
Tlaqua is a playable Lizardmen faction in Total War: Warhammer III, led by Tiktaq'to. In Immortal Empires it starts in Tlaqua with 1 region. It comes with Tiktaq'to. Faction key wh2_main_lzd_tlaqua. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Tlaqua (Western Jungles)
- 1.Cult of Sigmar — Sudenburg · medium (4.1%)
- 2.Leaf-Cutterz Tribe — Nahuontl · medium (4.7%) · minor faction
- 3.Dune Kingdoms — Bhagar · medium (5.1%) · minor faction
- 4.The Famished — Great Desert of Araby · medium (6.5%) · minor faction
- 5.Bowmen of Oreon — Oreon's Camp · medium (6.8%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 3
- Maintain control of the following 2 province(s), either by direct ownership or through vassals and military allies: Western Jungles, Central Jungles
- Spend at least 1,000 Spawning Sequence.
- Research the following technologies: Tablet of Beasts, Sequence of the Great Beast's Rampage, Sequence of the Great Beast's Resilience, …
Key units and where they are recruited
COMPUTED — per role, the Lizardmen unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Skink CohortMelee infantry · Health per 1,000 gold: 24,615
Recruited from Lower Caste Spawning Chamber (Spawning Chamber, level 1)
Chameleon StalkersMissile infantry · Missile damage per 1,000 gold: 10,000
Recruited from Braves Spawning Chamber (Spawning Chamber, level 2)
Feral Cold OnesMelee cavalry · Health per 1,000 gold: 10,048
Recruited from Cold One Hollow (Cold Ones, level 1)
KroxigorMonstrous infantry · Health per 1,000 gold: 8,160
Recruited from Spawn-Pools of the Chosen (Outdoor Spawning Pool, level 3)

Ripperdactyl RidersMonstrous cavalry · Health per 1,000 gold: 5,682
Recruited from Vivarium (Terrarium, level 2)
Faction leader

Tiktaq'to
Tlaqua
Tiktaq’to, fearless Master of Skies, takes flight from the temple-city of Tlaqua to vanquish all who pose a threat to the Southlands’ treasures of the Old Ones.
- Skink Heroes start with a Terradon mount
- Rite of Tzunki: Increases the campaign movement range of all armies and characters when performed
- Terradons gain a unique battle ability
- Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
- Campaign line of sight: +25% (all characters)
- Skink Heroes start with a Terradon mount
- Rite of Tzunki: Increases the campaign movement range of all armies and characters when performed
- Terradons gain a unique battle ability
- Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
- Campaign line of sight: +25% (all characters)
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"Flying braves, bring wrath from the sky!!" Dwelling in the warmer, jungle climes in the southern regions of the world are the ancient societies of the Lizardmen. Often mistook as a single race, these reptilian guardians of Order are composed of several distinct species serving under the enigmatic Slann Mage-Priests. Of all Lizardmen species, the Skinks are the most mentally and physically agile, and on occasion a Skink spawning will not produce an entire cohort from the pools of life as is the norm, but instead only a single Skink will issue forth. These individuals are considered marked by the Old Ones as destined to lead, or otherwise achieve greatness amongst their kind. When such individuals emerge, the Slann Mage-Priests of Lustria make use of them in the Lizardmen chain of command to help achieve their indecipherable ends. Tiktaq’to is one such special individual – a cagey but death-defying Skink Chief who has proven himself peerless when it comes to aerial combat and leading bold hit-and-run attacks from the sky. From his outpost in Tlaqua he patrols the Southlands, leading a squadron of flying reptiles, from atop his Terradon, Zwup, through reckless paths of dense vegetation and steep-sided ravines so narrow that the flying beasts brush against the cliff-faces with each flap of their mighty wings. A keen sense of when and where to strike has led Tiktaq’to to countless victories against forces many times the size of his own. His foes always attempt to shoot him and his squadron out of the air as soon as they come within range – a feat easier said than done, since he leads his formations in such breath-taking aerial manoeuvres that they can evade clouds of arrows and emerge unscathed to deliver their own lethal attacks. For his many acts of fearless flying and savage attacks on the Lizardmen’s foes, Tiktaq’to has been named ‘Master of Skies’, a pre-eminent position that has also granted him ownership of the Mask of Heavens – a thrice-blessed heirloom from an elder age, which allows the wearer to meld their consciousness with the minds of the mighty Terradons. Tiktaq’to has been sent from Lustria in aid of the Great Plan, leading his squadron across the World Pond to the Southlands – a place of considerable significance to the Lizardmen as it was once a single landmass that included their home continent of Lustria, before Slann manipulation many ages ago divided it in two. As those who have braved both places will attest, this is why the jungles of the Southlands bear so much in common with those of Lustria, both being home to the same reptilian carnivores as well as long-forgotten temple-cities that have fallen off the newly-altered Geomantic Web. With new aeries now established in the ancient ruins of the previously abandoned temple-city of Tlaqua, the Lizardmen’s ancient holdings in the Southlands shall be forsaken no longer. It is the Master of the Skies’ duty to reclaim them, uphold the will of the Old Ones, and destroy all those discordant with the Great Plan!
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Maintain control of the following 2 province(s), either by direct ownership or through vassals and military allies: Western Jungles, Central Jungles
- Spend at least 1,000 Spawning Sequence.
- Research the following technologies: Tablet of Beasts, Sequence of the Great Beast's Rampage, Sequence of the Great Beast's Resilience, Sequence of the Beastkeepers, Sequence of Creature Bonding, Sequence of Prowling
- Recruit 5 Flying units (Ripperdactyl Riders, Terradon Riders, Coatl) and increase their rank to rank 6.
REWARDS
- Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
- Blessed Spawning pool capacity for Blessed Ripperdactyl and Terradon Riders: +2
- All Climate penalties are nullified (factionwide)
- All Climate penalties are nullified (factionwide)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Spend at least 2,000 Spawning Sequence.
- Maintain control of the following 8 province(s), either by direct ownership or through vassals and military allies: The Golden Pass, Central Jungles, Western Jungles, Southern Jungles, The Jungles of the Gods, Kingdom of Beasts, Dawn's Landing, Heart of the Jungle
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Spawning Sequence: +5,000
Plan a co-op campaign with Tlaqua — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Lizardmen factions.
Climate
Suitable
Desert
Jungle
Savannah
Unpleasant
Temperate Island
Magical Forest
Mountain
Temperate
Uninhabitable
Chaotic Wasteland
Frozen
Ocean
Undead Wasteland
Wasteland
How settling Tlaqua fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.