Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Feral Cold Ones unit card

Feral Cold Ones

Melee cavalry· Cold One Cavalry· Tier 1· 32 models at Ultra size

Health

157 per model

5,024

bottom 10% of class

Armour

90

top 47% of class

Leadership

55

bottom 13% of class

Speed

66

bottom 4% of class

Melee attack

25

bottom 15% of class

Melee defence

24

bottom 11% of class

Weapon strength

12 base + 34 armour-piercing

46

top 35% of class

Charge bonus

28

bottom 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Who can field it

  • Naggarond
  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_main_lzd_cav_cold_ones_feral_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.