
Dwarfs · Immortal Empires
Ironbrow's Expedition
wh2_dlc17_dwf_thorek_ironbrowComes with Thorek Ironbrowfree(Warhammer II)
Ironbrow's Expedition is a playable Dwarfs faction in Total War: Warhammer III, led by Thorek Ironbrow. In Immortal Empires it starts in Karak Zorn with 1 region. It comes with Thorek Ironbrow. Faction key wh2_dlc17_dwf_thorek_ironbrow. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Karak Zorn (Southlands World's Edge Mountains)
- 1.Last Defenders — The Golden Tower · near (1.8%)
- 2.Bowmen of Oreon — Oreon's Camp · near (2.9%) · minor faction
- 3.The Drakenhof Conclave — Ka-Sabar · near (3.5%)
- 4.Arachnos — Mount Arachnos · medium (4.3%) · minor faction
- 5.The Bloody Handz — Cuexotl · medium (5.1%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 6 objectives · long victory: 5
- Reforge Raton’s Collar of Bestial Control
- Destroy the following faction(s): Last Defenders, The Bloody Handz, Exiles of Khorne
- Finish an Age of Reckoning in Gorm tier 2 times.
Key units and where they are recruited
COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MinersMelee infantry · Health per 1,000 gold: 23,385
Recruited from Dwarf Mining Colony (Major Settlement, level 1)
IrondrakesMissile infantry · Missile damage per 1,000 gold: 5,867
Recruited from Arms Forge (Infantry Workshops, level 1)
Flame CannonsWar machines & artillery · Missile damage per 1,000 gold: 1,898
Recruited from Automated Foundry (Artillery Workshop, level 3)
Faction leader

Thorek Ironbrow
Ironbrow's Expedition
After reclaiming the lost Dwarfhold of Karak Zorn, Thorek continues his great task to recover the lost relics of his kind.
- Oathgold from buildings: +20%
- Oathgold cost for crafting Runes: -50%
- Upkeep: -25% for Runesmith Heroes
- Hero recruit rank: +5 for Runesmiths
- Oathgold from buildings: +20%
- Oathgold cost for crafting Runes: -50%
- Upkeep: -25% for Runesmith Heroes
- Hero recruit rank: +5 for Runesmiths
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"The Ancestors smile upon our quest — now let us make them proud!" Loyal, resolute and strong, the Dawi, as the Dwarfs refer to themselves, descend from a lineage marked out by greatness. During their long and storied history, they ruled an empire stretching out across the Old World, holding most of the land in their iron grip; the finest miners, craftsmen and warriors all hailed from their mighty Halls. Now, while their skills are no less coveted, the Dwarfs once glorious empire has long since crumbled amidst centuries of war, and the vast treasures they once held lie scattered among their numerous enemies. The years since have seen many of the great Holds, that were once centres of culture and industry, fall to the relentless onslaught of their foes. They now lie in ruin, and only a few remain standing as the last bastions of the ancient Dawi homeland. But all is recorded in the Dammaz Kron; within the Book of Grudges is written every slight the Dwarfs have suffered, to one day be avenged by the proud sons of Karaz Ankor. There are none more proud than Thorek Ironbrow, the Master Runelord of Karak Azul. A staunch traditionalist and defender of the old ways, Thorek maintains that only by looking to the glorious image of the past will the Dawi finally be able to carve out a future. It is the weapons forged the old way, under his strict tutelage, that the warriors of Karaz Ankor wield to defend the realm. Thorek is no stranger to battle either. In times of great need, he will join the fray beside the Anvil of Doom, and smite the foes of the Dawi with his formidable runed hammer Klad Brakak. And it is clear such times of need are at hand. Under the instruction of the High King, the Runelord has assembled an expedition force and journeyed to the unfamiliar landscape of the New World. It is written in the Book of Grudges, that there among the dense jungles of Lustria will be found the most powerful of stolen Relics — Artefacts of the Ancestors which must be reclaimed! With their strength, Thorek is certain that the ancient glory of the Dwarfs may yet still be reclaimed. Though the New World is strange and alien, brimming with threats both new and old, he remains unshaken. Nothing will stand between him and the task of recovering what once was lost. There are Grudges to be stricken from the Dammaz Kron, and past wrongs to be set right. By the will of the Ancestors, Thorek Ironbrow is determined to take back what is rightfully theirs, and finally restore the legacy of their wonderous past once and for all.
Faction effects
- Magic item drop chance from battle: -12%
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Reforge Raton’s Collar of Bestial Control
- Destroy the following faction(s): Last Defenders, The Bloody Handz, Exiles of Khorne
- Finish an Age of Reckoning in Gorm tier 2 times.
- Win the following battle: Klad Brakak
- Construct landmark: Hall of the Ancestors
- Complete a Legendary Grudge
REWARDS
- Oathgold from buildings: +15%
- Oathgold from buildings: +15%
- Oathgold cost for crafting in the Forge: -10%
- Oathgold cost for crafting in the Forge: -10%
Long Campaign Victory
- Achieve the Short Victory conditions.
- Reforge 5 Artefacts.
- Complete 3 Legendary Grudges.
- Spend 2,000 Oathgold in the Forge
- Construct Ornate Great Gate
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Oathgold: +3,000
Plan a co-op campaign with Ironbrow's Expedition — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.
Climate
Suitable
Jungle(race: Uninhabitable)
Mountain
Savannah
Wasteland
Unpleasant
Desert
Frozen
Temperate
Uninhabitable
Chaotic Wasteland
Temperate Island
Magical Forest
Ocean
Undead Wasteland
How settling Ironbrow's Expedition fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.