
Health
3,688
Armour
30
Leadership
75
Speed
54
Melee attack
50
Melee defence
45
Weapon strength
300 base + 100 armour-piercing
400
Charge bonus
30
Ranged
Range
120 m
Ammunition
50
Missile damage
24 base + 72 AP, 3 projectiles per shot
96
Reload time
6 s
Damage per 10 s
480
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Fire Whilst Moving
This unit can fire while on the move.

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Focus InstinctsAugment (Area)activeFocus InstinctsAugment (Area)Cooldown 90 s · Duration 40 s · Range 35 mBy which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check.
Master PredatorAugment · -25% Charge Speed, +20% Range…activeMaster PredatorAugment-25% Charge Speed+20% Range-25% SpeedCooldown 1 s · Wind-up 1 sWith stealth capabilities honed in the Realm of Chaos, Oxyotl’s skill at tracking and stalking his targets is unparalleled.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Oxyotl skill tree
47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
The Enemy's WeaponsThe Enemy's WeaponsUnlocks at rank 6The ground crystals of Tzeentch's realm can imbue darts with the power to pierce any ward and find the weakest points on the most formidable foes.
Poisons of the WarpPoisons of the WarpUnlocks at rank 9Harvested from a rare flower found only in the most toxic corners of Nurgle's gardens, this poison ensures a long and painful death.
Agility of the LizardAgility of the LizardUnlocks at rank 7
Missile resistance: 10%
Protection of the Old OnesProtection of the Old OnesUnlocks at rank 7
Spell resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Ancient KnowledgeAncient KnowledgeUnlocks at rank 12
Sanctum Gems gained: +1 per turn
Unit experience: +150 (Lord's army)
Research rate: +15
Hunter of NightmaresHunter of Nightmares
Attribute: Immune to Psychology when fighting Daemons of Chaos, Warriors of Chaos, Chaos Dwarfs, Beastmen and Norsca (Lord's army)
Corruption: -4 (local province)
Melee attack: +6 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
The Hidden NuisanceThe Hidden Nuisance
Greatly reduced chance of being detected while in ambush stance
Attribute: Snipe for Chamelon Skinks (Lord's army)
Attribute: Stalk for all Skink Infantry units (Lord's army)
Attribute: Unspottable for Chamelon Stalker units (Lord's army)
Explorer of Lost WorldsExplorer of Lost Worlds
Unlocks Hero recruitment: Skink Oracle (all provinces)
Missile resistance: 15% for Troglodon, Coatl and Skink Oracle units (Lord's army)
Upkeep: -15% for Troglodon, Coatl, and Skink Oracle units (Lord's army)
Behind Enemy LinesBehind Enemy Lines
Melee attack: +8 when in foreign territory (Lord's army)
Casualty replenishment rate: +5% when in foreign territory (Lord's army)
Missile Damage +10% when in foreign territory (Lord's army)
Global recruitment capacity: +2
The Long RevengeThe Long Revenge
Attribute: Perfect Vigour
Ammunition: +50% for all Skink Infantry units (Lord's army)
Vigour loss reduction: -30% for all Skink and Chameleon Skink Infantry units (Lord's army)
Campaign movement range: +15%
Predatory FighterPredatory Fighter
Charge bonus: +5
Weapon strength: +10%
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
DeadeyeDeadeye2 levelsLevel 1
Ammunition: +15%
Reload time reduction: +7%
Ammunition: +30%
Reload time reduction: +15%
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Piercing ShotsPiercing Shots2 levelsLevel 1
Missile strength: +7%
Missile strength: +15%
SlipperySlippery
Ability: "Slippery"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Bottomless QuiverBottomless Quiver2 levelsLevel 1
Ammunition: +15%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Swiftness of ItzlSwiftness of Itzl
Ability: "Swiftness of Itzl"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Proud WarriorProud Warrior3 levelsLevel 1
Melee attack: +4 for Saurus units (Lord's army)
Armour: +3 for Saurus units (Lord's army)
Melee attack: +4 for Saurus units (Lord's army)
Armour: +6 for Saurus units (Lord's army)
Melee attack: +6 for Saurus units (Lord's army)
SkirmisherSkirmisher3 levelsLevel 1
Missile strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
Weapon strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
Missile strength: +4% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
Weapon strength: +6% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Melee defence: +4 for Salamander and Razordon Hunting Pack units (Lord's army)
Missile strength: +6% for Salamander and Razordon Hunting Pack units (Lord's army)
Weapon strength: +9% for Salamander and Razordon Hunting Pack units (Lord's army)
Melee defence: +4 for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Missile strength: +6% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
Weapon strength: +9% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Melee defence: +6 for Salamander and Razordon Hunting Pack units (Lord's army)
Missile strength: +8% for Salamander and Razordon Hunting Pack units (Lord's army)
Weapon strength: +12% for Salamander and Razordon Hunting Pack units (Lord's army)
Melee defence: +6 for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Missile strength: +8% for Skink, Chameleon Skink and Chameleon Stalker units (Lord's army)
Weapon strength: +12% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (Lord's army)
Swift RiderSwift Rider3 levelsLevel 1
Speed: +5% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Missile strength: +6% for Terradon Riders units (Lord's army)
Speed: +7% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Weapon strength: +6% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Missile strength: +8% for Terradon Riders units (Lord's army)
Speed: +10% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Weapon strength: +8% for Terradon Riders, Ripperdactyl Riders, Coatl and Cold One units (Lord's army)
Sacred GuardianSacred Guardian3 levelsLevel 1
Melee attack: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Melee attack: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Melee defence: +4 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Melee attack: +6 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Melee defence: +6 for Kroxigor, Sacred Kroxigor and Temple Guard units (Lord's army)
Hunt LeaderHunt Leader3 levelsLevel 1
Melee attack: +4 for Feral Carnosaur and Dread Saurian units (Lord's army)
Melee attack: +6 for Feral Carnosaur and Dread Saurian units (Lord's army)
Weapon strength: +9% for Feral Carnosaur and Dread Saurian units (Lord's army)
Melee attack: +8 for Feral Carnosaur and Dread Saurian units (Lord's army)
Weapon strength: +12% for Feral Carnosaur and Dread Saurian units (Lord's army)
Beast DriverBeast Driver3 levelsLevel 1
Missile strength: +4% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Weapon strength: +6% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Melee defence: +4 for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Missile strength: +6% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Weapon strength: +9% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Melee defence: +6 for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Missile strength: +8% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Weapon strength: +12% for Stegadon, Feral Troglodon, Ancient Salamander and Bastiladon units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Jungle DominionJungle Dominion
Armour: +10 for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Saurus and Temple Guard units (Rank 7 and above) (Lord's army)
Spawn-KinSpawn-Kin
Leadership: +5 for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Skinks, Chameleon Skinks, Red Crested Skinks, Salamander and Razordon Hunting Packs, Kroxigor and Sacred Kroxigor units (Rank 7 and above) (Lord's army)
Soul BoundSoul Bound
Melee attack: +5 for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Cold One, Terradon Riders, Ripperdactyl Riders, and Coatl units (Rank 7 and above) (Lord's army)
EpicentristEpicentrist
Armour: +10 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
Leadership: +5 for Ancient Salamander, Bastiladon, Stegadon, Feral Carnosaur, Feral Troglodon and Dread Saurian units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
FerventFervent3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
Bonded ServiceBonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Ancient CunningAncient Cunning3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush success chance: +30% (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Geomantic SustenanceGeomantic Sustenance3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -9% (Lord's army)
WaryWary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)
Gifts of the JungleGifts of the Jungle3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.