Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
The Changeling unit card

The Changeling

Lord· Wizard Lord· 1 model at Ultra size

Health

4,321

bottom 25% of class

Armour

25

bottom 11% of class

Leadership

75

bottom 31% of class

Speed

50

bottom 35% of class

Melee attack

30

bottom 5% of class

Melee defence

50

top 31% of class

Weapon strength

250 base + 125 armour-piercing

375

bottom 30% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Formless HorrorTransformactive
  • Cowled & CloakedHiding · +25% Speed, +10 Damage Resistancepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Defeat trait

Beat The Changeling in battle and your lord can earn the trait

Final Trick

  • Hero action success chance: +5% (local region)
  • Post battle chance of stealing a magic item: +10%

Fortunately, playing dead isn't another one of his pranks... Er, hopefully.

All legendary lord defeat traits

The Changeling skill tree

68 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Void Wrangler
  2. Perplexing Meddler
  3. Invulnerable Through Change
  4. Authority of Change
  5. Army of Renown
  6. Master Schemer
  7. Mentor
  1. Adherents of the Trickster
  2. Parasitosis
  3. Symbiosis
  4. I Come in Peace! No, Really…
  5. First Come, First Served
  6. Now You See Me…
  1. Blue Fire of Tzeentch
  2. Fires of Change
  3. Pink Fire of Tzeentch
  4. Glean Magic
  5. Treason of Tzeentch
  6. Prismatic Plurality
  7. Tzeentch's Firestorm
  8. Infernal Gateway
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Horrifying Revelation
  2. I'm You, Just Better
  3. Skip the Boring Part
  4. Fool the Wind
  5. Red Hot Jape
  6. Turtle, Hare & Boar
  7. Armour of Lies
  8. Top of the Class
  9. One Thousand Faces
  1. Inspiring Presence
  2. Accursed Horrors
  3. Myriad Servants
  4. Many-Coloured Fires
  5. Riders of Change
  6. Warped Retainers
  7. Seer of Destiny
  8. Horrific Advancement
  9. Arsenal of Insanity
  10. Incendiary Ascent
  11. Armour of Delirium
  12. Master of Fates
  1. Route Marcher
  2. Route Marcher
  3. Despoilers
  4. Serve or Die
  5. Serve or Die
  6. Arch-Manipulator
  7. Devoted of Chaos
  8. Despoilers
  9. Ruination
  10. Corruption
  11. Unholy Resilience
  12. Irrepressible
  13. Lightning Strike
  14. Lightning Strike
  15. Foetid Gallipot
  16. Called by Change
  17. Blessed by Evil
  18. Scrolls of Destiny
  19. Premonition
  20. Storm of Change
  21. Legions of Madness
  22. Fate in Flux
  23. Renowned & Feared

Who can field it

  • Oracles of Tzeentch

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc24_tze_cha_changeling_quest_battle).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.