Best Kislev units by the numbers
For each kind of unit, the Kislev units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (3)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Tzar Guard8,800
- 2Kislevite Warriors8,400
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Kislevite Warriors16,800
- 2Tzar Guard8,800
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Tzar Guard91 s
- 2Kislevite Warriors64 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (8)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Akshina Ambushers2,100
- 2Ice Guard (Swords)1,920
- 3Ice Guard (Glaives)1,920
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Ice Guard (Swords)160 m
- 2Ice Guard (Glaives)160 m
- 3Akshina Ambushers150 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Kossars3,455
- 2Armoured Kossars2,597
- 3Akshina Ambushers2,471
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Streltsi1,486
- 2Akshina Ambushers1,279
- 3Kossars1,273
Compare the top 3 by missile damage per 1,000 gold side by side
Melee cavalry (3)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Gryphon Legion6,960
- 2Winged Lancers6,480
- 3Kossovite Dervishes5,640
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Kossovite Dervishes10,743
- 2Winged Lancers6,480
- 3Gryphon Legion5,568
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Horse Archers1,036
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Horse Archers1,727
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Horse Archers636
Monstrous cavalry (2)
Most health
Health of the whole unit (all models), as on the unit card.
- 1War Bear Riders8,256
- 2The Things in the Woods6,168
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1The Things in the Woods7,049
- 2War Bear Riders5,160
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1War Bear Riders34 s
- 2The Things in the Woods31 s
Chariots (3)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Heavy War Sleds6,688
- 2Light War Sleds6,088
- 3Little Grom5,228
Biggest charge bonus
Charge bonus on the unit card.
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Heavy War Sleds4,500
- 2Light War Sleds4,100
- 3Little Grom4,100
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Light War Sleds5,294
- 2Heavy War Sleds4,612
- 3Little Grom3,734
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Heavy War Sleds26 s
- 2Little Grom22 s
- 3Light War Sleds18 s
Monsters (4)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Elemental Bear10,988
- 2Incarnate Elemental of Beasts9,008
- 3Frost Wyrm7,980
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Elemental Bear6,104
- 2Frost Wyrm5,320
- 3Snow Leopard4,892
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Elemental Bear48 s
- 2Frost Wyrm32 s
- 3Snow Leopard23 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
Every Kislev unit, with its full card: the Kislev roster. What each unit is strong or weak against: counters.
