Tzar Guard (Great Weapons)
Melee infantry· Greatsword Infantry· Tier 3· 80 models at Ultra size
Health
110 per model
8,800
bottom 41% of class
Armour
90
top 27% of class
Leadership
75
top 46% of class
Speed
30
bottom 25% of class
Melee attack
40
top 29% of class
Melee defence
36
top 49% of class
Weapon strength
15 base + 27 armour-piercing, +14 vs infantry
42
top 35% of class
Charge bonus
22
top 38% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.