Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Exalted Lord of Change (Tzeentch) unit card

Exalted Lord of Change (Tzeentch)

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Exalted Lord of Change (Tzeentch) is Tzeentch and Daemons of Chaos lord: 7,828 HP, a magic barrier of 800 on top, armour 30, melee attack 50, melee defence 50, weapon strength 450. It costs 1,000 in the campaign and 1,900 in multiplayer. Unit key wh3_main_tze_cha_exalted_lord_of_change_tzeentch_0. Patch 9.0.4, from the game's data tables.

Health

7,828

top 17% of class

Barrier

+10% on top of health, taken first

800

Armour

30

bottom 12% of class

Leadership

80

top 38% of class

Speed

90

top 26% of class

Melee attack

50

top 47% of class

Melee defence

50

top 31% of class

Weapon strength

135 base + 315 armour-piercing

450

top 38% of class

Charge bonus

40

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Prismatic PluralityAugment of the Windspassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Exalted Lord of Change (Tzeentch) skill tree

47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Exalted Lord of Change (Tzeentch)'s skills

  1. Gaze of Fate
  2. Hidden in Time
  3. Invulnerable Through Change
  4. Hates Nurgle
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Remade From Dust
  2. Sorcerous Dominion
  3. Winds of Change
  1. Impossible Egotist
  2. Touch of Dust
  3. Projected Self
  1. Blue Fire of Tzeentch
  2. Pink Fire of Tzeentch
  3. Glean Magic
  4. Treason of Tzeentch
  5. Fires of Change
  6. Prismatic Plurality
  7. Tzeentch's Firestorm
  8. Infernal Gateway
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Inspiring Presence
  2. Accursed Horrors
  3. Myriad Servants
  4. Many-Coloured Fires
  5. Riders of Change
  6. Warped Retainers
  7. Seer of Destiny
  8. Horrific Advancement
  9. Arsenal of Insanity
  10. Incendiary Ascent
  11. Armour of Delirium
  12. Master of Fates
  1. Route Marcher
  2. Serve or Die
  3. Arch-Manipulator
  4. Despoilers
  5. Corruption
  6. Draftmaster
  7. Lightning Strike
  8. Called by Change
  9. Scrolls of Destiny
  10. Legions of Madness
  11. Renowned & Feared

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_cp1_tze_cha_qb_exalted_lord_of_change_boss, wh3_survival_tze_cha_exalted_lord_of_change_tzeentch).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.