Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Kroxigor unit card

Kroxigor

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Kroxigor are Lizardmen monstrous infantry: 8,160 HP across 16 models, armour 100, melee attack 30, melee defence 32, weapon strength 100. It costs 1,000 in the campaign and in multiplayer. Unit key wh2_main_lzd_mon_kroxigors. Patch 9.0.4, from the game's data tables.

Health

510 per model

8,160

bottom 44% of class

Armour

100

top 16% of class

Leadership

70

top 45% of class

Speed

46

bottom 18% of class

Melee attack

30

bottom 20% of class

Melee defence

32

bottom 31% of class

Weapon strength

30 base + 70 armour-piercing, +15 vs infantry

100

bottom 36% of class

Charge bonus

22

bottom 16% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Kroxigor

    A unit with the Kroxigor will gain the following bonuses if a unit with the Skink Attribute is nearby: Increased Weapon Strength

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 54.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 135.1 damage per second against Chaos Warriors; it lasts 50.7 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (6.91× faster), Leadbelchers (5.01× faster), Ushabti (Great Bows) (3.86× faster)

Loses to, at a similar price: Oceanids (1.88× slower), Maneaters (Ironfists) (1.85× slower), Rotting Prometheans (1.65× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Lizardmen units ranked.

Match-ups people search for: Kroxigor vs Minotaurs · Kroxigor vs Rat Ogres · Kroxigor vs Sacred Kroxigor · Kroxigor vs Temple Guard · Kroxigor vs Trolls

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_main_lzd_mon_kroxigors_nakai: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.