Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Sign in

Lore of Tzeentch

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Fires of Change

Lore attribute (passive)

  • +10 Damage Resistance
  • Triggers when casting spell

"Come, bathe in the purifying flames – be… different, be reborn anew from ash and bone."

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Blue Fire of Tzeentch

Magic Missiles · magical, flaming

Winds of Magic
6(10)
Cooldown
28 s
Cast range
175 m
Wind-up
1 s
Overcast miscast
50%
  • 9 × 70 damage (20 armour-piercing), explosion 40Overcast: 9 × 90 damage (40 armour-piercing), explosion 50
  • Requires line of sight to the target
  • Good against large combatants
  • Poor penetration

With a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.

Glean Magic

Hex of the Winds

Winds of Magic
9(13)
Cooldown
44 s
Cast range
200 m
Duration
23 s(46 s)
Wind-up
3 s
Overcast miscast
50%
  • +15% Spell Mastery

Reaching into his enemy's mind, the spellcaster steals their sorcery for his own diabolical use.

Infernal Gateway

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
200 m
Duration
17 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 15 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 15 s, radius 15 m
  • Huge, stationary area of effect

A portal to the Realm of Chaos opens; a magical tear in the mortal plane that sucks those nearby inside to face certain madness, if not their doom.

Pink Fire of Tzeentch

Breath · magical, flaming

Winds of Magic
6(10)
Cooldown
30 s
Cast range
100 m
Duration
2 s
Wind-up
1 s
Overcast miscast
50%
  • 16 damage per second for 2 s, radius 12 mOvercast: 32 damage per second for 2 s, radius 12 m
  • Expanding tear-shaped attack

A roiling tide of iridescent energy flows from the spellcaster, enveloping their enemies in a cone of searing magical flame.

Treason of Tzeentch

Hex (Area)

Winds of Magic
8(12)
Cooldown
45 s
Cast range
200 m
Duration
20 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

The spellcaster whispers into the enemies' minds, subtly stoking the fires of mistrust and treachery.

Tzeentch's Firestorm

Vortex · magical, flaming

Winds of Magic
15(20)
Cooldown
51 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
Overcast miscast
50%
  • 3 vortexes, 13 damage per second (4 armour-piercing) for 17 s, radius 7 mOvercast: 3 vortexes, 17 damage per second (8 armour-piercing) for 17 s, radius 7 m
  • Three damaging rifts spreading outwards
  • Small, randomly-moving area of effect

Blistering balls of scarlet flame emanate from the spellcaster to engulf the foe in deadly balefire.

Who casts Lore of Tzeentch

Source: special_ability_groups (wh3_main_lore_tzeentch), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.