Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Tzar Guard (Great Weapons) unit card

Tzar Guard (Great Weapons)

Melee infantry· Greatsword Infantry· Tier 3· 80 models at Ultra size

Duel it in the combat calculator →

Tzar Guard (Great Weapons) are Kislev melee infantry: 8,800 HP across 80 models, armour 90, melee attack 40, melee defence 36, weapon strength 42. It costs 1,100 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_tzar_guard_1. Patch 9.0.4, from the game's data tables.

Health

110 per model

8,800

bottom 41% of class

Armour

90

top 27% of class

Leadership

75

top 46% of class

Speed

30

bottom 25% of class

Melee attack

40

top 29% of class

Melee defence

36

top 49% of class

Weapon strength

15 base + 27 armour-piercing, +14 vs infantry

42

top 35% of class

Charge bonus

22

top 38% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 52.8% of the game's 194 infantry units in melee. Per 1,000 gold: 312.1 damage per second against Chaos Warriors; it lasts 49.6 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (4.61× faster), Skin Wolves (4.07× faster), Aspiring Champions (3.74× faster)

Loses to, at a similar price: Greatswords (1.88× slower), Grave Guard (Great Weapons) (1.39× slower), Har Ganeth Executioners (1.36× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Kislev units ranked.

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.