
Skaven · Immortal Empires
Clan Eshin
wh2_main_skv_clan_eshinComes with The Shadow & The Blade(Warhammer II)
Clan Eshin is a playable Skaven faction in Total War: Warhammer III, led by Deathmaster Snikch. In Immortal Empires it starts in Xing Po with 1 region. It comes with The Shadow & The Blade. Faction key wh2_main_skv_clan_eshin. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Xing Po (Forests of the Moon)
- 1.Dimmed Sunz — Kunlan · near (3.8%) · minor faction
- 2.Clan Krizzor — Xen Wu · medium (6.5%) · minor faction
- 3.Rebel Lords of Nan-Yang — Po Mei · medium (6.5%) · minor faction
- 4.The Jade Custodians — Zhanshi · medium (6.7%) · minor faction
- 5.Imperial Wardens — Dragon Gate · medium (7.7%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
6 suitable · 2 unpleasant · 4 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Destroy the following faction(s): The Blessed Dread, The Northern Provinces
- Reach Revered reputation with any 1 clan in Shadowy Dealings
- Maintain control of at least 2 of the following settlements, either by direct ownership or through vassals and military allies: Dragon Gate, Snake Gate, Turtle Gate
Key units and where they are recruited
COMPUTED — per role, the Skaven unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
SkavenslavesMelee infantry · Health per 1,000 gold: 72,000
Recruited from Nest (Province Capital, level 1)
Ratling GunsMissile infantry · Missile damage per 1,000 gold: 11,520
Recruited from Weapon Burrow (Weapons Teams, level 2)
Rat OgresMonstrous infantry · Health per 1,000 gold: 11,040
Recruited from Pits of the Packmasters (Monsters, level 2)
Hell Pit AbominationMonsters · Health per 1,000 gold: 6,722
Recruited from Laboratory (Monsters, level 4)
Warp Lightning CannonsWar machines & artillery · Missile damage per 1,000 gold: 732
Recruited from Warp-Forge (Engineering, level 2)

Faction leader

Deathmaster Snikch
Clan Eshin
Snikch has ventured to Xing Po in Cathay to garner more mastery of the arts of Assassination for Clan Eshin.
- Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles
- Clan loyalty: Eshin Lords never defect
- Recruitment cost: +200% for all non-Eshin units (all armies)
- Has access to Clan Eshin Shadowy Dealings actions
- Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles
- Clan loyalty: Eshin Lords never defect
- Recruitment cost: +200% for all non-Eshin units (all armies)
- Has access to Clan Eshin Shadowy Dealings actions
Read more ▾
Across the surface of the world, alliances are severed, plagues are spread and wars are started – all orchestrated by a shrouded and impalpable menace that lurks undetected beneath the very feet of those they conspire to destroy. They are the Skaven – evil ratmen who seek to rule supreme from their sprawling Under-Empire. Gnawing at the roots of the world, they are guided by the furtive intentions of the Council of Thirteen and their malevolent god known as the Great Horned Rat, who forever scratches at the fabric separating the material world from the great beyond. The Skaven Under-Empire consists of countless clans, each one – just like each individual Skaven – jostling for position, status and power. Though the lesser Warlord Clans are a thriving mass of betrayals and broken alliances, the Greater Clans are near-unassailable in this never-ending race. Shrouded in shadow and mystery, Eshin is by far the most nefarious of the Greater Clans, feared as murderers and for the art of stealthy death that they have long mastered from their past contact with the Far East. They are silent stalkers, more than capable of infiltrating defences and getting past any number of guards or traps to reach their objectives. For the right price, Clan Eshin will slay any rival, steal any information or commit any act of sabotage required. No warlord wants to be targeted by their shady contracts, and the mere mention of their black-clad killers is enough to make anyone look over his shoulder. There are many Clan Eshin agents scattered across the clan strongholds and even within the cities of the surface-dwellers, but the one known as Deathmaster Snikch is truly the most dreaded figure of speculation. The deeds and whereabouts of Eshin’s most deadly killer are but rumours that echo throughout the Under-Cities across the world, suiting Lord Sneek, the Grand Nightlord of Clan Eshin and member of the Lords of Decay – because as long as no-one knows Snikch’s real location, then no one can ever feel truly safe. The ramifications of such mystique are always considered by Clan Eshin and the Council of Thirteen. Once deployed, Deathmaster Snikch does not fail, but the list of targets always grows more quickly than even this perfect killer can eliminate them. In times when he has been unleashed upon the world by his master, it has always been impossible for anyone to divine his presence. While a master of murder, it is likely that Snikch is also behind many of the ratmen’s most devious acts of sabotage; great fires, heinous bombings, the failure of war machines on the eve of tide-turning battles – who knows how many of the world’s pivotal disasters were really the work of Snikch?
Faction effects
- Siege towers: +2 per siege item constructed (all armies)
- Food generated: -1 (all armies)
- Food consumption: -1 (factionwide)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Blessed Dread, The Northern Provinces
- Reach Revered reputation with any 1 clan in Shadowy Dealings
- Maintain control of at least 2 of the following settlements, either by direct ownership or through vassals and military allies: Dragon Gate, Snake Gate, Turtle Gate
- Control 2 Under-Cities in foreign regions.
REWARDS
- Revitalising Scheme: Also restores movement points to all armies
- Cooldown: -5 turns to Revitalising Scheme and Sudden Kill Rites
- Sudden Kill: Double effects duration
- Revitalising Scheme: Also restores movement points to all armies
- Cooldown: -5 turns to Revitalising Scheme and Sudden Kill Rites
- Sudden Kill: Double effects duration
- +5% chance per turn to expand the Under-Empire in any region
- +5% chance per turn to expand the Under-Empire in any region
Long Campaign Victory
- Achieve the Short Victory conditions.
- Increase available Schemes to 4 by using Nightlord's Say-So.
- Reach Exalted reputation with any 2 clans in Shadowy Dealings
- Control 6 Under-Cities in foreign regions.
- Construct landmark: Occupied Celestial Palace
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Food generated: 5 per turn
- Food generated: 5 per turn
Plan a co-op campaign with Clan Eshin — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Skaven factions.
Climate
Suitable
Desert
Jungle
Mountain
Savannah
Temperate
Wasteland
Unpleasant
Chaotic Wasteland
Frozen
Uninhabitable
Temperate Island
Magical Forest
Ocean
Undead Wasteland
How settling Clan Eshin fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.