Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ripperdactyl Riders unit card

Ripperdactyl Riders

Monstrous cavalry· Flying Cavalry· Tier 3· 10 models at Ultra size

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Ripperdactyl Riders are Lizardmen monstrous cavalry: 6,250 HP across 10 models, armour 45, melee attack 44, melee defence 25, weapon strength 126. It costs 1,150 in the campaign and 1,100 in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_cav_ripperdactyl_riders_0. Patch 9.0.4, from the game's data tables.

Health

625 per model

6,250

bottom 11% of class

Armour

45

bottom 8% of class

Leadership

65

bottom 18% of class

Speed

90

top 39% of class

Melee attack

44

bottom 47% of class

Melee defence

25

bottom 3% of class

Weapon strength

32 base + 94 armour-piercing, +15 vs infantry

126

top 18% of class

Charge bonus

52

bottom 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 41.7% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 129.7 damage per second against Chaos Warriors; it lasts 18.1 s against one unit of them.

Beats, at a similar price: Casket of Souls (242.23× faster), War Wagons (Mortars) (33.12× faster), War Wagons (27.34× faster)

Loses to, at a similar price: Chaos Knights of Nurgle (3.57× slower), Questing Knights (3.52× slower), Chaos Knights (3.50× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.