Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Kroxigor unit card

Kroxigor

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

510 per model

8,160

bottom 44% of class

Armour

100

top 16% of class

Leadership

70

top 45% of class

Speed

46

bottom 18% of class

Melee attack

30

bottom 20% of class

Melee defence

32

bottom 31% of class

Weapon strength

30 base + 70 armour-piercing, +15 vs infantry

100

bottom 36% of class

Charge bonus

22

bottom 16% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Kroxigor

    A unit with the Kroxigor will gain the following bonuses if a unit with the Skink Attribute is nearby: Increased Weapon Strength

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive

Who can field it

  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_main_lzd_mon_kroxigors_nakai).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.