Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Streltsi unit card

Streltsi

Missile infantry· Gun-Greataxe Infantry· Tier 2· 90 models at Ultra size

Duel it in the combat calculator →

Streltsi are Kislev missile infantry: 7,470 HP across 90 models, armour 70, melee attack 32, melee defence 26, weapon strength 34, range 145 m, missile damage 1,523 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_streltsi_0. Patch 9.0.4, from the game's data tables.

Health

83 per model

7,470

top 14% of class

Armour

70

top 31% of class

Leadership

70

top 30% of class

Speed

30

bottom 15% of class

Melee attack

32

top 25% of class

Melee defence

26

top 48% of class

Weapon strength

9 base + 25 armour-piercing

34

top 20% of class

Charge bonus

16

top 21% of class

Ranged

Range

145 m

top 47% of class

Ammunition

20

bottom 32% of class

Missile damage

5 base + 17 AP

22

bottom 49% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

17

bottom 16% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Streltsi vs Handgunners · Streltsi vs Kossars

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_streltsi_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.