
Grom the Paunch
Lord· Lord· 1 model (crew of 1) at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Grom the Paunch is a legendary lord of Greenskins, leading Broken Axe at the start of a campaign: 5,764 HP, armour 100, melee attack 40, melee defence 30, weapon strength 470. It costs 1,250 in the campaign and in multiplayer. It comes with The Warden & The Paunch. Beating this lord in battle can earn the defeat trait Weightwatcher. Unit key wh2_dlc15_grn_cha_grom_the_paunch_0. Patch 9.0.4, from the game's data tables.
Health
5,764
Armour
100
Leadership
70
Speed
84
Melee attack
40
Melee defence
30
Weapon strength
150 base + 320 armour-piercing, +30 vs infantry
470
Charge bonus
90
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Da Great 'Un Iz 'Ere!Augment (Area) · +24 Melee Attack, +30% Base Weapon Damage…activeDa Great 'Un Iz 'Ere!Augment (Area)+24 Melee Attack+30% Base Weapon Damage+8 LeadershipCooldown 90 s · Duration 21 s · Range 35 mGrom is a veritable symbol of greatness, his prodigious size rivalling even the greatest Orcs, and his ambition to conquer outweighing them all.
- Language of Da BoyzAugment (Area) · +5 Melee Defence, +4 LeadershippassiveLanguage of Da BoyzAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 55 mWhen Grom joins the fightin' with his competent, well trained boyz; it's proof to all of the ladz around him that he knows da language of da boyz.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Good against
- Infantry-sized units — bonus vs infantry 30e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 320 of 470 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Light infantry-sized units — large, mass 5,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Greenskins: Giant, Rogue Idol
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Grom the Paunch in battle and your lord can earn the trait
Weightwatcher
- Attribute: Causes Terror when fighting against Greenskins (all units in army)
- Diplomatic relations: +10 with High Elves
The bigger they are...
Grom the Paunch skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Tunnel BossTunnel BossUnlocks at rank 5
- Leadership: +6 during subterranean siege battles (Lord's army)
- Leadership: +6 during subterranean intercept battles (Lord's army)
- BellowerBellowerUnlocks at rank 5
- Leadership aura size: +25%
- GoblintideGoblintideUnlocks at rank 10
- Armour: +10 for Goblin units (Lord's army)
- Melee attack: +4 for Goblin units (Lord's army)
- Dodgy GeezerDodgy GeezerUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- His Great ImmensityHis Great ImmensityUnlocks at rank 12
- Leadership: +9 for Goblin units (Lord's army)
- Leadership aura size: +75%
- Culinary CurmudgeonCulinary Curmudgeon
- Growth: +15 (all provinces)
- Casualty replenishment rate: +5% (Lord's army)
- Gargantuan GluttonGargantuan Glutton
- Physical resistance: 8%
- Hit points: +8%
- Chariot RacesChariot Races
- Attribute: Perfect Vigour for Chariots and Pump Wagon units (Lord's army)
- Armour: +10 for Chariots and Pump Wagon units (Lord's army)
- Speed: +12% for Chariot and Pump Wagon units (Lord's army)
- Boisterous ShakedownBoisterous Shakedown
- Magic item drop chance from battle: +15%
- Income from post-battle loot: +20%
- Income from sacking settlements: +15%
- Roll 'Em Over!Roll 'Em Over!
- Attacks cause "Rattled" effect, reducing combat ability
- Charge bonus: +50%
- Down to SizeDown to SizeUnlocks at rank 6
- Bonus vs Large: +10 for Goblin units (Lord's army)
- Melee attack: +6 for Goblin units (Lord's army)
- Comin' Back!Comin' Back!Unlocks at rank 10
- Enemy leadership: -7 for Elven units (local region)
- Wound recovery time: -1 turns
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- ChoppasChoppas2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Da GobbosDa Gobbos3 levelsLevel 1
- Ammunition: +10% for Goblin and Night Goblin Missile Infantry units (Lord's army)
- Melee defence: +4 for Goblin and Night Goblin Infantry units (Lord's army)
- Ammunition: +15% for Goblin and Night Goblin Missile Infantry units (Lord's army)
- Melee attack: +4 for Goblin and Night Goblin Infantry units (Lord's army)
- Melee defence: +4 for Goblin and Night Goblin Infantry units (Lord's army)
- Missile strength: +6% for Goblin and Night Goblin Missile Infantry units (Lord's army)
- Ammunition: +20% for Goblin and Night Goblin Missile Infantry units (Lord's army)
- Melee attack: +6 for Goblin and Night Goblin Infantry units (Lord's army)
- Melee defence: +6 for Goblin and Night Goblin Infantry units (Lord's army)
- Missile strength: +8% for Goblin and Night Goblin Missile Infantry units (Lord's army)
- RiderzRiderz3 levelsLevel 1
- Speed: +6% for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
- Charge bonus: +6 for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
- Speed: +9% for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
- Charge bonus: +12 for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
- Speed: +12% for Melee Cavalry, Orc Boar Chariot and Squig Herd units (Lord's army)
- Da BoyzDa Boyz3 levelsLevel 1
- Weapon strength: +6% for Orc Infantry units (Lord's army)
- Base missile damage: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
- Melee attack: +4 for Orc Infantry units (Lord's army)
- Reload time reduction: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
- Weapon strength: +9% for Orc Infantry units (Lord's army)
- Base missile damage: +6% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
- Melee attack: +6 for Orc Infantry units (Lord's army)
- Reload time reduction: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
- Weapon strength: +12% for Orc Infantry units (Lord's army)
- Base missile damage: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
- ‘Ard as Nailz‘Ard as Nailz3 levelsLevel 1
- Missile strength: +4% for Missile Cavalry and Chariot units (Lord's army)
- Armour: +4 for Chariots and Pump Wagon units (Lord's army)
- Missile strength: +6% for Missile Cavalry and Chariot units (Lord's army)
- Range: +5% for Missile Cavalry and Chariot units (Lord's army)
- Armour: +8 for Chariots and Pump Wagon units (Lord's army)
- Missile strength: +8% for Missile Cavalry and Chariot units (Lord's army)
- Range: +10% for Missile Cavalry and Chariot units (Lord's army)
- Armour: +12 for Chariots and Pump Wagon units (Lord's army)
- Da Big LadzDa Big Ladz3 levelsLevel 1
- Weapon strength: +6% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
- Melee attack: +4 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
- Weapon strength: +9% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
- Melee attack: +6 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
- Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
- Deff From AbuvDeff From Abuv3 levelsLevel 1
- Ammunition: +10% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
- Ammunition: +15% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
- Missile strength: +6% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
- Ammunition: +20% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
- Missile strength: +8% for Goblin Rock Lobber and Doom Diver Catapult units (Lord's army)
- Language of Da BoyzLanguage of Da Boyz
- Passive ability: "Language of Da Boyz"
- Sneaky StabberzSneaky Stabberz
- Leadership: +5 for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for all Goblin, Pump Wagon, Night Goblin and Squig Herd units (Rank 7 and above) (Lord's army)
- 'Ard Ladz'Ard Ladz
- Armour: +12 for Orc units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Orc units (Rank 7 and above) (Lord's army)
- Ward save: +8% for Orc units (Rank 7 and above) (Lord's army)
- Biggest ‘n' StrongestBiggest ‘n' Strongest
- Melee defence: +5 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
- Savage SmartzSavage Smartz
- Ammunition: +20% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Goblin Rock Lobber and Doom Diver Catapult units (Rank 7 and above) (Lord's army)
- Da Great 'Un Iz 'Ere!Da Great 'Un Iz 'Ere!
- Ability: "Da Great 'Un Iz 'Ere!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Deff From BelowDeff From Below3 levelsLevel 1
- Evasion chance when using Tunnelling: +6%
- Evasion chance when using Tunnelling: +16%
- Evasion chance when using Tunnelling: +30%
- RaiderRaider3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from raiding: +30% (Lord's army)
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- RavagerRavager3 levelsLevel 1
- Income from sacking settlements: +3% (Lord's army)
- Income from sacking settlements: +8% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Iron-HardIron-Hard
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Out-CleveringOut-Clevering3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush success chance: +30% (Lord's army)
- Mob BossMob Boss3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -9% (Lord's army)
- Really GreenReally Green3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.