Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Iridescent Horror (Tzeentch) unit card

Iridescent Horror (Tzeentch)

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Iridescent Horror (Tzeentch) is Tzeentch and Daemons of Chaos hero: 3,408 HP, a magic barrier of 600 on top, armour 35, melee attack 30, melee defence 30, weapon strength 300, range 130 m, missile damage 338 per 10 s for the whole unit. It costs 900 in the campaign and 500 in multiplayer. Unit key wh3_main_tze_cha_iridescent_horror_tzeentch_0. Patch 9.0.4, from the game's data tables.

Health

3,408

bottom 1% of class

Barrier

+18% on top of health, taken first

600

Armour

35

bottom 27% of class

Leadership

65

top 50% of class

Speed

38

bottom 25% of class

Melee attack

30

bottom 14% of class

Melee defence

30

bottom 19% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

20

bottom 15% of class

Ranged

Range

130 m

bottom 49% of class

Ammunition

20

bottom 5% of class

Missile damage

203 base + 67 AP

270

top 28% of class

Reload time

8 s

top 49% of class

Damage per 10 s

338

top 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Locus of ChangeAugment (Area) · +25% Armour-Piercing Missile Damage, +25% Base Missile Damageactive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Iridescent Horror (Tzeentch) skill tree

26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Iridescent Horror (Tzeentch)'s skills

  1. Disc of Tzeentch
  2. Burning Chariot
  3. Invulnerable Through Change
  4. Hates Nurgle
  5. Immortality
  6. Mentor
  1. Locus of Change
  2. Locus of Conjuration
  3. Locus of Transmogrification
  1. Blue Fire of Tzeentch
  2. Fires of Change
  3. Pink Fire of Tzeentch
  4. Glean Magic
  5. Treason of Tzeentch
  6. Prismatic Plurality
  7. Tzeentch's Firestorm
  8. Infernal Gateway
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Replenish Troops
  2. Stimulate Growth
  3. Damage Building
  4. Wound
  5. Assault Units
  6. Specialist

Every version of Iridescent Horror (Tzeentch)

3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Tzeentch, Daemons of ChaosWizard3,4081356538303030020900225wh3_main_tze_cha_iridescent_horror_tzeentch_0
Tzeentch, Daemons of ChaosWizard3,80813565953030300351,100275wh3_main_tze_cha_iridescent_horror_tzeentch_1
Tzeentch, Daemons of ChaosWizard4,99613565853528400351,400350wh3_main_tze_cha_iridescent_horror_tzeentch_2

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.