Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Nakai the Wanderer unit card

Nakai the Wanderer

Lord· Lord· 1 model at Ultra size

Health

7,368

top 19% of class

Armour

120

top 7% of class

Leadership

80

top 37% of class

Speed

50

bottom 35% of class

Melee attack

60

top 25% of class

Melee defence

40

bottom 39% of class

Weapon strength

140 base + 380 armour-piercing

520

top 12% of class

Charge bonus

32

bottom 26% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Miasma of DespairHex (Area) · -25% Speed, -8 Leadershipactive
  • Primal RoarAugment (Area) · +40 Melee Attack, +20 Physical Resistanceactive
  • Cold-BloodedAugment · +16 Leadershipactive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Defeat trait

Beat Nakai the Wanderer in battle and your lord can earn the trait

Wanderer No More

  • Melee defence: +10
  • Bonus vs Large: +10

All journeys must eventually come to an end. This one has been cut short long before reaching its destination, however.

All legendary lord defeat traits

Patch changes

Patch 9.0

  • New: Spawn-Kin

Nakai the Wanderer skill tree

47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Obedience Brings Victory!
  2. Reptilian Resilience
  3. Agility of the Lizard
  4. Protection of the Old Ones
  5. Army of Renown
  6. Mentor
  1. Legendary Warrior
  2. Daemon Crusher
  3. Cold-Blooded Reflexes
  4. First Spawning
  5. Adornments
  6. The Sacred Wanderer
  1. Predatory Fighter
  2. Enforcer of Order
  3. Thick-Skinned
  4. Blade Master
  5. Devastating Charge
  6. Miasma of Despair
  7. Wound-Maker
  8. Scarred Veteran
  9. Impassioned
  10. Expeditious Endeavour
  11. Aura of Inertia
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Stand Your Ground!
  1. Route Marcher
  2. Spawned of Itza
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.