
The Empire · Immortal Empires
Cult of Sigmar
wh3_main_emp_cult_of_sigmarComes with The Grim & The Grave(Warhammer I)
Faction leader

Volkmar the Grim
Cult of Sigmar
Volkmar’s zeal has taken him to Sudenburg on the very border of the Great Desert of Araby, where he aims to cleanse the world of corruption, heresy and Undeath.
Cooldown: -33% to battle prayers and "Accusation"
Hero recruit rank: +4 for Witch Hunters and Warrior Priests
Bonus vs Infantry: +8 for Flagellants, Empire Knights and Free Company Militia units
Volkmar is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others
Cooldown: -33% to battle prayers and "Accusation"
Hero recruit rank: +4 for Witch Hunters and Warrior Priests
Bonus vs Infantry: +8 for Flagellants, Empire Knights and Free Company Militia units
Volkmar is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others
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Volkmar the Grim is both leader and spiritual head of the Cult of Sigmar. He is a pious and foreboding man dedicated to the destruction of evil, whether it takes the form of Chaos or the rotting darkness of Unlife. He is no cleric hiding away from what he decries, nor a priest more content with the wealth and status such a position brings - an accusation that has been justifiably levied at Grand Theogonists in the past. Sigmar was a warrior in life and a god to fighters upon his ascension, so His clergy follow their Lord’s example - none more so than Volkmar the Grim. He has fought in countless battles, both on and off the War Altar of Sigmar - a mobile shrine of divine power. When Volkmar fights, the men of the Empire are encouraged by the sight that Sigmar’s holy representative smiting His foes in their midst. As well as a warrior and pious Cult leader, Volkmar is a strong ally of Karl Franz. In fact it was their alliance that gave Franz the three votes he needed to beat Boris Todbringer’s candidacy, thus suggesting that amidst the fire and wrath there is a shrewdness to Volkmar - something that many in the courts of Altdorf and Middenheim do not give him credit for. However, this has agitated relations between the Cult of Sigmar and Middenland, especially with the Ar-Ulric, the religious leader of Ulric’s cult. Hence, there is a need for a strong Emperor on the throne, someone with a powerful congregation of Sigmar’s chosen at his side.
Faction effects
Stance
Seductive influence: +150 required for complete seduction
Seductive influence: -3 per turn from race
Income from post-battle loot: -50%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.