Health
83 per model
7,470
top 14% of class
Armour
70
top 31% of class
Leadership
70
top 30% of class
Speed
30
bottom 15% of class
Melee attack
32
top 25% of class
Melee defence
26
top 48% of class
Weapon strength
9 base + 25 armour-piercing
34
top 20% of class
Charge bonus
16
top 21% of class
Ranged
Range
145 m
top 47% of class
Ammunition
20
bottom 32% of class
Missile damage
5 base + 17 AP
22
bottom 49% of class
Reload time
13 s
top 23% of class
Damage per 10 s
17
bottom 16% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_inf_streltsi_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.