Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Warriors of Chaos · Immortal Empires · Realm of Chaos

Puppets of Misrule

wh3_dlc20_chs_vilitch

Comes with Champions of Chaos(Warhammer III)

Puppets of Misrule is a playable Warriors of Chaos faction in Total War: Warhammer III, led by Vilitch the Curseling. In Immortal Empires it starts without a settlement. It is also playable in Realm of Chaos. It comes with Champions of Chaos. Faction key wh3_dlc20_chs_vilitch. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Climate at a glance

11 suitable · 0 unpleasant · 1 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 6

  • Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Red Wastes, Eastern Great Bastion, Central Great Bastion, …
  • Perform 20 Changing of the Ways Actions.
  • Construct 2 of each of the following buildings: Dark Fortress

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Warriors of Chaos unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

  • Marauders

    Melee infantry · Health per 1,000 gold: 24,960

    Recruited from Soul Keep (Chaos Fortress, level 1)

  • Hellstriders of Slaanesh

    Melee cavalry · Health per 1,000 gold: 8,444

    Recruitment building: not listed

  • Chaos Trolls

    Monstrous infantry · Health per 1,000 gold: 10,539

    Recruitment building: not listed

  • Chaos Warshrine of Nurgle

    Monsters · Health per 1,000 gold: 9,520

    Recruitment building: not listed

  • Hellcannon

    War machines & artillery · Missile damage per 1,000 gold: 315

    Recruitment building: not listed

  • Marauder Horsemen (Throwing Axes)

    Missile cavalry · Missile damage per 1,000 gold: 2,700

    Recruitment building: not listed

Faction leader

Vilitch the Curseling

Vilitch the Curseling

Puppets of Misrule

Essence of Anarchy
  • Has access to Changing of the Ways
  • Has access to Tzeentch Teleport stance
  • Forces receive benefits for having high Winds of Magic
  • Converts a portion of own battle casualties into souls
  • Vassals gain increased barrier hit points and spread Tzeentch corruption

Faction effects

  • Seductive influence: +100 required for complete seduction
  • Seductive influence: -2 per turn from race
  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Red Wastes, Eastern Great Bastion, Central Great Bastion, Western Great Bastion
  2. Perform 20 Changing of the Ways Actions.
  3. Construct 2 of each of the following buildings: Dark Fortress
  4. Sacrifice 5,000 Souls to Tzeentch.
  5. Upgrade 3 units to Doom Knights of Tzeentch using Warband upgrades.

REWARDS

Follower or item: Spirit Ensnarer

  • Gain a Exalted Greater Daemon Lord of Tzeentch

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Perform 40 Changing of the Ways Actions.
  3. Control at least 8 Dark Fortresses.
  4. Sacrifice 15,000 Souls to Tzeentch.
  5. Turn a Lord into a Daemon Prince of Tzeentch.
  6. Upgrade 10 units to Doom Knights of Tzeentch using Warband upgrades.

REWARDS

Names of Legend
  • Lord and Hero recruit rank: +10
Under the Eye of Chaos
  • Path to Glory: -25% Souls cost to devote to a God (all characters)

Souls: +10,000

Plan a co-op campaign with Puppets of Misrule — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Warriors of Chaos factions.

Climate

Suitable

  • Chaotic Wasteland
  • Desert
  • Frozen
  • Temperate Island
  • Jungle
  • Magical Forest
  • Mountain
  • Ocean
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

None

Uninhabitable

  • Undead Wasteland

How settling Puppets of Misrule fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.