Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lizardmen · Immortal Empires

Last Defenders

wh2_main_lzd_last_defenders

Faction leader

Kroq-Gar

Kroq-Gar

Last Defenders

Kroq-Gar, ever the consummate defender, sallies from the Golden Tower to protect the Southlands from the Forces of Destruction.

Last Defender of Xhotl
  • Experience gain: +30% for Saurus Scar-Veterans and Saurus Oldbloods
  • Saurus buildings grant additional bonuses to Saurus Scar-Veterans and Saurus Oldbloods
  • Weapon strength: +1% per character rank for Saurus Scar-Veterans and Saurus Oldbloods
  • Upkeep: -15% for armies led by Saurus Oldbloods
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"Summon Grymloq. Now we hunt!" To the south of the world, in much warmer, jungle climes, live the Lizardmen. These reptilian champions of order are not one race but a collective of various cold-blooded creatures all dedicated to bringing the Great Plan of the Old Ones – the stellar race that terraformed the world before the Ancient Enemy brought Ruin – to fruition. The Lizardmen are led by the Slann Mage-Priests, who in turn are served by the adaptable Skinks, the labouring Kroxigor and the fearsome warrior-caste, the mighty Saurus. It is the Saurus that form the bulk of the Lizardmen armies for they are spawned for that sole purpose – bringing war to those deigned as enemies by the Mage-Priests. Just because the Saurus have no concerns beyond battle does not mean they are limited in intellect. Far from it, in fact, for they excel in the role for which they are specifically spawned. None among their number is more capable or feared by the warmbloods than Kroq-Gar, Last Defender of Xhotl. Kroq-Gar is an Ancient Scar-Leader and a legendary presence amongst the Lizardmen, for he has fought Daemons and countless enemies over untold millennia. Unquestioningly, Kroq-Gar was blessed by the Old Ones during his spawning, for he was among the last survivors of Xhotl, a temple-city that suffered constant Daemonic attack during the Great Cataclysm. After the loss of his home temple-city, he continued to fight; master-less, he and his Saurus Warriors ranged far across the jungles seeking out foes and interlopers, of which there are many. In recent centuries, Kroq-Gar has fallen under the sway of Lord Mazdamundi. The great second generation Mage-Priest recognised in him an eternal warrior spirit and gifted him the Hand of Gods, a relic of the Old Ones. Strategically positioned for the coming wars, Mazdamundi has sent Kroq-Gar and his loyal cohorts across the World Pond to the Southlands. The Last Defender has been tasked with re-establishing the failing Geomantic Web and bringing about the next stage of the Great Plan: the annihilation of the myriad enemies of order.

Faction effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Stance

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.