
Dark Elves · Immortal Empires
The Blessed Dread
wh2_dlc11_def_the_blessed_dreadComes with Lokhir Fellheartfree(Warhammer II)
The Blessed Dread is a playable Dark Elves faction in Total War: Warhammer III, led by Lokhir Fellheart. In Immortal Empires it starts in Haichai with 1 region. It comes with Lokhir Fellheart. Faction key wh2_dlc11_def_the_blessed_dread. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Haichai (Plains of Xen)
- 1.Celestial Loyalists — Wei-Jin · medium (5.7%) · minor faction
- 2.Yusak — Foundry of Bones · medium (7.2%) · minor faction
- 3.Dimmed Sunz — Kunlan · medium (7.5%) · minor faction
- 4.Rebel Lords of Nan-Yang — Po Mei · medium (8.9%) · minor faction
- 5.Dead Flag Fleet — Fu-Chow · medium (9.5%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
5 suitable · 1 unpleasant · 6 uninhabitable · 5 climates differ from the race
Victory at a glance
Short victory: 3 objectives · long victory: 6
- Occupy the following port settlements: Beichai, Zhanshi, Li Zhu, …
- Recruit 2 Black Arks and upgrade them to Grand Black Ark
- Construct landmark: Great Dragon Fleet Harbour
Key units and where they are recruited
COMPUTED — per role, the Dark Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
BleakswordsMelee infantry · Health per 1,000 gold: 16,800
Recruited from Conscription Halls (Barracks, level 1)
DarkshardsMissile infantry · Missile damage per 1,000 gold: 3,273
Recruited from Conscription Halls (Barracks, level 1)
Dark RidersMelee cavalry · Health per 1,000 gold: 12,267
Recruited from Reaver Stables (Black Ark Riders, level 1)
HarpiesMonstrous infantry · Health per 1,000 gold: 10,440
Recruited from Harpy Roost (Beastmasters, level 1)
War HydraMonsters · Health per 1,000 gold: 6,710
Recruited from Beastmaster's Stables (Beastmasters, level 2)
Reaper Bolt ThrowersWar machines & artillery · Missile damage per 1,000 gold: 779
Recruited from Halls of Ravaging (Barracks, level 3)
Faction leader

Lokhir Fellheart
The Blessed Dread
The Krakenlord has sailed to Haichai on the coastline of distant Cathay, seeking to plunder the wealth and riches of this exotic land.
- Every owned Major Port will allow the recruitment of a Black Ark
- Sacrifice to Anath Raema: Improves Corsairs and Kharibdyss units
- Lokhir's Black Ark buildings make them stronger in different types of sea regions
- Lokhir can spend a turn to travel to a Black Ark from anywhere
- Income from slaves: +5%
- Every owned Major Port will allow the recruitment of a Black Ark
- Sacrifice to Anath Raema: Improves Corsairs and Kharibdyss units
- Lokhir's Black Ark buildings make them stronger in different types of sea regions
- Lokhir can spend a turn to travel to a Black Ark from anywhere
- Income from slaves: +5%
Read more ▾
From the forbidding, blackened towers of their sprawling dread city-port Karond Kar, the Dark Elves – or Druchii, as they are called in the Elven tongue – wile away their extremely long lives indulging in internecine plots, twisted schemes, depraved, debauched acts of all kinds, and of course wanton cruelty, sickening torture and bad, old-fashioned death. With devotions such as these, you would think that a life of adventure on the perilous high seas of the Great Ocean – endlessly fighting, raiding and plundering, at great personal risk – would be far too much like hard work for the hedonistic Druchii. Yet there are some among their number who eschew the decadent lifestyles of their peers, throwing caution, and themselves, to the wind, quite literally. Of course, for many the intention is to escape the dangers of Naggarothi life, where execution or murder, always accompanied by a smile, if not maniacal laughter, are always close by, if not waiting around the next corner. Not so in the case of Lokhir Fellheart – the dreaded ‘Krakenlord’. He was born to ply the rolling seas, bringing death to those stupid enough to attempt to traverse them, and fire, terror and enslavement to unsuspecting foreign shores. Countless ports and coastal cities lie ruined and ablaze in his wake, for Fellheart is the latest in a long line of doom-bringing admirals to command the Black Ark known as the Tower of the Blessed Dread. As a result of his terrible exploits, Fellheart has accumulated much plunder – wealth beyond measure, in fact – along with far greater glory than all of his forebears combined. More treasure flows through Karond Kar than ever before – of both the shiny sort and the fleshy, enslaved kind – earning him the grudging respect, if not quite the trust, of the city-port’s Dreadlord masters. But that is enough for Fellheart, for he cares little for politics or anything much except loot and plunder and what it can buy him – the loyalty of his Corsairs and the lavish bribes he pays to insalubrious officials that enable him to operate freely. Although he keeps the best pieces for himself, Fellheart is admired by his crew for his generosity, a quality not normally associated with Dark Elves! They also trust him due to the personal courage he displays in battle, a dangerous habit that other Druchii admirals tend to lose as soon as they can, lest their days on account upon the Great Ocean be very few in number! It is certainly true that the privations of sea-life, including his high-pressure command, have done little to blunt Lokhir Fellheart’s swordplay – he fights as naturally as he reads the oceans. Well aware that the loyalties of pirate crews hold only as long as their captain’s reputation, Fellheart relentlessly slays enemy heroes, tossing their severed heads onto an ever-growing pile, knowing full well that every skull adds another page to the book of his legend and gives mutineers more than a few compelling reasons not to cross swords with their captain!
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Seductive influence: +150 required for complete seduction
- Seductive influence: -2 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Occupy the following port settlements: Beichai, Zhanshi, Li Zhu, Fu-Chow, Dai Cheng
- Recruit 2 Black Arks and upgrade them to Grand Black Ark
- Construct landmark: Great Dragon Fleet Harbour
REWARDS
- Construction cost: -10% for Black Ark buildings
- Construction time: -1 for Black Ark buildings
- Black Ark growth: +20
- Construction cost: -10% for Black Ark buildings
- Construction time: -1 for Black Ark buildings
- Black Ark growth: +20
Follower or item: Black Ark Privateer
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): High Elf Sea Patrol
- Construct landmarks: Raised Talon of Agony and Great Dragon Fleet Port
- Maintain control of the following 1 province(s), either by direct ownership or through vassals and military allies: Eastern Colonies
- Recruit 5 Black Arks
- Upgrade 3 Black Arks to Gargantuan Black Ark
REWARDS
- Income from slaves: +15%
- Income from slaves: +15%
- Hero recruit rank: +10 (all provinces)
- Hero recruit rank: +10 (all provinces)
Slaves: +2,000
Plan a co-op campaign with The Blessed Dread — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dark Elf factions.
Climate
Suitable
Frozen
Temperate Island
Jungle(race: Unpleasant)
Savannah(race: Unpleasant)
Temperate(race: Unpleasant)
Unpleasant
Chaotic Wasteland(race: Suitable)
Uninhabitable
Desert
Magical Forest
Mountain(race: Unpleasant)
Ocean
Undead Wasteland
Wasteland
How settling The Blessed Dread fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.