
Chaos Sorcerer of Tzeentch (Tzeentch)
Hero· Wizard· 1 model at Ultra size
Comes with Champions of Chaos(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Sorcerer of Tzeentch (Tzeentch) is Warriors of Chaos and Tzeentch hero: 3,520 HP, a magic barrier of 600 on top, armour 80, melee attack 42, melee defence 40, weapon strength 315. It costs 1,000 in the campaign and 500 in multiplayer. It comes with Champions of Chaos. Unit key wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze. Patch 9.0.4, from the game's data tables.
Health
3,520
Barrier
+17% on top of health, taken first
600
Armour
80
Leadership
60
Speed
33
Melee attack
42
Melee defence
40
Weapon strength
220 base + 95 armour-piercing
315
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Chaos Sorcerer of Tzeentch (Tzeentch) skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Chaos Sorcerer of Tzeentch (Tzeentch)'s skills
- Chaos SteedChaos SteedUnlocks at rank 4
- Mount: Chaos Steed
- Disc of TzeentchDisc of TzeentchUnlocks at rank 10
- Mount: Disc of Tzeentch
- Chaos WarshrineChaos WarshrineUnlocks at rank 14
- Mount: Warshrine
- Eternal AlterationEternal Alteration3 levelsLevel 1
- Nurgle Authority: -1 (Hero's army)
- Tzeentch Authority: +1 (Hero's army)
- Nurgle Authority: -2 (Hero's army)
- Tzeentch Authority: +2 (Hero's army)
- Nurgle Authority: -3 (Hero's army)
- Tzeentch Authority: +3 (Hero's army)
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Unblinking VigilanceUnblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
- Enemy Hero action success chance: -5%
- Ambush defence chance: +10% (Hero's army)
- Enemy Hero action success chance: -10%
- Campaign line of sight: +25%
- Ambush defence chance: +15% (Hero's army)
- Prolific SpellcastingProlific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
- Winds of Magic power reserve capacity: +5 (Hero's army)
- Winds of Magic power reserve: +3 per turn (Hero's army)
- Winds of Magic power reserve capacity: +8 (Hero's army)
- Targeting range: +10% for spells
- Winds of Magic power reserve: +5 per turn (Hero's army)
- Winds of Magic power reserve capacity: +10 (Hero's army)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Blue Fire of TzeentchBlue Fire of Tzeentch2 levelsLevel 1
- Cooldown: -30% to "Blue Fire of Tzeentch"
- Overcast spell: "Blue Fire of Tzeentch Upgraded"
- Cooldown: -50% to "Blue Fire of Tzeentch"
- Miscast base chance: -15% for "Blue Fire of Tzeentch Upgraded"
- Overcast spell: "Blue Fire of Tzeentch Upgraded"
- Winds of Magic cost: -1 for "Blue Fire of Tzeentch"
- Winds of Magic cost: -1 for "Blue Fire of Tzeentch Upgraded"
- Fires of ChangeFires of Change
- Passive ability: "Fires of Change"
- Pink Fire of TzeentchPink Fire of Tzeentch3 levelsLevel 1
- Spell: "Pink Fire of Tzeentch"
- Cooldown: -30% to "Pink Fire of Tzeentch"
- Overcast spell: "Pink Fire of Tzeentch Upgraded"
- Cooldown: -50% to "Pink Fire of Tzeentch"
- Miscast base chance: -15% for "Pink Fire of Tzeentch Upgraded"
- Overcast spell: "Pink Fire of Tzeentch Upgraded"
- Winds of Magic cost: -1 for "Pink Fire of Tzeentch"
- Winds of Magic cost: -2 for "Pink Fire of Tzeentch Upgraded"
- Glean MagicGlean Magic3 levelsLevel 1
- Spell: "Glean Magic"
- Cooldown: -30% to "Glean Magic"
- Overcast spell: "Glean Magic Upgraded"
- Cooldown: -50% to "Glean Magic"
- Miscast base chance: -15% for "Glean Magic Upgraded"
- Overcast spell: "Glean Magic Upgraded"
- Winds of Magic cost: -2 for "Glean Magic"
- Winds of Magic cost: -3 for "Glean Magic Upgraded"
- Treason of TzeentchTreason of Tzeentch3 levelsLevel 1
- Spell: "Treason of Tzeentch"
- Cooldown: -30% to "Treason of Tzeentch"
- Overcast spell: "Treason of Tzeentch Upgraded"
- Cooldown: -50% to "Treason of Tzeentch"
- Miscast base chance: -15% for "Treason of Tzeentch Upgraded"
- Overcast spell: "Treason of Tzeentch Upgraded"
- Winds of Magic cost: -2 for "Treason of Tzeentch"
- Winds of Magic cost: -3 for "Treason of Tzeentch Upgraded"
- Prismatic PluralityPrismatic Plurality
- Passive ability: "Prismatic Plurality"
- Tzeentch's FirestormTzeentch's Firestorm3 levelsLevel 1
- Spell: "Tzeentch's Firestorm"
- Cooldown: -30% to "Tzeentch's Firestorm"
- Overcast spell: "Tzeentch's Firestorm Upgraded"
- Cooldown: -50% to "Tzeentch's Firestorm"
- Miscast base chance: -15% for "Tzeentch's Firestorm Upgraded"
- Overcast spell: "Tzeentch's Firestorm Upgraded"
- Winds of Magic cost: -2 for "Tzeentch's Firestorm"
- Winds of Magic cost: -3 for "Tzeentch's Firestorm Upgraded"
- Infernal GatewayInfernal Gateway3 levelsLevel 1
- Spell: "Infernal Gateway"
- Cooldown: -30% to "Infernal Gateway"
- Overcast spell: "Infernal Gateway Upgraded"
- Cooldown: -50% to "Infernal Gateway"
- Miscast base chance: -15% for "Infernal Gateway Upgraded"
- Overcast spell: "Infernal Gateway Upgraded"
- Winds of Magic cost: -2 for "Infernal Gateway"
- Winds of Magic cost: -3 for "Infernal Gateway Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Warrior WizardWarrior WizardUnlocks at rank 5
- Melee attack: +5
- Melee defence: +5
- Weapon strength: +20%
- SpellslingerSpellslingerUnlocks at rank 5
- Cooldown: -15% to spells
- Unmoving MageUnmoving MageUnlocks at rank 5
- Spell resistance: 10%
- Miscast base chance: -15%
- Hit points: +6%
- Spirit WarriorSpirit WarriorUnlocks at rank 7
- Enables flaming attacks
- Barrier hit points: +20%
- Fated ProtectorFated ProtectorUnlocks at rank 7
- Barrier replenishment rate: +15% (Hero's army)
- Arcane BlazeArcane BlazeUnlocks at rank 7
- Bound spell: "Fireball"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Tzeentch corruption is increased by an additional 1
- Spread Corruption action: Tzeentch corruption is increased by an additional 2
- Spread Corruption action: Tzeentch corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Chaos Sorcerer of Tzeentch (Tzeentch)
4 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, TzeentchWizard | 3,520 | 1 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | 1,000 | 250 | wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze |
| Warriors of Chaos, TzeentchWizard | 3,968 | 1 | 80 | 60 | 95 | 48 | 44 | 315 | 35 | 1,600 | 400 | wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc |
| Warriors of Chaos, TzeentchWizard | 11,250 | 1 | 60 | 60 | 38 | 35 | 30 | 375 | 25 | 1,300 | 425 | wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_warshrine |
| Warriors of Chaos, TzeentchWizard | 3,976 | 1 | 100 | 60 | 78 | 42 | 40 | 315 | 40 | 1,200 | 300 | wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_chaos_steed |
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.