Thorek Ironbrow skill tree & build planner
DwarfsLegendary lordUnit stats
52 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Anvil of DoomUnlocks at rank 9Mount: Anvil of DoomCovered in the Runelord’s ancient script, the anvil has given form to the most powerful runic weapons ever forged.
- Veteran AnvilguardMelee attack: +8Melee defence: +8Requires: Anvil of DoomWhere the Anvil of Doom goes, so too does the Anvilguard, ever loyal and vigilant.
- RunemasterShared cooldown: -15% for all Master Rune MagicMiscast base chance: -15%Requires: Anvil of DoomUpon the Anvil of Doom the rune weapons of legend are forged.
- Greater Locus of PowerReplaces: "Locus of Power"Passive ability: "Greater Locus of Power"Requires: Anvil of DoomThe dense power exuded from the Anvil weighs heavily upon the minds of enemy Wizards.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- ObstinacyUnlocks at rank 10Vigour loss reduction: -15% (Lord's army)This stubborn Dwarf refuses to yield or tire, and ensures his followers are of the same ilk.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Fiery TemperUnlocks at rank 12Cooldown: -20% for "Master Rune of Wrath & Ruin"Attribute: Causes FearWhen facing a rage like this it's usually safest to run in the opposite direction. And quickly.
- Exacting StandardsPassive ability: "Master Rune of Stromni Redbeard" for Runesmiths (Lord's army)Shared cooldown: -10% for all Rune Magic (Lord's army)Requires: Fiery Temper"It must be perfect! Anything less is as good as useless!"
- Ornery OverseerOathgold from buildings: +200% (local province)Construction time: -20% for all buildings (local province)Construction cost: -15% for all buildings (local province)Requires: Fiery Temper"Not like that, you wazzock!"
- Runic TalismansPassive ability: "Master Rune of Spite"Passive ability: "Master Rune of Grungni"Ward save: +5%Requires: Fiery TemperThe magic is strong in these runes, bound together by a true master.
- Proven ToolsArmour-piercing missile damage: +50% for Quarrellers units (Lord's army)"Rune of Burning" (projectiles cause explosive damage and reduce leadership) for Bolt Thrower units (Lord's army)"Flakkson's Rune of Seeking" (anti-large projectiles home in on targets) for Grudge Thrower units (Lord's army)Requires: Fiery Temper"If they were good enough for our glorious Ancestors, they're good enough for us!"
- Runic Production LinesCharge bonus: +15 (Lord's army)Passive ability: "Frenzy" (Lord's army)Requires: 2 skill points across Exacting Standards, Ornery Overseer, Runic Talismans, Proven Tools"Every new rune struck is a blow to our enemies!"
- Invoke Runes of GrimnirUnlocks at rank 8Leadership: +4 (Lord's army)Melee attack: +3 (Lord's army)Seperate runes struck in the right order can call upon the different Ancestor Gods. Call upon Grimnir to unlock a furious energy.
- Invoke Runes of GrungniUnlocks at rank 8Armour: +10 (Lord's army)Physical resistance: 5% (Lord's army)Seperate runes struck in the right order can call upon the different Ancestor Gods. Call upon Grungni to improve the power of weapons and armour.
- Invoke Runes of ValayaUnlocks at rank 8Casualty replenishment rate: +5% (Lord's army)Vigour loss reduction: -20% (Lord's army)Seperate runes struck in the right order can call upon the different Ancestor Gods. Call upon Valaya for assurance of loyalty in crucial moments.
- Rune of SpeedOvercast Rune Magic: "Master Rune of Speed"Cooldown: -20% for "Rune of Speed"
- Rune of Oath & SteelCooldown: -20% for "Rune of Oath & Steel"Overcast Rune Magic: "Master Rune of Oath & Steel"Requires: Rune of Speed
- Rune of Wrath & Ruin2 levelsLevel 1Overcast Rune Magic: "Master Rune of Wrath & Ruin"Rune Magic: "Rune of Wrath & Ruin"Level 2Cooldown: -20% for "Rune of Wrath & Ruin"Overcast Rune Magic: "Master Rune of Wrath & Ruin"Rune Magic: "Rune of Wrath & Ruin"Requires: Rune of Speed
- DampingEnemy Winds of Magic power reserve capacity: -10 (local region)Requires: Rune of SpeedThe Dwarfs' natural anti-magic resistance is amplified to dampen the Winds of Magic.
- Rune of Slowness2 levelsLevel 1Overcast Rune Magic: "Master Rune of Slowness"Rune Magic: "Rune of Slowness"Level 2Overcast Rune Magic: "Master Rune of Slowness"Rune Magic: "Rune of Slowness"Cooldown: -20% for "Rune of Slowness"Requires: Rune of Speed
- ForgefirePassive ability: "Forgefire"Requires: 4 skill points across Rune of Wrath & Ruin, Rune of Oath & Steel, Damping, Rune of Slowness
- Rune of Breaking2 levelsLevel 1Overcast Rune Magic: "Master Rune of Breaking"Rune Magic: "Rune of Breaking"Level 2Overcast Rune Magic: "Master Rune of Breaking"Rune Magic: "Rune of Breaking"Cooldown: -20% for "Rune of Breaking"Requires: Forgefire
- Rune of Negation2 levelsLevel 1Overcast Rune Magic: "Master Rune of Negation"Rune Magic: "Rune of Negation"Level 2Overcast Rune Magic: "Master Rune of Negation"Cooldown: -20% for "Rune of Negation"Rune Magic: "Rune of Negation"Requires: Forgefire
- Rune of Hearth & HomePassive ability: "Rune of Hearth & Home"Requires: ForgefireInvoking the Rune of Hearth & Home stirs a Dwarf's pride in his Hold, Clan and Ancestors.
- WardbreakerSpell resistance: -10% (enemy armies in local province)Missile resistance: -10% (enemy armies in local province)Requires: ForgefireDawi Rune Magic is potent, and damned hard to defend against!
- Strike the RunesShared cooldown: -10% for all Rune MagicRequires: 4 skill points across Rune of Breaking, Rune of Negation, Rune of Hearth & Home, WardbreakerA Runesmith may 'strike the runes' - a metaphor for refusing to let them cool, which reduces their potency.
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Axe Lord3 levelsLevel 1Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard.
- Thunderer3 levelsLevel 1Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline.
- Tradition & Innovation3 levelsLevel 1Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before.
- Fire & Fury3 levelsLevel 1Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity.
- Grimnir's Heirs3 levelsLevel 1Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death.
- Tactician3 levelsLevel 1Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians.
- Rally!Ability: "Rally!"Requires: 6 skill points across Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician
- Blessed by GrungniArmour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question.
- Dawi FirepowerMissile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand.
- Honoured by GrimnirMelee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition.
- Morgrim’s FavouredAmmunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Miner's Instinct3 levelsLevel 1Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%Level 2Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%Level 3Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherThis Dwarf spent time in the pits, gaining a Miner's intuition of the dangers and prey to be found in the dark.
- Wall Master3 levelsLevel 1Attrition: +5% when under siege (enemy armies in local region)Level 2Attrition suffered by defender: +8% when laying siege or encircling (local region)Attrition: +15% when under siege (enemy armies in local region)Level 3Attrition suffered by defender: +15% when laying siege or encircling (local region)Attrition: +20% when under siege (enemy armies in local region)Requires: Route MarcherWhat a Dwarf doesn't know about defending a Hold isn't worth knowing.
- Pure-Beard3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherA Dwarf with a fine beard is as Dawi as they come.
- Mason3 levelsLevel 1Construction cost: -2% for Province Capital/Settlement buildings (local region)Level 2Construction cost: -5% for Province Capital/Settlement buildings (local region)Level 3Construction cost: -9% for Province Capital/Settlement buildings (local region)Requires: Route MarcherLords close to the powerful Masons' Guild will get discounts for labour and materials.
- Iron-WilledCasualty replenishment rate: +30% for this Lord (Lord's army)Wound recovery time: -1 turnsRequires: 4 skill points across Miner's Instinct, Wall Master, Pure-Beard, MasonSuch a Dawi does not care for being wounded - by his will alone he continues to fight.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Iron-Willed"The time to strike is now!"
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Iron-WilledThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Inspirational Leader3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: Iron-Willed"All Dwarfs to me! We have grudges to settle - Grimnir demands it!"
- Unflappable3 levelsLevel 1Ambush defence chance: +20% (Lord's army)Level 2Ambush defence chance: +40% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Level 3Ambush defence chance: +80% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40%Requires: Iron-WilledNothing escapes this Dwarf's gaze; no movement, no trap, nothing.
- Enquiring MindEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsRecruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Research rate: +10Requires: 4 skill points across Lightning Strike, Reassuring Presence, Inspirational Leader, UnflappableA wise Lord will gather Engineers to his service, ensuring the Dwarfs maintain their technological edge.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Thorek Ironbrow · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,424 | 5,424 |
| Armour | 120 | 120 |
| Leadership | 85 | 85 |
| Speed | 32 | 32 |
| Melee attack | 45 | 45 |
| Melee defence | 45 | 45 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 260 | 260 |
| Charge bonus | 16 | 16 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
