Lore of Tzeentch
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Fires of Change
Lore attribute (passive)
- +10 Damage Resistance
- Triggers when casting spell
"Come, bathe in the purifying flames – be… different, be reborn anew from ash and bone."
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Blue Fire of Tzeentch
Magic Missiles · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 28 s
- Cast range
- 175 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 9 × 70 damage (20 armour-piercing), explosion 40Overcast: 9 × 90 damage (40 armour-piercing), explosion 50
- Requires line of sight to the target
- Good against large combatants
- Poor penetration
With a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.
Glean Magic
Hex of the Winds
- Winds of Magic
- 9(13)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 23 s(46 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +15% Spell Mastery
Reaching into his enemy's mind, the spellcaster steals their sorcery for his own diabolical use.
Infernal Gateway
Vortex · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 200 m
- Duration
- 17 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 15 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 15 s, radius 15 m
- Huge, stationary area of effect
A portal to the Realm of Chaos opens; a magical tear in the mortal plane that sucks those nearby inside to face certain madness, if not their doom.
Pink Fire of Tzeentch
Breath · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 2 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 16 damage per second for 2 s, radius 12 mOvercast: 32 damage per second for 2 s, radius 12 m
- Expanding tear-shaped attack
A roiling tide of iridescent energy flows from the spellcaster, enveloping their enemies in a cone of searing magical flame.
Treason of Tzeentch
Hex (Area)
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -16 Leadership
The spellcaster whispers into the enemies' minds, subtly stoking the fires of mistrust and treachery.
Tzeentch's Firestorm
Vortex · magical, flaming
- Winds of Magic
- 15(20)
- Cooldown
- 51 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 3 vortexes, 13 damage per second (4 armour-piercing) for 17 s, radius 7 mOvercast: 3 vortexes, 17 damage per second (8 armour-piercing) for 17 s, radius 7 m
- Three damaging rifts spreading outwards
- Small, randomly-moving area of effect
Blistering balls of scarlet flame emanate from the spellcaster to engulf the foe in deadly balefire.
Who casts Lore of Tzeentch
Azrik the Maze KeeperLord · Norsca
Chaos Sorcerer Lord of Tzeentch (Tzeentch)Lord · Warriors of Chaos, Tzeentch
Exalted Lord of Change (Tzeentch)Lord · Tzeentch, Daemons of Chaos
Herald of Tzeentch (Tzeentch)Lord · Tzeentch, Daemons of Chaos
The ChangelingLord · Tzeentch
Vilitch the CurselingLord · Tzeentch, Warriors of Chaos
Zarrivyk, Feathered-PrinceLord · Daemons of Chaos
Chaos Sorcerer of Tzeentch (Tzeentch)Hero · Warriors of Chaos, Tzeentch
Iridescent Horror (Tzeentch)Hero · Tzeentch, Daemons of Chaos
Source: special_ability_groups (wh3_main_lore_tzeentch), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.