Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Changeling unit card

The Changeling

Lord· Wizard Lord· 1 model at Ultra size

Comes with Shadows of Change - Tzeentch(Warhammer III)

Skill tree →Duel it in the combat calculator →

The Changeling is a legendary lord of Tzeentch, leading The Deceivers at the start of a campaign: 4,321 HP, a magic barrier of 600 on top, armour 25, melee attack 30, melee defence 50, weapon strength 375. It costs 1,000 in the campaign. It comes with Shadows of Change - Tzeentch. Beating this lord in battle can earn the defeat trait Final Trick. Unit key wh3_dlc24_tze_cha_changeling. Patch 9.0.4, from the game's data tables.

Health

4,321

bottom 25% of class

Barrier

+14% on top of health, taken first

600

Armour

25

bottom 11% of class

Leadership

75

bottom 31% of class

Speed

50

bottom 36% of class

Melee attack

30

bottom 5% of class

Melee defence

50

top 31% of class

Weapon strength

250 base + 125 armour-piercing

375

bottom 31% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Formless HorrorTransformactive
  • Cowled & CloakedHiding · +25% Speed, +10% Damage Resistancepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat The Changeling in battle and your lord can earn the trait

Final Trick

  • Hero action success chance: +5% (local region)
  • Post battle chance of stealing a magic item: +10%

Fortunately, playing dead isn't another one of his pranks... Er, hopefully.

All legendary lord defeat traits

The Changeling skill tree

55 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan The Changeling's skills

  1. Void Wrangler
  2. Perplexing Meddler
  3. Invulnerable Through Change
  4. Army of Renown
  5. Master Schemer
  6. Mentor
  1. Adherents of the Trickster
  2. Parasitosis
  3. Symbiosis
  4. I Come in Peace! No, Really…
  5. First Come, First Served
  6. Now You See Me…
  1. Blue Fire of Tzeentch
  2. Fires of Change
  3. Pink Fire of Tzeentch
  4. Glean Magic
  5. Treason of Tzeentch
  6. Prismatic Plurality
  7. Tzeentch's Firestorm
  8. Infernal Gateway
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Horrifying Revelation
  2. I'm You, Just Better
  3. Skip the Boring Part
  4. Fool the Wind
  5. Red Hot Jape
  6. Turtle, Hare & Boar
  7. Armour of Lies
  8. Top of the Class
  9. One Thousand Faces
  1. Inspiring Presence
  2. Accursed Horrors
  3. Myriad Servants
  4. Many-Coloured Fires
  5. Riders of Change
  6. Warped Retainers
  7. Seer of Destiny
  8. Horrific Advancement
  9. Arsenal of Insanity
  10. Incendiary Ascent
  11. Armour of Delirium
  12. Master of Fates
  1. Route Marcher
  2. Serve or Die
  3. Arch-Manipulator
  4. Despoilers
  5. Corruption
  6. Irrepressible
  7. Lightning Strike
  8. Called by Change
  9. Scrolls of Destiny
  10. Legions of Madness
  11. Renowned & Feared

Who can field it

  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc24_tze_cha_changeling_quest_battle).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.