
Health
50 per model
8,000
bottom 22% of class
Armour
shield blocks 35% of frontal missiles
30
bottom 33% of class
Leadership
55
bottom 18% of class
Speed
46
top 11% of class
Melee attack
20
bottom 7% of class
Melee defence
24
bottom 13% of class
Weapon strength
20 base + 5 armour-piercing
25
bottom 10% of class
Charge bonus
10
bottom 19% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.