Runic Magic
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Rune of Breaking
Augment
- Cooldown
- 120 s(180 s)
- Cast range
- 100 m
- Duration
- 33 s(55 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
Runesmiths take particular delight in the sound of the inferior works of other races breaking like icicles beneath a hammer blow.
Rune of Slowness
Hex
- Cooldown
- 120 s(180 s)
- Cast range
- 100 m
- Duration
- 30 s(45 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -45% Charge Speed
- -45% Speed
- -40% Charge Bonus
The Rune of Slowness hardens the air around those seeking to engage with honest Dwarfen axes.
Rune of Speed
Augment (Area)
- Cooldown
- 120 s(180 s)
- Cast range
- 100 m
- Duration
- 30 s(40 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +45% Speed
- +24 Melee Attack
This rune enhances its bearer’s awareness and quickness so that he moves more fluidly, taking faster opponents by surprise.
Rune of Negation
Ward Save
- Cooldown
- 120 s(180 s)
- Cast range
- 100 m
- Duration
- 24 s(40 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +40 Damage Resistance
The secret of this powerful rune was given to a Runelord by Valaya herself, insulating all under its auspices with protection from magic.
Rune of Oath & Steel
Augment (Area)
- Cooldown
- 120 s(180 s)
- Cast range
- 100 m
- Duration
- 44 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +30 Armour
Armour inscribed with the Rune of Oath & Steel will not bend or buckle.
Rune of Wrath & Ruin
Explosion · magical, flaming
- Cooldown
- 120 s(180 s)
- Cast range
- 100 m
- Duration
- 10 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 25 damage per second (10 armour-piercing) for 1 s, radius 15 mOvercast: 30 damage per second (20 armour-piercing) for 1 s, radius 15 m
- Causes minor magical & fire damage
- Strong vs a single unit
- Large explosion area
As the Runelord hammers upon the Anvil of Doom, he shapes the Rune of Wrath & Ruin, causing the earth to crack and vent forth fire and sulphur.
Who casts Runic Magic
Source: special_ability_groups (wh2_dlc17_lore_rune), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.