
Thorek Ironbrow
Lord· Runelord· 1 model at Ultra size
Comes with Thorek Ironbrowfree(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Thorek Ironbrow is a legendary lord of Dwarfs, leading Ironbrow's Expedition at the start of a campaign: 5,424 HP, armour 120, melee attack 45, melee defence 45, weapon strength 400. It costs 1,000 in the campaign and 1,100 in multiplayer. It comes with Thorek Ironbrow. Beating this lord in battle can earn the defeat trait Old Grumpslayer. Unit key wh2_dlc17_dwf_cha_thorek_ironbrow_0. Patch 9.0.4, from the game's data tables.
Health
5,424
Armour
120
Leadership
85
Speed
32
Melee attack
45
Melee defence
45
Weapon strength
140 base + 260 armour-piercing
400
Charge bonus
16
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Master of the Ancient LoreAugmentpassiveMaster of the Ancient LoreAugmentPassive · Cooldown 20 s · Duration 5 sThe self-crafted, rune-covered armaments of the most learned Runelords can harness the Winds’ potency each time they are brought to blows.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- ForgefireHex (Area) · -15 ArmourpassiveForgefireHex (Area)-15 ArmourPassive · Range 35 mThe fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.
Lore of magic
Counters
Good against
- Heavily armoured units — 260 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Thorek Ironbrow in battle and your lord can earn the trait
Old Grumpslayer
- Magic item drop chance from battle: +15%
- Armour-piercing weapon damage: +3 (Lord's army)
Always had something to complain about, that one.
Thorek Ironbrow skill tree
52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Anvil of DoomAnvil of DoomUnlocks at rank 9
- Mount: Anvil of Doom
- Veteran AnvilguardVeteran Anvilguard
- Melee attack: +8
- Melee defence: +8
- RunemasterRunemaster
- Shared cooldown: -15% for all Master Rune Magic
- Miscast base chance: -15%
- Greater Locus of PowerGreater Locus of Power
- Replaces: "Locus of Power"
- Passive ability: "Greater Locus of Power"
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- ObstinacyObstinacyUnlocks at rank 10
- Vigour loss reduction: -15% (Lord's army)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Fiery TemperFiery TemperUnlocks at rank 12
- Cooldown: -20% for "Master Rune of Wrath & Ruin"
- Attribute: Causes Fear
- Exacting StandardsExacting Standards
- Passive ability: "Master Rune of Stromni Redbeard" for Runesmiths (Lord's army)
- Shared cooldown: -10% for all Rune Magic (Lord's army)
- Ornery OverseerOrnery Overseer
- Oathgold from buildings: +200% (local province)
- Construction time: -20% for all buildings (local province)
- Construction cost: -15% for all buildings (local province)
- Runic TalismansRunic Talismans
- Passive ability: "Master Rune of Spite"
- Passive ability: "Master Rune of Grungni"
- Ward save: +5%
- Proven ToolsProven Tools
- Armour-piercing missile damage: +50% for Quarrellers units (Lord's army)
- "Rune of Burning" (projectiles cause explosive damage and reduce leadership) for Bolt Thrower units (Lord's army)
- "Flakkson's Rune of Seeking" (anti-large projectiles home in on targets) for Grudge Thrower units (Lord's army)
- Runic Production LinesRunic Production Lines
- Charge bonus: +15 (Lord's army)
- Passive ability: "Frenzy" (Lord's army)
- Invoke Runes of GrimnirInvoke Runes of GrimnirUnlocks at rank 8
- Leadership: +4 (Lord's army)
- Melee attack: +3 (Lord's army)
- Invoke Runes of GrungniInvoke Runes of GrungniUnlocks at rank 8
- Armour: +10 (Lord's army)
- Physical resistance: 5% (Lord's army)
- Invoke Runes of ValayaInvoke Runes of ValayaUnlocks at rank 8
- Casualty replenishment rate: +5% (Lord's army)
- Vigour loss reduction: -20% (Lord's army)
- Rune of SpeedRune of Speed
- Overcast Rune Magic: "Master Rune of Speed"
- Cooldown: -20% for "Rune of Speed"
- Rune of Oath & SteelRune of Oath & Steel
- Cooldown: -20% for "Rune of Oath & Steel"
- Overcast Rune Magic: "Master Rune of Oath & Steel"
- Rune of Wrath & RuinRune of Wrath & Ruin2 levelsLevel 1
- Overcast Rune Magic: "Master Rune of Wrath & Ruin"
- Rune Magic: "Rune of Wrath & Ruin"
- Cooldown: -20% for "Rune of Wrath & Ruin"
- Overcast Rune Magic: "Master Rune of Wrath & Ruin"
- Rune Magic: "Rune of Wrath & Ruin"
- DampingDamping
- Enemy Winds of Magic power reserve capacity: -10 (local region)
- Rune of SlownessRune of Slowness2 levelsLevel 1
- Overcast Rune Magic: "Master Rune of Slowness"
- Rune Magic: "Rune of Slowness"
- Overcast Rune Magic: "Master Rune of Slowness"
- Rune Magic: "Rune of Slowness"
- Cooldown: -20% for "Rune of Slowness"
- ForgefireForgefire
- Passive ability: "Forgefire"
- Rune of BreakingRune of Breaking2 levelsLevel 1
- Overcast Rune Magic: "Master Rune of Breaking"
- Rune Magic: "Rune of Breaking"
- Overcast Rune Magic: "Master Rune of Breaking"
- Rune Magic: "Rune of Breaking"
- Cooldown: -20% for "Rune of Breaking"
- Rune of NegationRune of Negation2 levelsLevel 1
- Overcast Rune Magic: "Master Rune of Negation"
- Rune Magic: "Rune of Negation"
- Overcast Rune Magic: "Master Rune of Negation"
- Cooldown: -20% for "Rune of Negation"
- Rune Magic: "Rune of Negation"
- Rune of Hearth & HomeRune of Hearth & Home
- Passive ability: "Rune of Hearth & Home"
- WardbreakerWardbreaker
- Spell resistance: -10% (enemy armies in local province)
- Missile resistance: -10% (enemy armies in local province)
- Strike the RunesStrike the Runes
- Shared cooldown: -10% for all Rune Magic
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Axe LordAxe Lord3 levelsLevel 1
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- ThundererThunderer3 levelsLevel 1
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Tradition & InnovationTradition & Innovation3 levelsLevel 1
- Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Fire & FuryFire & Fury3 levelsLevel 1
- Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- TacticianTactician3 levelsLevel 1
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Blessed by GrungniBlessed by Grungni
- Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Dawi FirepowerDawi Firepower
- Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Honoured by GrimnirHonoured by Grimnir
- Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Morgrim’s FavouredMorgrim’s Favoured
- Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Miner's InstinctMiner's Instinct3 levelsLevel 1
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Wall MasterWall Master3 levelsLevel 1
- Attrition: +5% when under siege (enemy armies in local region)
- Attrition suffered by defender: +8% when laying siege or encircling (local region)
- Attrition: +15% when under siege (enemy armies in local region)
- Attrition suffered by defender: +15% when laying siege or encircling (local region)
- Attrition: +20% when under siege (enemy armies in local region)
- Pure-BeardPure-Beard3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- MasonMason3 levelsLevel 1
- Construction cost: -2% for Province Capital/Settlement buildings (local region)
- Construction cost: -5% for Province Capital/Settlement buildings (local region)
- Construction cost: -9% for Province Capital/Settlement buildings (local region)
- Iron-WilledIron-Willed
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Inspirational LeaderInspirational Leader3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- UnflappableUnflappable3 levelsLevel 1
- Ambush defence chance: +20% (Lord's army)
- Ambush defence chance: +40% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Ambush defence chance: +80% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40%
- Enquiring MindEnquiring Mind
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Research rate: +10
Every version of Thorek Ironbrow
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DwarfsRunelord | 5,424 | 1 | 120 | 85 | 32 | 45 | 45 | 400 | 16 | 1,000 | 250 | wh2_dlc17_dwf_cha_thorek_ironbrow_0 |
| DwarfsRunelord | 6,628 | 1 | 120 | 90 | 30 | 45 | 50 | 400 | 18 | 1,400 | 350 | wh2_dlc17_dwf_cha_thorek_ironbrow_1 |
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.