Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Lizardmen · Immortal Empires

Ghosts of Pahuax

wh2_dlc17_lzd_oxyotl

Comes with The Silence & The Fury(Warhammer II)

Ghosts of Pahuax is a playable Lizardmen faction in Total War: Warhammer III, led by Oxyotl. In Immortal Empires it starts in The Godless Crater with 1 region. It comes with The Silence & The Fury. Faction key wh2_dlc17_lzd_oxyotl. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Godless Crater (The Ice-Fire Plains)

  1. 1.Brazen Throne — Mount Athull · medium (4.6%) · minor faction
  2. 2.Cult of Sotek — Xlanzec · medium (7.0%)
  3. 3.Citadel of Dusk — Citadel of Dusk · medium (7.1%) · minor faction
  4. 4.Clan Skrat — Kaiax · medium (8.3%) · minor faction
  5. 5.Southern Sentinels — The Southern Sentinels · medium (8.9%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

11 suitable · 0 unpleasant · 1 uninhabitable · 8 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 3 objectives · long victory: 4

  • Complete 10 missions
  • Construct 10 Silent Sanctums.
  • Spend at least 1,000 Spawning Sequence.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Lizardmen unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Oxyotl

Oxyotl

Ghosts of Pahuax

Oxyotl continues to wage war against the Daemons of Chaos from the Godless Crater in the unchartered Southern Wastes.

The Returned
  • Additional +1 Melee Attack, Melee Defence and Leadership per experience rank for all Skink Infantry units
  • Additional +1% Speed and Missile Damage per experience rank for all Skink Infantry units
  • Upkeep: -25% for Skink and Chameleon Skinks units
  • Silent Sanctums: Unlock long-lost Sanctums in any visible region to grant Oxyotl local bonuses and secret visibility
  • Visions of the Old Ones: Receive missions to thwart Chaos activity around the world in return for Blessed Spawnings and other rewards
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"I have existed in the full horror of Chaos. I have glimpsed firsthand the fate of all races of the world. The Dark Gods must not prevail." Many aeons ago, the continent of Lustria was the realm of the creator-gods – the mysterious Old Ones, who ruled with the Lizardmen as their servants to have the world fulfill its unique, boundless potential. This world was not their only dominion; the Old Ones’ empire spanned not only space, but also time itself. One day, disaster befell them. The dimensional pathways and gateways they used to travel collapsed, as destructive beings who dwelled in the darkling halls and stygian depths were stirred from their in-between realm – malign intelligences that resented the Old Ones’ trespasses, forces the creator-gods had long fought in a constant war for mastery over that impossible dimension. Thus, Chaos gained entry into this reality and the Old Ones departed, never to be seen again. Whether they were destroyed, or simply abandoned the world to its fate, none will ever know. The Slann, Skinks, Saurus and all other castes of Lizardmen spawned to further the work of their creators had a new purpose: to be the defenders of the world. Oxyotl was already an accomplished hunter when Chaos arrived, leading successful ambushes against the oncoming hordes with his fellow Chameleon Skinks. After his Slann Lord was tricked by the Ruinous Powers, the colossal energies with which the Old Ones tried to banish the foe spiralled out of control, ripping holes in the fabric of reality itself. The Slann Lord and his Chameleon Skink protectors were sucked into the Realm of Chaos and Oxyotl awoke in a living nightmare. His Lord and spawn-kin were devoured and he was alone in a land of living shadows, untruths and impossibilities. Using his innate abilities, he was able to stay mostly unnoticed, still having to fight to survive using his instincts and cunning. He covered his scent against the Daemonic hounds tracking him by daubing himself in his pursuers’ blood, and ambushed the mystic sentinels that sought to destroy him. Most miraculously of all, the Chameleon Skink successfully willed himself to resist all temptations. After trials almost beyond enduring, Oxyotl found a path home, passing through fell places that he cannot recount even to himself for fear of going mad. The passage of time flows strangely within the Realm of Chaos, and upon his return to Lustria he found that over 7000 years had passed, during which the Lizardmen’s realm had fallen low and the lesser races had spread like plagues. Since his return, Oxyotl has waged a war of revenge against the fell powers. Some say his experiences changed him irrevocably, allowing him to foresee the presence of the Dark Gods’ minions before they execute their destructive schemes. Time after time, the Daemons arrive to find Oxyotl already ensconced nearby, a hidden nuisance that always finds a way to thwart their immortal plans. After each great deed, he fades back into the jungle, perhaps already en route to where he is needed next.

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Complete 10 missions
  2. Construct 10 Silent Sanctums.
  3. Spend at least 1,000 Spawning Sequence.

REWARDS

Open Spawning Pools
  • Blessed Spawnings pool capacity for Blessed Skink Cohort (Javelins) and Blessed Skink Skirmishers: +2
  • Sanctum Gems: +2

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Complete 20 missions
  3. Spend at least 2,000 Spawning Sequence.
  4. Construct a Silent Sanctum in any 6 of these regions

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Spawning Sequence: +5,000

Plan a co-op campaign with Ghosts of Pahuax — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Lizardmen factions.

Climate

Suitable

  • Chaotic Wasteland(race: Uninhabitable)
  • Desert
  • Frozen(race: Uninhabitable)
  • Temperate Island(race: Unpleasant)
  • Jungle
  • Magical Forest(race: Unpleasant)
  • Mountain(race: Unpleasant)
  • Ocean(race: Uninhabitable)
  • Savannah
  • Temperate(race: Unpleasant)
  • Wasteland(race: Uninhabitable)

Unpleasant

None

Uninhabitable

  • Undead Wasteland

How settling Ghosts of Pahuax fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.