
Light War Sleds
Chariot· Missile Chariot· Tier 3· 4 models (crew of 20) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Light War Sleds are Kislev chariot: 6,088 HP across 4 models, armour 50, melee attack 34, melee defence 26, weapon strength 88, range 130 m, missile damage 135 per 10 s for the whole unit. It costs 1,100 in the campaign and 1,150 in multiplayer. Unit key wh3_main_ksl_veh_light_war_sled_0. Patch 9.0.4, from the game's data tables.
Health
1,522 per model
6,088
Armour
50
Leadership
70
Speed
75
Melee attack
34
Melee defence
26
Weapon strength
33 base + 55 armour-piercing, +20 vs infantry
88
Charge bonus
38
Ranged
Range
130 m
Ammunition
120
Missile damage
10 base + 34 AP
44
Reload time
13 s
Damage per 10 s
34
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Kislev: Tzar Guard, Kislevite Warriors
- Heavily armoured units — 55 of 88 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Lightly armoured units without shields — 135 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (50.22× faster), War Wagons (Mortars) (6.92× faster), War Wagons (5.71× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (26.43× slower), Chaos Knights (23.15× slower), Chaos Knights of Tzeentch (21.94× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. Kislev units ranked.
Match-ups people search for: Light War Sleds vs Heavy War Sleds
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_veh_light_war_sled_ror_0: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.