Best Lizardmen factions in Warhammer 3 — Immortal Empires starts compared
Every playable Lizardmen faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.
Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.
- 1


- Starts at The Godless Crater
- 5 factions start within 10% (0 within 4%); nearest Brazen Throne, 4.6%
- 11 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Cult of Sotek
- 2


- Starts at Xlanzec
- 7 factions start within 10% (2 within 4%); nearest Southern Sentinels, 2.2%
- 3 of 12 climates Suitable
- Co-op partner: Blooded Wanderers
- 3


- Starts at Hexoatl
- 10 factions start within 10% (3 within 4%); nearest New World Colonies, 2.1%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Cult of Pleasure
- 4


- Starts at The Golden Tower
- 15 factions start within 10% (3 within 4%); nearest Ironbrow's Expedition, 1.8%
- 3 of 12 climates Suitable
- Co-op partner: Exiles of Khorne
- 5


- Starts at Itza
- 17 factions start within 10% (5 within 4%); nearest Wardens of the Living Pools, 2.1%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Cult of Pleasure
- 6


- Starts at Tlaqua
- 18 factions start within 10% (0 within 4%); nearest Cult of Sigmar, 4.1%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Exiles of Khorne
- 7


COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.
More on Lizardmen: race page · best Lizardmen lords · best Lizardmen units · every faction: easiest and hardest factions