Health
1,522 per model
6,088
Armour
50
Leadership
70
Speed
75
Melee attack
34
Melee defence
26
Weapon strength
33 base + 55 armour-piercing, +20 vs infantry
88
Charge bonus
38
Ranged
Range
130 m
Ammunition
120
Missile damage
10 base + 34 AP
44
Reload time
13 s
Damage per 10 s
34
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_veh_light_war_sled_ror_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.