Health
3,180
Armour
20
Leadership
60
Speed
100
Melee attack
50
Melee defence
38
Weapon strength
85 base + 205 armour-piercing, +20 vs large
290
Charge bonus
55
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Ice Court
The game also has 4 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_ksl_mon_snow_leopard_summoned_0, wh3_main_ksl_mon_snow_leopard_summoned_1, wh3_main_ksl_mon_snow_leopard_summoned_2, wh3_main_pro_ksl_mon_snow_leopard_ror_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.