
Lizardmen · Immortal Empires
Spirit of the Jungle
wh2_dlc13_lzd_spirits_of_the_jungleComes with The Hunter & The Beast(Warhammer II)
Faction leader

Nakai the Wanderer
Spirit of the Jungle
Nakai emerges from the vast Jungles of Chi’an in Cathay seeking to crush the servants of darkness who have taken root in the Far East.
Nakai's vassals occupy the settlements conquered. More settlements controlled come with increasing rewards
Nakai's horde unlocks units, while other hordes use global recruitment to get access to them
Lord recruit rank: +3 for Kroxigor Ancients
Immune to diplomatic penalties from trespassing
Nakai's vassals occupy the settlements conquered. More settlements controlled come with increasing rewards
Nakai's horde unlocks units, while other hordes use global recruitment to get access to them
Lord recruit rank: +3 for Kroxigor Ancients
Immune to diplomatic penalties from trespassing
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Long before the fledging races of Elves, Dwarfs, or men could even stand upright on their own feet, the ancient race known as the Lizardmen had already proven themselves victorious on countless battlefields across the world. Stranded by the starfaring creators known as the Old Ones and left to contemplate a world irrevocably changed over the ages, the Lizardmen nonetheless work tirelessly to fulfil the Great Plan. From timeworn temple-cities deep within the steaming jungles of Lustria they sound the drums of war and bellow with the blood-rage of creatures of a primordial past, marching to battle against the forces of destruction as the ground trembles beneath them. In addition to the contemplative Slann, the warrior-caste Saurus, and the nimble Skinks that make up the bulk of their societal and military hierarchy, the Lizardmen’s ranks are also bolstered by the imposing Kroxigor – hulking, crocodilian behemoths whose destructive potential make them overwhelmingly effective shock troops. Physical prowess was originally gifted to them for practical necessity, enabling them to be the beasts of burden that constructed the monolithic structures, vast pyramids, and wide plazas of Lustria’s awe-inspiring temple-cities, upon which it is said the Old Ones themselves landed their star-sailing ships. An infrequent spawning, it is rare for more than a handful of Kroxigor to enter the world at the same time, and even rarer for one to become so long-lived that it starts to act autonomously, without the direction of the Skink handlers and overseers. Roaming master-less throughout the world in aid of the Great Plan, the Kroxigor Ancient known as Nakai the Wanderer is a revered creature. He has often been the harbinger of the Lizardmen’s most pivotal battles throughout the ages, famously appearing in times of their greatest need to annihilate their enemies. He is by far the hardiest of any Lizardmen champion – even the twisted, biological warfare of the Skaven has not been able to overcome him, as proved when he managed to defeat the bemuscled Rat Ogre known as the Beast of Clan Pestilens, despite being fever-stricken by its disease-ridden splatter. Nakai is enigmatic even to his fellow kin – regarded by them as a powerful jungle-spirit and their mightiest protector. He is festooned with golden tributes, for a millennia his victories have often led to the Skink Priests adorning his massive, battle-scarred body with ceremonial tokens as a mark of deference, before he heads off once again to continue his search for those foes who dare defile the hallowed realm of the Lizardmen.
Faction effects
Confederation assigned to wh2_dlc13_lzd_spirits_of_the_jungle_confederation_lord_nakai
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Stance
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.