Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Herald of Tzeentch (Tzeentch) unit card

Herald of Tzeentch (Tzeentch)

Lord· Wizard Lord· 1 model at Ultra size

Health

3,808

bottom 4% of class

Armour

35

bottom 18% of class

Leadership

70

bottom 10% of class

Speed

38

bottom 21% of class

Melee attack

35

bottom 16% of class

Melee defence

35

bottom 28% of class

Weapon strength

250 base + 125 armour-piercing

375

bottom 30% of class

Charge bonus

20

bottom 8% of class

Ranged

Range

130 m

top 47% of class

Ammunition

20

bottom 5% of class

Missile damage

225 base + 75 AP

300

top 20% of class

Reload time

8 s

bottom 21% of class

Damage per 10 s

375

top 43% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Locus of ConjurationAugment of the Winds (Area) · Effect increases proportional to the number of friendly units in rangeactive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Herald of Tzeentch (Tzeentch) skill tree

56 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Disc of Tzeentch
  2. Burning Chariot
  3. Invulnerable Through Change
  4. Hates Nurgle
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Potentialite
  2. Locus of Change
  3. Locus of Conjuration
  4. Locus of Transmogrification
  5. Greater Locii
  6. Dream Big
  7. Raucous Kin
  8. Favourite Trick
  1. Hard to Hit
  2. Warded
  3. Spellfire
  4. Farcast
  5. Simplicity
  6. Warpflame Blast
  1. Blue Fire of Tzeentch
  2. Fires of Change
  3. Pink Fire of Tzeentch
  4. Glean Magic
  5. Treason of Tzeentch
  6. Prismatic Plurality
  7. Tzeentch's Firestorm
  8. Infernal Gateway
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Accursed Horrors
  3. Myriad Servants
  4. Many-Coloured Fires
  5. Riders of Change
  6. Warped Retainers
  7. Seer of Destiny
  8. Horrific Advancement
  9. Arsenal of Insanity
  10. Incendiary Ascent
  11. Armour of Delirium
  12. Master of Fates
  1. Route Marcher
  2. Serve or Die
  3. Arch-Manipulator
  4. Despoilers
  5. Corruption
  6. Draftmaster
  7. Lightning Strike
  8. Called by Change
  9. Scrolls of Destiny
  10. Storm of Change
  11. Legions of Madness
  12. Renowned & Feared

Every version of Herald of Tzeentch (Tzeentch)

3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Tzeentch, Daemons of ChaosWizard Lord3,80813570383535375201,000250wh3_main_tze_cha_herald_of_tzeentch_tzeentch_0
Tzeentch, Daemons of ChaosWizard Lord4,20813570953535375351,200300wh3_main_tze_cha_herald_of_tzeentch_tzeentch_1
Tzeentch, Daemons of ChaosWizard Lord5,39613570853528400351,500375wh3_main_tze_cha_herald_of_tzeentch_tzeentch_2

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch

The game also has 3 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_pro_tze_cha_herald_of_tzeentch_tzeentch_0, wh3_main_pro_tze_cha_herald_of_tzeentch_tzeentch_1, wh3_main_pro_tze_cha_herald_of_tzeentch_tzeentch_2).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.