
Warriors of Chaos · Immortal Empires · Realm of Chaos
Puppets of Misrule
wh3_dlc20_chs_vilitchComes with Champions of Chaos(Warhammer III)
Puppets of Misrule is a playable Warriors of Chaos faction in Total War: Warhammer III, led by Vilitch the Curseling. In Immortal Empires it starts without a settlement. It is also playable in Realm of Chaos. It comes with Champions of Chaos. Faction key wh3_dlc20_chs_vilitch. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Climate at a glance
11 suitable · 0 unpleasant · 1 uninhabitable
Victory at a glance
Short victory: 5 objectives · long victory: 6
- Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Red Wastes, Eastern Great Bastion, Central Great Bastion, …
- Perform 20 Changing of the Ways Actions.
- Construct 2 of each of the following buildings: Dark Fortress
Key units and where they are recruited
COMPUTED — per role, the Warriors of Chaos unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Hellstriders of SlaaneshMelee cavalry · Health per 1,000 gold: 8,444
Recruitment building: not listed


HellcannonWar machines & artillery · Missile damage per 1,000 gold: 315
Recruitment building: not listed
Marauder Horsemen (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,700
Recruitment building: not listed
Faction leader

Vilitch the Curseling
Puppets of Misrule
- Has access to Changing of the Ways
- Has access to Tzeentch Teleport stance
- Forces receive benefits for having high Winds of Magic
- Converts a portion of own battle casualties into souls
- Vassals gain increased barrier hit points and spread Tzeentch corruption
- Has access to Changing of the Ways
- Has access to Tzeentch Teleport stance
- Forces receive benefits for having high Winds of Magic
- Converts a portion of own battle casualties into souls
- Vassals gain increased barrier hit points and spread Tzeentch corruption
Faction effects
- Seductive influence: +100 required for complete seduction
- Seductive influence: -2 per turn from race
- Income from looting settlements: +100%
- Income from raiding: +100%
- Income from sacking settlements: +100%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Red Wastes, Eastern Great Bastion, Central Great Bastion, Western Great Bastion
- Perform 20 Changing of the Ways Actions.
- Construct 2 of each of the following buildings: Dark Fortress
- Sacrifice 5,000 Souls to Tzeentch.
- Upgrade 3 units to Doom Knights of Tzeentch using Warband upgrades.
REWARDS
Follower or item: Spirit Ensnarer
- Gain a Exalted Greater Daemon Lord of Tzeentch
Long Campaign Victory
- Achieve the Short Victory conditions.
- Perform 40 Changing of the Ways Actions.
- Control at least 8 Dark Fortresses.
- Sacrifice 15,000 Souls to Tzeentch.
- Turn a Lord into a Daemon Prince of Tzeentch.
- Upgrade 10 units to Doom Knights of Tzeentch using Warband upgrades.
REWARDS
- Lord and Hero recruit rank: +10
- Lord and Hero recruit rank: +10
- Path to Glory: -25% Souls cost to devote to a God (all characters)
- Path to Glory: -25% Souls cost to devote to a God (all characters)
Souls: +10,000
Plan a co-op campaign with Puppets of Misrule — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Warriors of Chaos factions.
Climate
Suitable
Chaotic Wasteland
Desert
Frozen
Temperate Island
Jungle
Magical Forest
Mountain
Ocean
Savannah
Temperate
Wasteland
Unpleasant
None
Uninhabitable
Undead Wasteland
How settling Puppets of Misrule fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.