Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Lizardmen · Immortal Empires

Cult of Sotek

wh2_dlc12_lzd_cult_of_sotek

Comes with The Prophet & The Warlock(Warhammer II)

Cult of Sotek is a playable Lizardmen faction in Total War: Warhammer III, led by Tehenhauin. In Immortal Empires it starts in Xlanzec with 1 region. It comes with The Prophet & The Warlock. Faction key wh2_dlc12_lzd_cult_of_sotek. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Xlanzec (The Night Forest Road)

  1. 1.Southern Sentinels — The Southern Sentinels · near (2.2%) · minor faction
  2. 2.Clan Skrat — Kaiax · near (3.6%) · minor faction
  3. 3.Citadel of Dusk — Citadel of Dusk · medium (4.5%) · minor faction
  4. 4.Ghosts of Pahuax — The Godless Crater · medium (7.0%)
  5. 5.Brazen Throne — Mount Athull · medium (7.1%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 4 unpleasant · 5 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Destroy the following faction(s): Clan Pestilens, Clan Spittel, Clan Skrat
  • Complete Stage 1 of the Prophecy of Sotek
  • Spend at least 1,000 Sacrificial Offerings.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Lizardmen unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Tehenhauin

Tehenhauin

Cult of Sotek

Having gained the recognition of the Mage-Priests of Xlanzec, the Prophet now invokes Sotek through mass sacrifice to secure Lustria’s deliverance.

Prophet of Sotek
  • Upkeep: +200% for Saurus Infantry and Temple Guard units until completing Stage 1 of the Prophecy of Sotek
  • Sacrificial offerings gained from winning battles can be offered to Sotek to receive a variety of powerful rewards
  • Rite cost: -75% for Rite of Sotek
Read more ▾

"The time of the Great Serpent is nigh!" One of the most significant events in the history of the Lizardmen was the rise of the Skink cult of the Serpent-God, Sotek. Traditionally, the gods of the Lizardmen were, and still are, the Old Ones, said to have come to the world in its primeval era from beyond the stars: such shadowy entities as Tlaxcotl, Chotec, Quatl, Tzunki, Xapati, Huanchi and the inscrutable Tepok, whose decree was for the world to have a central place in their unknowable plans. Sotek was a new god, an upstart god, the 'God of the Skinks', whose fateful prophecy was an obscure cautionary detail known only from a single plaque once kept in the great pyramid-temple of Chaqua, the City of Gold. The former Mage-Priests of Chaqua had believed the Plaque of Sotek contained the true words of the Old Ones, but tragically did not ponder on them, assuming they spoke of events in the very distant future. Little did they know that Sotek’s prophecy not only predicted the collapse of the Warp gates, but also an imminent cataclysmic invasion of Lustria by the Skaven, starting with a deadly plague sweeping over the land. And so, when a virulent sickness arrived in Chaqua and decimated the population, it was already far too late. Soon, the unprepared Mage-Priests of the temple-city were also overcome by the sickness and perished. With the spawning pools infected and countless Skinks sick or dead, the events prophesized by the Plaque of Sotek had begun. Doom had befallen the City of Gold… The remaining population of Chaqua were now leaderless, but the few survivors were of the particularly resilient generation of Skinks known as the ‘Red Crests’. The greatest amongst them was an individual with a zeal for slaughtering Skaven very rarely seen in the dispassionate Lizardmen’s ranks – Tehenhauin, the Prophet of Sotek. As his following grew, the Cult of Sotek quickly became the focal point of the Lizardmen’s counter-offensive against the ratmen’s virulent invasion. For Sotek himself is prophesised to be a mighty serpent of such awesome size and appetite that he can swallow the Rat God himself and spend thousands of years digesting him! Having led the remaining cohorts of Chaqua on a migration ahead of the plague, Tehenhauin triumphantly grasps the Plaque of Sotek as he leads his apostles against Skaven armies wherever he finds them. It seems impossible for a short-lived Skink to attain his lifespan, but it is whispered that as a snake sheds its skin and is renewed, so too does Sotek’s Chosen. The prophecy states that the Serpent-God’s coming shall be heralded by the appearance of his forked tongue in the sky, but also that his invocation can only be made possible by sating his near-boundless appetite for sacrificial offerings. Tehenhauin will not rest until the waters of the River Amaxon run red with sacrificed Skaven blood, empowering Sotek to deliver Lustria from the rodent-spawn once and for all!

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Clan Pestilens, Clan Spittel, Clan Skrat
  2. Complete Stage 1 of the Prophecy of Sotek
  3. Spend at least 1,000 Sacrificial Offerings.
  4. Spend at least 1,000 Spawning Sequence.
  5. Unlock Hero: Lord Kroak

REWARDS

Open Spawning Pools
  • Blessed Spawnings pool capacity for Blessed Skink Cohort (Javelins) and Blessed Skink Skirmishers: +2
Red Priest
  • Sacrificial Offerings gained post battle: +50% (all armies)

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct landmarks: The Emerald Pools and Vaults of the Old Ones
  3. Control all provinces of Lustria either by direct ownership or through vassals and military allies: Jungles of Pahualaxa, Isthmus of Lustria, The Isthmus Coast, Culchan Plains, Headhunter's Jungle, Spine of Sotek, The Lost Valley, River Qurveza, Mosquito Swamps, The Gwangee Valley, The Turtle Isles, Piranha Swamps, The Creeping Jungle, Jungles of Green Mist, Aymara Swamps, Copper Desert, The Night Forest Road, The Capes, Volcanic Islands
  4. Spend at least 2,000 Spawning Sequence.
  5. Complete Stage 3 of the Prophecy of Sotek

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Spawning Sequence: +5,000

Plan a co-op campaign with Cult of Sotek — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Lizardmen factions.

Climate

Suitable

  • Desert
  • Jungle
  • Savannah

Unpleasant

  • Temperate Island
  • Magical Forest
  • Mountain
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Frozen
  • Ocean
  • Undead Wasteland
  • Wasteland

How settling Cult of Sotek fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.