Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Armoured Kossars unit card

Armoured Kossars

Missile infantry· Pistol & Axe Infantry· Tier 2· 100 models at Ultra size

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Armoured Kossars are Kislev missile infantry: 8,200 HP across 100 models, armour 80, melee attack 32, melee defence 40, weapon strength 32, range 90 m, missile damage 1,818 per 10 s for the whole unit. It costs 650 in the campaign and 700 in multiplayer. Unit key wh3_main_ksl_inf_armoured_kossars_0. Patch 9.0.4, from the game's data tables.

Health

82 per model

8,200

top 6% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

80

top 22% of class

Leadership

65

top 41% of class

Speed

30

bottom 15% of class

Melee attack

32

top 25% of class

Melee defence

40

top 9% of class

Weapon strength

23 base + 9 armour-piercing

32

top 32% of class

Charge bonus

12

top 35% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

6

bottom 3% of class

Missile damage

15 base + 5 AP

20

bottom 43% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Armoured Kossars vs Tzar Guard

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_armoured_kossars_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.