Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Vilitch the Curseling unit card

Vilitch the Curseling

Lord· Wizard Lord· 1 model at Ultra size

Health

5,000

top 50% of class

Armour

80

top 48% of class

Leadership

70

bottom 10% of class

Speed

35

bottom 13% of class

Melee attack

55

top 34% of class

Melee defence

55

top 17% of class

Weapon strength

330 base + 140 armour-piercing

470

top 29% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Abilities

  • Paragon of ChangeRegeneration (Area) · Replenishes barrier points of combatantspassive
  • The Twisted TwinAugment · +30% Spell Mastery, +10 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Defeat trait

Beat Vilitch the Curseling in battle and your lord can earn the trait

Conjoined Separated

  • Winds of Magic power reserve capacity: +10 (Lord's army)
  • Melee defence: +5

Neither Thomin's strength nor Vilitch's sorcery could hope match this one's martial power.

All legendary lord defeat traits

Vilitch the Curseling skill tree

58 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Authority of Change
  2. Voice of the Dark Gods
  3. Hearts of Iron
  4. Invulnerable Through Change
  5. Army of Renown
  6. Mentor
  1. Sword & Sorcery
  2. Twist of Fate
  3. Mindwipe
  4. Pawns of Fortune
  5. Mine, All Mine!
  6. Master of Misrule
  1. Infernal Champion
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Blue Fire of Tzeentch
  2. Fires of Change
  3. Pink Fire of Tzeentch
  4. Glean Magic
  5. Treason of Tzeentch
  6. Prismatic Plurality
  7. Tzeentch's Firestorm
  8. Infernal Gateway
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Dominating Presence
  2. Chaos Vanguard
  3. Savage Bloodlust
  4. Warp Fire
  5. Hammer into Anvil
  6. Monstrous Strength
  7. Doomfire
  8. Rally!
  9. Legion of Doom
  10. Speed & Malice
  11. Freakish Mutations
  12. Malevolent Ranger
  13. Stand or Die!
  1. Route Marcher
  2. Despoilers
  3. Serve or Die
  4. Devoted of Chaos
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Foetid Gallipot
  9. Blessed by Evil
  10. Premonition
  11. Fate in Flux

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.