Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Kroq-Gar unit card

Kroq-Gar

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Kroq-Gar is a legendary lord of Lizardmen, leading Last Defenders at the start of a campaign: 5,136 HP, armour 95, melee attack 57, melee defence 44, weapon strength 440. It costs 1,200 in the campaign and 900 in multiplayer. Beating this lord in battle can earn the defeat trait Saurussmiter. Unit key wh2_main_lzd_cha_kroq_gar_0. Patch 9.0.4, from the game's data tables.

Health

5,136

top 46% of class

Armour

95

top 25% of class

Leadership

80

top 38% of class

Speed

34

bottom 8% of class

Melee attack

57

top 27% of class

Melee defence

44

bottom 48% of class

Weapon strength

130 base + 310 armour-piercing, +30 vs large

440

top 44% of class

Charge bonus

50

top 50% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Cold-BloodedAugment · +16 Leadershipactive
  • Swiftness of ItzlExplosion · +25% Speed, Allows chance to escape melee…active
  • Sacred Spawning of XhotlAugment · +20% Physical Resistanceactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…active
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Kroq-Gar in battle and your lord can earn the trait

Saurussmiter

  • Melee defence: +10
  • Control: +2 (local province)

Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.

All legendary lord defeat traits

Kroq-Gar skill tree

59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Kroq-Gar's skills

  1. Cold One
  2. Horned One
  3. Grymloq
  4. Obedience Brings Victory!
  5. Agility of the Lizard
  6. Protection of the Old Ones
  7. Spawning of Xhotl
  8. Honoured Elder
  9. Army of Renown
  10. Mentor
  1. Annihilate the Beastmen
  2. Destroy the Skaven
  3. Exterminate the Dark Elves
  4. Extinguish the Greenskins
  5. Kill the Dwarfs
  6. Neutralise Chaos
  7. Obliterate the Undead
  8. Purge Mankind!
  1. Blessing of Chotec
  2. Blessing of Quetzl
  3. Blessing of Tepok
  4. Blessing of Huanchi
  5. Blessing of Tlazcotl
  6. Blessing of Itzl
  1. Predatory Fighter
  2. Enforcer of Order
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Colossal Strike
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Swiftness of Itzl
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Every version of Kroq-Gar

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenLord5,13619580345744440501,200300wh2_main_lzd_cha_kroq_gar_0
LizardmenLord8,67619580755540530672,200550wh2_main_lzd_cha_kroq_gar_1
LizardmenLord5,556111080685744440701,500375wh2_main_lzd_cha_kroq_gar_2
LizardmenLord5,824112080785744440851,600400wh2_main_lzd_cha_kroq_gar_3

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.