
Kroq-Gar skill planner
LizardmenLegendary lordUnit stats
59 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Cold OneUnlocks at rank 7
Mount: Cold OneDark, feral beasts indigenous to Lustria, tempted from their tropical jungles to bear the Lizardmen to battle. - Horned OneUnlocks at rank 10
Mount: Horned OneVery rare and virtually extinct, even in Lustria, the Horned One's preternatural swiftness puts it way ahead of other Cold Ones. - GrymloqUnlocks at rank 18
Mount: GrymloqGrymloq is Kroq-Gar's ageless Carnosaur, upon which the great Lizardman Lord has won all his many victories. - Obedience Brings Victory!Unlocks at rank 4
Character's aura leadership effect: +5
Leadership aura size: +50%Orders must be followed and the chain of command honoured; only then will the Great Plan be served. - Agility of the LizardUnlocks at rank 8
Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to. - Protection of the Old OnesUnlocks at rank 8
Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack. - Spawning of Xhotl
Ability: "Sacred Spawning of Xhotl"
Physical resistance: 15%The City of Destiny withstood the Ancient Enemy's infernal onslaught for centuries; subsequent spawnings have magical resistance to physical attack. - Honoured ElderUnlocks at rank 20
Upkeep: -5% for Saurus and Cold One units (Lord's army)
Upkeep: -5% for Temple Guard units (Lord's army)
Ward save: +5%
Control: +1 (all provinces)Those Saurus not lost to war may live to a great age - their long service esteemed and respected by younger Lizardmen hungry for experience. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Annihilate the BeastmenUnlocks at rank 10
Weapon strength: +10% when fighting against Beastmen (Lord's army)
Melee attack: +15 when fighting against Beastmen
Leadership: +6 when fighting against Beastmen (Lord's army)The relentlessly-bloodthirsty Children of Chaos do not deserve a place in the Old Ones' perfect world. - Destroy the SkavenUnlocks at rank 10
Leadership: +6 when fighting against Skaven (Lord's army)
Weapon strength: +10% when fighting against Skaven (Lord's army)
Attribute: Immune to Contact EffectsThe insidious Rat-spawn, who dare threaten Lustria's temple-cities with their vile plagues, must be wiped from its hallowed shores. - Exterminate the Dark ElvesUnlocks at rank 10
Melee attack: +10 when fighting against Dark Elves
Leadership: +6 when fighting against Dark Elves (Lord's army)
Weapon strength: +10% when fighting against Dark Elves (Lord's army)The vicious cruelty of the Druchii has no place within the Great Plan and must be stamped out at all costs. - Extinguish the GreenskinsUnlocks at rank 10
Enemy battle reinforcement time: +25%
Leadership: +6 when fighting against Greenskins (Lord's army)
Weapon strength: +10% when fighting against Greenskins (Lord's army)Resolutely not part of the Great Plan, the disgusting Greenskins are a stain on the surface of the world. - Kill the DwarfsUnlocks at rank 10
Melee attack: +20 when fighting against Dwarfs
Weapon strength: +10% when fighting against Dwarfs (Lord's army)
Leadership: +6 when fighting against Dwarfs (Lord's army)The self-serving, insular Dawi must all be killed if balance is to be restored to the world. - Neutralise ChaosUnlocks at rank 10
Weapon strength: +10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
Melee attack: +8
Leadership: +6 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (Lord's army)Once before, the Ancient Enemy unmade the Great Plan. It shall not be permitted to do so again. - Obliterate the UndeadUnlocks at rank 10
Melee attack: +10 when fighting against Undead factions
Weapon strength: +10% when fighting against Undead factions (Lord's army)
Leadership: +6 when fighting against Undead factions (Lord's army)The dead should dead remain, never to rise again and trouble the living. - Purge Mankind!Unlocks at rank 10
Weapon strength: +10% when fighting against Humans (Lord's army)
Attribute: Devastating Flanker
Leadership: +6 when fighting against Humans (Lord's army)Mankind has developed in a direction not in keeping with the tenets of the Great Plan; they must be stopped.
- Blessing of ChotecUnlocks at rank 10
Enables flaming attacks
Construction time: -1 for Province Capital/Settlement buildings (local province)
Hit points: +10%Not with: Blessing of Huanchi, Blessing of Itzl, Blessing of Quetzl, Blessing of Tepok, Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!" - Blessing of QuetzlUnlocks at rank 10
Upkeep: -20% for Saurus Infantry and Temple Guard units (Lord's army)
Barrier hit points: +200 for Saurus and Temple Guard (own army)
Armour: +10Not with: Blessing of Chotec, Blessing of Huanchi, Blessing of Itzl, Blessing of Tepok, Blessing of Tlazcotl"By your scales be you blessed by the divine protector." - Blessing of TepokUnlocks at rank 10
Winds of Magic power reserve capacity: +10 (own army)
Spell resistance: 10% (Lord's army)
Speed: +10% (Lord's army)Not with: Blessing of Chotec, Blessing of Huanchi, Blessing of Itzl, Blessing of Quetzl, Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done." - Blessing of HuanchiUnlocks at rank 10
Melee attack: +5 when fighting against Dark Elves
Diplomatic relations: -5 with Dark Elves
Income from post-battle loot: +20%
Ambush success chance: +20% (Lord's army)Not with: Blessing of Chotec, Blessing of Itzl, Blessing of Quetzl, Blessing of Tepok, Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight." - Blessing of TlazcotlUnlocks at rank 10
Corruption: -3 (local province)
Casualty replenishment rate: +6% (Lord's army)
Control: +5 (local province)Not with: Blessing of Chotec, Blessing of Huanchi, Blessing of Itzl, Blessing of Quetzl, Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty." - Blessing of ItzlUnlocks at rank 10
Leadership: +5 for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (Lord's army)
Upkeep: -20% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (Lord's army)
Leadership: +6 during ambushes (Lord's army)Not with: Blessing of Chotec, Blessing of Huanchi, Blessing of Quetzl, Blessing of Tepok, Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Predatory Fighter
Charge bonus: +5
Weapon strength: +10%Of course, those who live to kill must also kill to live... - Enforcer of Order2 levelsLevel 1
Weapon strength: +5% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +2%Level 2
Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +5%Requires: Predatory FighterThe Plan *will* be observed, even if every member of the younger races has to die to achieve the Old Ones' goals. - Thick-Skinned2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Predatory FighterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Predatory FighterThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Predatory FighterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Enforcer of Order, Thick-Skinned, Blade Master, Indomitable - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: wh3_dlc24_skill_all_all_self_colossal_strikeSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: wh3_dlc24_skill_all_all_self_colossal_strikeThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: wh3_dlc24_skill_all_all_self_colossal_strikeA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: wh3_dlc24_skill_all_all_self_colossal_strikeWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Swiftness of Itzl
Ability: "Swiftness of Itzl"Requires all: Wound-Maker, Scarred Veteran, Blade Shield, Expeditious Endeavour
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Proud Warrior3 levelsLevel 1
Melee attack: +4 for Saurus units (Lord's army)Level 2
Armour: +3 for Saurus units (Lord's army)
Melee attack: +4 for Saurus units (Lord's army)Level 3
Armour: +6 for Saurus units (Lord's army)
Melee attack: +6 for Saurus units (Lord's army)Requires: Inspiring PresenceA long-serving member of an ancient, honourable tradition. - Skirmisher3 levelsLevel 1
Missile strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
Weapon strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
Missile strength: +4% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
Weapon strength: +6% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)Level 2
Melee defence: +4 for Salamander and Razordon Hunting Pack units (Lord's army)
Missile strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
Weapon strength: +9% for Salamander and Razordon Hunting Pack units (Lord's army)
Melee defence: +4 for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Missile strength: +6% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
Weapon strength: +9% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)Level 3
Melee defence: +6 for Salamander and Razordon Hunting Pack units (Lord's army)
Missile strength: +8% for Salamander and Razordon Hunting Pack units (Lord's army)
Weapon strength: +12% for Salamander and Razordon Hunting Pack units (Lord's army)
Melee defence: +6 for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Missile strength: +8% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
Weapon strength: +12% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)Requires: Inspiring PresenceThis seasoned warrior understands irregular combat perfectly: when to attack, when to hold back, when to withdraw behind heavier lines. - Swift Rider3 levelsLevel 1
Speed: +5% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)Level 2
Missile strength: +6% for Terradon Riders units (Lord's army)
Speed: +7% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Weapon strength: +6% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)Level 3
Missile strength: +8% for Terradon Riders units (Lord's army)
Speed: +10% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Weapon strength: +8% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)Requires: Inspiring PresenceOnly the finest beast riders can hang on whilst their mounts crash through the jungle undergrowth or smash through the foe's ranks. - Sacred Guardian3 levelsLevel 1
Melee attack: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)Level 2
Melee attack: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Melee defence: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)Level 3
Melee attack: +6 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Melee defence: +6 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)Requires: Inspiring PresenceIt is a great honour to direct the elite warriors who protect the Plan from calamity. - Hunt Leader3 levelsLevel 1
Melee attack: +4 for Feral Carnosaur and Dread Saurian units (Lord's army)Level 2
Melee attack: +6 for Feral Carnosaur and Dread Saurian units (Lord's army)
Weapon strength: +9% for Feral Carnosaur and Dread Saurian units (Lord's army)Level 3
Melee attack: +8 for Feral Carnosaur and Dread Saurian units (Lord's army)
Weapon strength: +12% for Feral Carnosaur and Dread Saurian units (Lord's army)Requires: Inspiring PresenceThe most intelligent hunter tends to move swiftly up the chain of command. - Beast Driver3 levelsLevel 1
Missile strength: +4% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Weapon strength: +6% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)Level 2
Melee defence: +4 for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Missile strength: +6% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Weapon strength: +9% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)Level 3
Melee defence: +6 for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Missile strength: +8% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Weapon strength: +12% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)Requires: Inspiring PresenceThe largest, most aggressive creatures - usually the oldest bulls of the herd - must be directed, lest their independent spirit lead them astray. - Rally!
Ability: "Rally!"Requires all: Proud Warrior, Skirmisher, Swift Rider, Sacred Guardian, Hunt Leader, Beast Driver - Jungle Dominion
Armour: +10 for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The unforgiving law of the jungle is most clear on matters of ascendancy. - Spawn-Kin
Leadership: +5 for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)Requires: Rally!Braves who emerge from the same spawning often share a deep connection – a bond which provides considerable advantages in battle. - Soul Bound
Melee attack: +5 for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)Requires: Rally!Mount and rider, together as one at their very cores. Indivisible. - Epicentrist
Armour: +10 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
Leadership: +5 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)Requires: Rally!You need to be at the very centre of this pack of furious monsters to have the minutest chance of controlling their rage. Good luck! - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Jungle Dominion, Spawn-Kin, Soul Bound, Epicentrist
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Bonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years. - Ancient Cunning3 levelsLevel 1
Ambush success chance: +6% (Lord's army)Level 2
Ambush success chance: +16% (Lord's army)Level 3
Ambush success chance: +30% (Lord's army)Requires: Route MarcherSuch long-lived creatures develop a level of guile that mortals cannot match. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Fervent, Bonded Service, Ancient CunningSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Geomantic Sustenance3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -9% (Lord's army)Requires: DraftmasterThe power generated by the overarching Geomantic Web can also be used to nourish the Saurus on the march. - Wary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)Level 2
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)Level 3
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)Requires: DraftmasterThis warrior has been ambushed previously and got themselves and many of their compatriots away safely. Such things make one naturally suspicious. - Gifts of the Jungle3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterLife in the jungle means knowing the difference between which flora can heal and what, if ingested, will kill you. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Geomantic Sustenance, Wary, Gifts of the JungleThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.