Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Heavy War Sleds vs Light War Sleds

For the same gold, the melee goes to Light War Sleds: 197.6 s to cut down the other side's gold worth, against 216 s the other way. One unit against one, the edge goes to Heavy War Sleds (Heavy War Sleds cost 1,450 gold, Light War Sleds 1,150). Base stats, patch 9.0.4; no charge or abilities.

Heavy War SledsHeavy War SledsKislev · Chariot · 1,450 gold
Light War SledsLight War SledsKislev · Chariot · 1,150 goldWINS FOR THE GOLD
Heavy War SledsLight War Sleds
Multiplayer cost1,4501,150
Health (whole unit)6,6886,088
Models44
Armour11050
Melee attack / defence38 / 2634 / 26
Weapon strength (armour-piercing)88 (55)88 (55)
Attack interval4 s4 s
Melee damage per second against the other35.526.8
Time to beat the other, one unit each171.3 s249.2 s
Time to beat the other's gold worth, same gold216 s197.6 s
Missile damage per 10 s against the other124112
Volleys to destroy the other (all hitting)3847
Time to shoot down the other's gold worth, same gold619.8 s475.6 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Heavy War Sleds and Light War Sleds. Blow by blow, with charge and shields: combat calculator. Kislev units ranked.