Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Snow Leopard unit card

Snow Leopard

Monster· War Beast· Tier 2· 1 model at Ultra size

Duel it in the combat calculator →

Snow Leopard is Kislev monster: 3,180 HP, armour 20, melee attack 50, melee defence 38, weapon strength 290. It costs 650 in the campaign and in multiplayer. Unit key wh3_main_ksl_mon_snow_leopard_0. Patch 9.0.4, from the game's data tables.

Health

3,180

bottom 1% of class

Armour

20

bottom 6% of class

Leadership

60

bottom 10% of class

Speed

100

top 8% of class

Melee attack

50

top 50% of class

Melee defence

38

top 49% of class

Weapon strength

85 base + 205 armour-piercing, +20 vs large

290

bottom 8% of class

Charge bonus

55

top 31% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 96.4% of the game's 99 monsters units in melee. Per 1,000 gold: 49.2 damage per second against Chaos Warriors; it lasts 23.1 s against one unit of them.

Beats, at a similar price: Terradon Riders (Fireleech Bolas) (3.71× faster), Feral Bastiladon (2.63× faster), Terradon Riders (2.38× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Kislev units ranked.

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_mon_snow_leopard_ror_0: recruited from a building). The game has 3 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_ksl_mon_snow_leopard_summoned_0, wh3_main_ksl_mon_snow_leopard_summoned_1, wh3_main_ksl_mon_snow_leopard_summoned_2).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.