeakAugment+8 Melee Attack+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases with time spent engaged in melee.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Hold the Line!Augment (Area) · +5 Melee Defence, +4 LeadershippassiveHold the Line!Augment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mThose in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Boris Todbringer in battle and your lord can earn the trait
Todwringer
- Leadership aura size: +25%
- Melee attack: +5
The Elector Count of Middenheim has fallen, his Runefang blade lies broken. Middenland will surely soon follow – and with it, the rest of the Empire.
Patch changes
Patch 9.0wh_dlc03_emp_cha_boris_todbringer_0
- Health4,288 → 4,287(-1)
- Armour85 → 95(+10)
- Leadership75 → 80(+5)
- Melee attack60 → 62(+2)
- Melee defence50 → 53(+3)
- Charge bonus45 → 55(+10)
- Campaign cost1,000 → 900(-100)
- Multiplayer cost850 → 900(+50)
- Upkeep250 → 225(-25)
- New: Eye for an Eye, Protector of the Empire
Patch 9.0wh_dlc03_emp_cha_boris_todbringer_1
- Armour105 → 115(+10)
- Leadership75 → 80(+5)
- Melee attack60 → 62(+2)
- Melee defence50 → 53(+3)
- Charge bonus70 → 80(+10)
- Campaign cost1,200 → 1,150(-50)
- Multiplayer cost1,100 → 1,150(+50)
- Upkeep300 → 287(-13)
- New: Eye for an Eye, Protector of the Empire
Patch 9.0wh_dlc03_emp_cha_boris_todbringer_2
- Armour85 → 100(+15)
- Leadership75 → 80(+5)
- Melee attack60 → 62(+2)
- Melee defence50 → 53(+3)
- Mass2,100 → 2,300(+200)
- Campaign cost1,350 → 1,450(+100)
- Multiplayer cost1,350 → 1,450(+100)
- Upkeep337 → 362(+25)
- New: Eye for an Eye, Protector of the Empire
Patch 9.0wh_dlc03_emp_cha_boris_todbringer_3
- Health6,604 → 6,835(+231)
- Armour90 → 100(+10)
- Missile block0% → 35%(+35)
- Leadership75 → 80(+5)
- Melee attack47 → 45(-2)
- Melee defence35 → 46(+11)
- Charge bonus70 → 80(+10)
- Mass2,900 → 3,100(+200)
- Campaign cost1,500 → 1,700(+200)
- Multiplayer cost1,600 → 1,700(+100)
- Upkeep375 → 425(+50)
- New: Eye for an Eye, Protector of the Empire
Boris Todbringer skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Boris Todbringer's skills
- Barded WarhorseBarded WarhorseUnlocks at rank 4
- Mount: Barded Warhorse
- Imperial PegasusImperial PegasusUnlocks at rank 12
- Mount: Imperial Pegasus
- Imperial GriffonImperial GriffonUnlocks at rank 16
- Mount: Imperial Griffon
- Hates BeastmenHates Beastmen
- Weapon strength: +15% when fighting against Beastmen
- Melee attack: +10 when fighting against Beastmen
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Hold the Line!Hold the Line!Unlocks at rank 6
- Passive ability: "Hold the Line!"
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Ulric’s WardUlric’s WardUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Eye GougerEye GougerUnlocks at rank 12
- Replaces: "Eye for an Eye"
- Ability: "Eye Gouger"
- Melee attack: +5
- Weapon strength: +10%
- Banners of MiddenheimBanners of Middenheim
- Melee attack: +4 for Cult of Ulric units (all armies)
- Weapon strength +5% for Cult of Ulric units (all armies)
- Recruit rank: +1 for Cult of Ulric units (all armies)
- Awe & TerrorAwe & Terror
- Leadership: +5 for all Melee units (Lord's army)
- Melee defence: +4 for all Melee units (Lord's army)
- Upkeep: -10% for Melee Infantry (Lord's army)
- UnyieldingUnyielding
- Local Recruitment duration: -1 turn (minimum 1) (local province)
- Casualty replenishment rate: +10% (Lord's army)
- Local recruitment capacity: +1 (local province)
- The Wolf's CallThe Wolf's Call
- Construction cost: -25% for Military buildings (local province)
- Construction time: -1 for Military buildings (local province)
- Control: +3 (local province)
- Protector of the EmpireProtector of the Empire
- Passive ability: "Protector of the Empire"
- Attribute: Unbreakable
- Ward save: +10%
- Wound recovery time: -1 turns
- Hard to HitHard to Hit
- Melee defence: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Emperor's FinestEmperor's Finest3 levelsLevel 1
- Melee defence: +4 for Melee Infantry units (Lord's army)
- Melee attack: +4 for Melee Infantry units (Lord's army)
- Melee defence: +4 for Melee Infantry units (Lord's army)
- Melee attack: +6 for Melee Infantry units (Lord's army)
- Melee defence: +6 for Melee Infantry units (Lord's army)
- Speed of HorseSpeed of Horse3 levelsLevel 1
- Charge bonus: +6 for Melee Cavalry units (Lord's army)
- Charge bonus: +6 for Melee Cavalry units (Lord's army)
- Speed: +5% for Melee Cavalry units (Lord's army)
- Charge bonus: +9 for Melee Cavalry units (Lord's army)
- Speed: +10% for Melee Cavalry units (Lord's army)
- PistolkorpsPistolkorps3 levelsLevel 1
- Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
- Noble BeastsNoble Beasts3 levelsLevel 1
- Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
- Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
- Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)
- Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)
- Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)
- Mighty ForgeMighty Forge3 levelsLevel 1
- Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
- Imperial GunneryImperial Gunnery3 levelsLevel 1
- Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Strength of HardshipStrength of Hardship
- Armour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)
- SharpshooterSharpshooter
- Missile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
- Taste for BattleTaste for Battle
- Melee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
- Artillery MasterArtillery Master
- Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Leader of RenownLeader of Renown3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- IrrepressibleIrrepressible
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Character experience gain: +15%
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- HeadhunterHeadhunter
- Campaign movement range: +5%
- Recruit rank: +2 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Local recruitment capacity: +1 (local province)
Every version of Boris Todbringer
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireLord | 4,287 | 1 | 95 | 80 | 34 | 62 | 53 | 430 | 55 | 900 | 225 | wh_dlc03_emp_cha_boris_todbringer_0 |
| The EmpireLord | 4,900 | 1 | 115 | 80 | 78 | 62 | 53 | 430 | 80 | 1,150 | 287 | wh_dlc03_emp_cha_boris_todbringer_1 |
| The EmpireLord | 5,200 | 1 | 100 | 80 | 105 | 62 | 53 | 430 | 80 | 1,450 | 362 | wh_dlc03_emp_cha_boris_todbringer_2 |
| The EmpireLord | 6,835 | 1 | 100 | 80 | 90 | 45 | 46 | 450 | 80 | 1,700 | 425 | wh_dlc03_emp_cha_boris_todbringer_3 |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.