Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Gor-Rok unit card

Gor-Rok

Lord· Lord· 1 model at Ultra size

Health

5,136

top 46% of class

Armour

shield blocks 55% of frontal missiles

100

top 24% of class

Leadership

80

top 37% of class

Speed

34

bottom 8% of class

Melee attack

45

bottom 41% of class

Melee defence

60

top 9% of class

Weapon strength

160 base + 290 armour-piercing

450

top 39% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Rok of ItzaAugment · +40 Physical Resistanceactive
  • To the DeathAugment · +8 Melee Attack, +4 Leadershippassive
  • Cold-BloodedAugment · +16 Leadershipactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Defeat trait

Beat Gor-Rok in battle and your lord can earn the trait

Movable Mountain

  • Attribute: Expert Charge Defence
  • Leadership: +4 (Lord's army)

Not all mountains are immovable – locate its weakness, its faultline, and turn the crack into a yawning chasm.

All legendary lord defeat traits

Gor-Rok skill tree

53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Obedience Brings Victory!
  2. Agility of the Lizard
  3. Protection of the Old Ones
  4. Honoured Elder
  5. Army of Renown
  6. Mentor
  1. Unrelenting Assault
  2. Impassable Defences
  3. Protector of Lustria
  4. Unflinching
  5. A Mighty Opponent
  6. The Great White Lizard
  1. Blessing of Chotec
  2. Blessing of Quetzl
  3. Blessing of Tepok
  4. Blessing of Huanchi
  5. Blessing of Tlazcotl
  6. Blessing of Itzl
  1. Predatory Fighter
  2. Enforcer of Order
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Deadly Onslaught
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.