
Kroq-Gar
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kroq-Gar is a legendary lord of Lizardmen, leading Last Defenders at the start of a campaign: 5,136 HP, armour 95, melee attack 57, melee defence 44, weapon strength 440. It costs 1,200 in the campaign and 900 in multiplayer. Beating this lord in battle can earn the defeat trait Saurussmiter. Unit key wh2_main_lzd_cha_kroq_gar_0. Patch 9.0.4, from the game's data tables.
Health
5,136
Armour
95
Leadership
80
Speed
34
Melee attack
57
Melee defence
44
Weapon strength
130 base + 310 armour-piercing, +30 vs large
440
Charge bonus
50
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Cold-BloodedAugment · +16 LeadershipactiveCold-BloodedAugment+16 LeadershipCooldown 60 s · Duration 40 sWhile Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
- Swiftness of ItzlExplosion · +25% Speed, Allows chance to escape melee…activeSwiftness of ItzlExplosion+25% SpeedAllows chance to escape meleeExplosion does not affect friendly troopsPoor against large combatantsCooldown 90 s · Duration 32 sThe speed and agility of the great three-horned ruler is sometimes bestowed upon his subjects.
- Sacred Spawning of XhotlAugment · +20% Physical ResistanceactiveSacred Spawning of XhotlAugment+20% Physical ResistanceCooldown 60 s · Duration 20 sKroq-Gar arises once more, born anew to take revenge upon those who stand against him.
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Khemric Titan, Curs'd Ettin · Lizardmen: Dread Saurian, Feral Dread Saurian
- Heavily armoured units — 310 of 440 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Lizardmen: Blessed Salamander Hunting Pack, Blessed Terradon Riders
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Kroq-Gar in battle and your lord can earn the trait
Saurussmiter
- Melee defence: +10
- Control: +2 (local province)
Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.
Kroq-Gar skill tree
59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Cold OneCold OneUnlocks at rank 7
- Mount: Cold One
- Horned OneHorned OneUnlocks at rank 10
- Mount: Horned One
- GrymloqGrymloqUnlocks at rank 18
- Mount: Grymloq
- Obedience Brings Victory!Obedience Brings Victory!Unlocks at rank 4
- Character's aura leadership effect: +5
- Leadership aura size: +50%
- Agility of the LizardAgility of the LizardUnlocks at rank 8
- Missile resistance: 10%
- Protection of the Old OnesProtection of the Old OnesUnlocks at rank 8
- Spell resistance: 10%
- Spawning of XhotlSpawning of Xhotl
- Ability: "Sacred Spawning of Xhotl"
- Physical resistance: 15%
- Honoured ElderHonoured ElderUnlocks at rank 20
- Upkeep: -5% for Saurus and Cold One units (Lord's army)
- Upkeep: -5% for Temple Guard units (Lord's army)
- Ward save: +5%
- Control: +1 (all provinces)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Annihilate the BeastmenAnnihilate the BeastmenUnlocks at rank 10
- Weapon strength: +10% when fighting against Beastmen (Lord's army)
- Melee attack: +15 when fighting against Beastmen
- Leadership: +6 when fighting against Beastmen (Lord's army)
- Destroy the SkavenDestroy the SkavenUnlocks at rank 10
- Leadership: +6 when fighting against Skaven (Lord's army)
- Weapon strength: +10% when fighting against Skaven (Lord's army)
- Attribute: Immune to Contact Effects
- Exterminate the Dark ElvesExterminate the Dark ElvesUnlocks at rank 10
- Melee attack: +10 when fighting against Dark Elves
- Leadership: +6 when fighting against Dark Elves (Lord's army)
- Weapon strength: +10% when fighting against Dark Elves (Lord's army)
- Extinguish the GreenskinsExtinguish the GreenskinsUnlocks at rank 10
- Enemy battle reinforcement time: +25%
- Leadership: +6 when fighting against Greenskins (Lord's army)
- Weapon strength: +10% when fighting against Greenskins (Lord's army)
- Kill the DwarfsKill the DwarfsUnlocks at rank 10
- Melee attack: +20 when fighting against Dwarfs
- Weapon strength: +10% when fighting against Dwarfs (Lord's army)
- Leadership: +6 when fighting against Dwarfs (Lord's army)
- Neutralise ChaosNeutralise ChaosUnlocks at rank 10
- Weapon strength: +10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
- Melee attack: +8
- Leadership: +6 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (Lord's army)
- Obliterate the UndeadObliterate the UndeadUnlocks at rank 10
- Melee attack: +10 when fighting against Undead factions
- Weapon strength: +10% when fighting against Undead factions (Lord's army)
- Leadership: +6 when fighting against Undead factions (Lord's army)
- Purge Mankind!Purge Mankind!Unlocks at rank 10
- Weapon strength: +10% when fighting against Humans (Lord's army)
- Attribute: Devastating Flanker
- Leadership: +6 when fighting against Humans (Lord's army)
- Blessing of ChotecBlessing of ChotecUnlocks at rank 10
- Enables flaming attacks
- Construction time: -1 for Province Capital/Settlement buildings (local province)
- Hit points: +10%
- Blessing of QuetzlBlessing of QuetzlUnlocks at rank 10
- Upkeep: -20% for Saurus Infantry and Temple Guard units (Lord's army)
- Barrier hit points: +200 for Saurus and Temple Guard (own army)
- Armour: +10
- Blessing of TepokBlessing of TepokUnlocks at rank 10
- Winds of Magic power reserve capacity: +10 (own army)
- Spell resistance: 10% (Lord's army)
- Speed: +10% (Lord's army)
- Blessing of HuanchiBlessing of HuanchiUnlocks at rank 10
- Melee attack: +5 when fighting against Dark Elves
- Diplomatic relations: -5 with Dark Elves
- Income from post-battle loot: +20%
- Ambush success chance: +20% (Lord's army)
- Blessing of TlazcotlBlessing of TlazcotlUnlocks at rank 10
- Corruption: -3 (local province)
- Casualty replenishment rate: +6% (Lord's army)
- Control: +5 (local province)
- Blessing of ItzlBlessing of ItzlUnlocks at rank 10
- Leadership: +5 for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (Lord's army)
- Upkeep: -20% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (Lord's army)
- Leadership: +6 during ambushes (Lord's army)
- Predatory FighterPredatory Fighter
- Charge bonus: +5
- Weapon strength: +10%
- Enforcer of OrderEnforcer of Order2 levelsLevel 1
- Weapon strength: +5% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +2%
- Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +5%
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Swiftness of ItzlSwiftness of Itzl
- Ability: "Swiftness of Itzl"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Proud WarriorProud Warrior3 levelsLevel 1
- Melee attack: +4 for Saurus units (Lord's army)
- Armour: +3 for Saurus units (Lord's army)
- Melee attack: +4 for Saurus units (Lord's army)
- Armour: +6 for Saurus units (Lord's army)
- Melee attack: +6 for Saurus units (Lord's army)
- SkirmisherSkirmisher3 levelsLevel 1
- Missile strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
- Weapon strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
- Missile strength: +4% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
- Weapon strength: +6% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
- Melee defence: +4 for Salamander and Razordon Hunting Pack units (Lord's army)
- Missile strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
- Weapon strength: +9% for Salamander and Razordon Hunting Pack units (Lord's army)
- Melee defence: +4 for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
- Missile strength: +6% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
- Weapon strength: +9% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
- Melee defence: +6 for Salamander and Razordon Hunting Pack units (Lord's army)
- Missile strength: +8% for Salamander and Razordon Hunting Pack units (Lord's army)
- Weapon strength: +12% for Salamander and Razordon Hunting Pack units (Lord's army)
- Melee defence: +6 for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
- Missile strength: +8% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
- Weapon strength: +12% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
- Swift RiderSwift Rider3 levelsLevel 1
- Speed: +5% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
- Missile strength: +6% for Terradon Riders units (Lord's army)
- Speed: +7% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
- Weapon strength: +6% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
- Missile strength: +8% for Terradon Riders units (Lord's army)
- Speed: +10% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
- Weapon strength: +8% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
- Sacred GuardianSacred Guardian3 levelsLevel 1
- Melee attack: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
- Melee attack: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
- Melee defence: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
- Melee attack: +6 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
- Melee defence: +6 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
- Hunt LeaderHunt Leader3 levelsLevel 1
- Melee attack: +4 for Feral Carnosaur and Dread Saurian units (Lord's army)
- Melee attack: +6 for Feral Carnosaur and Dread Saurian units (Lord's army)
- Weapon strength: +9% for Feral Carnosaur and Dread Saurian units (Lord's army)
- Melee attack: +8 for Feral Carnosaur and Dread Saurian units (Lord's army)
- Weapon strength: +12% for Feral Carnosaur and Dread Saurian units (Lord's army)
- Beast DriverBeast Driver3 levelsLevel 1
- Missile strength: +4% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Weapon strength: +6% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Melee defence: +4 for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Missile strength: +6% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Weapon strength: +9% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Melee defence: +6 for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Missile strength: +8% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Weapon strength: +12% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Jungle DominionJungle Dominion
- Armour: +10 for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
- Spawn-KinSpawn-Kin
- Leadership: +5 for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
- Soul BoundSoul Bound
- Melee attack: +5 for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
- EpicentristEpicentrist
- Armour: +10 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Ancient CunningAncient Cunning3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush success chance: +30% (Lord's army)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Geomantic SustenanceGeomantic Sustenance3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -9% (Lord's army)
- WaryWary3 levelsLevel 1
- Enemy Hero action success chance: -3%
- Ambush defence chance: +8% (Lord's army)
- Enemy Hero action success chance: -8%
- Ambush defence chance: +16% (Lord's army)
- Enemy Hero action success chance: -15%
- Ambush defence chance: +30% (Lord's army)
- Gifts of the JungleGifts of the Jungle3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Kroq-Gar
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LizardmenLord | 5,136 | 1 | 95 | 80 | 34 | 57 | 44 | 440 | 50 | 1,200 | 300 | wh2_main_lzd_cha_kroq_gar_0 |
| LizardmenLord | 8,676 | 1 | 95 | 80 | 75 | 55 | 40 | 530 | 67 | 2,200 | 550 | wh2_main_lzd_cha_kroq_gar_1 |
| LizardmenLord | 5,556 | 1 | 110 | 80 | 68 | 57 | 44 | 440 | 70 | 1,500 | 375 | wh2_main_lzd_cha_kroq_gar_2 |
| LizardmenLord | 5,824 | 1 | 120 | 80 | 78 | 57 | 44 | 440 | 85 | 1,600 | 400 | wh2_main_lzd_cha_kroq_gar_3 |
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.