Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Lizardmen · Immortal Empires

Last Defenders

wh2_main_lzd_last_defenders

Last Defenders is a playable Lizardmen faction in Total War: Warhammer III, led by Kroq-Gar. In Immortal Empires it starts in The Golden Tower with 1 region. It comes with the base game. Faction key wh2_main_lzd_last_defenders. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Golden Tower (The Golden Pass)

  1. 1.Ironbrow's Expedition — Karak Zorn · near (1.8%)
  2. 2.Bowmen of Oreon — Oreon's Camp · near (3.1%) · minor faction
  3. 3.The Bloody Handz — Cuexotl · near (3.6%)
  4. 4.The Drakenhof Conclave — Ka-Sabar · medium (4.7%)
  5. 5.Arachnos — Mount Arachnos · medium (6.0%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 4 unpleasant · 5 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 6 objectives · long victory: 3

  • Recruit 8 Blessed Saurus units: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields) Blessed Saurus Warriors (Shields), Blessed Saurus Spears (Shields)
  • Research the following technologies: Tablet of the Saurus, Sequence of Saurus Spawning, Sequence of Weapon Crafting, …
  • Construct landmark: Golden Tower of the Gods

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Lizardmen unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Kroq-Gar

Kroq-Gar

Last Defenders

Kroq-Gar, ever the consummate defender, sallies from the Golden Tower to protect the Southlands from the Forces of Destruction.

Last Defender of Xhotl
  • Experience gain: +30% for Saurus Scar-Veterans and Saurus Oldbloods
  • Saurus buildings grant additional bonuses to Saurus Scar-Veterans and Saurus Oldbloods
  • Weapon strength: +1% per character rank for Saurus Scar-Veterans and Saurus Oldbloods
  • Upkeep: -15% for armies led by Saurus Oldbloods
Read more ▾

"Summon Grymloq. Now we hunt!" To the south of the world, in much warmer, jungle climes, live the Lizardmen. These reptilian champions of order are not one race but a collective of various cold-blooded creatures all dedicated to bringing the Great Plan of the Old Ones – the stellar race that terraformed the world before the Ancient Enemy brought Ruin – to fruition. The Lizardmen are led by the Slann Mage-Priests, who in turn are served by the adaptable Skinks, the labouring Kroxigor and the fearsome warrior-caste, the mighty Saurus. It is the Saurus that form the bulk of the Lizardmen armies for they are spawned for that sole purpose – bringing war to those deigned as enemies by the Mage-Priests. Just because the Saurus have no concerns beyond battle does not mean they are limited in intellect. Far from it, in fact, for they excel in the role for which they are specifically spawned. None among their number is more capable or feared by the warmbloods than Kroq-Gar, Last Defender of Xhotl. Kroq-Gar is an Ancient Scar-Leader and a legendary presence amongst the Lizardmen, for he has fought Daemons and countless enemies over untold millennia. Unquestioningly, Kroq-Gar was blessed by the Old Ones during his spawning, for he was among the last survivors of Xhotl, a temple-city that suffered constant Daemonic attack during the Great Cataclysm. After the loss of his home temple-city, he continued to fight; master-less, he and his Saurus Warriors ranged far across the jungles seeking out foes and interlopers, of which there are many. In recent centuries, Kroq-Gar has fallen under the sway of Lord Mazdamundi. The great second generation Mage-Priest recognised in him an eternal warrior spirit and gifted him the Hand of Gods, a relic of the Old Ones. Strategically positioned for the coming wars, Mazdamundi has sent Kroq-Gar and his loyal cohorts across the World Pond to the Southlands. The Last Defender has been tasked with re-establishing the failing Geomantic Web and bringing about the next stage of the Great Plan: the annihilation of the myriad enemies of order.

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Recruit 8 Blessed Saurus units: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields) Blessed Saurus Warriors (Shields), Blessed Saurus Spears (Shields)
  2. Research the following technologies: Tablet of the Saurus, Sequence of Saurus Spawning, Sequence of Weapon Crafting, Sequence of Armour Crafting, Sequence of Massed Combat, Sequence of Saurus Invigoration
  3. Construct landmark: Golden Tower of the Gods
  4. Unlock Hero: Lord Kroak
  5. Spend at least 1,000 Spawning Sequence.
  6. Destroy the following faction(s): Clan Morbidus, Clan Mordkin

REWARDS

Deeper Spawning Pools
  • Blessed Spawnings pool capacity for Blessed Saurus Warriors (Shields): +2
  • Gain a unique Saurus Scar-Veteran hero

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Spend at least 2,000 Spawning Sequence.
  3. Control at least 5 of the following provinces either by direct ownership or through vassals and military allies: The Golden Pass, Central Jungles, Western Jungles, Southern Jungles, The Jungles of the Gods, Kingdom of Beasts, The Dragon Isles

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Spawning Sequence: +5,000

Plan a co-op campaign with Last Defenders — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Lizardmen factions.

Climate

Suitable

  • Desert
  • Jungle
  • Savannah

Unpleasant

  • Temperate Island
  • Magical Forest
  • Mountain
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Frozen
  • Ocean
  • Undead Wasteland
  • Wasteland

How settling Last Defenders fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.