Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Runic Magic

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Rune of Breaking

Augment

Cooldown
120 s(180 s)
Cast range
100 m
Duration
33 s(55 s)
Wind-up
3 s
Overcast miscast
50%
  • +25% Armour-Piercing Weapon Damage
  • +25% Base Weapon Damage

Runesmiths take particular delight in the sound of the inferior works of other races breaking like icicles beneath a hammer blow.

Rune of Slowness

Hex

Cooldown
120 s(180 s)
Cast range
100 m
Duration
30 s(45 s)
Wind-up
3 s
Overcast miscast
50%
  • -45% Charge Speed
  • -45% Speed
  • -40% Charge Bonus

The Rune of Slowness hardens the air around those seeking to engage with honest Dwarfen axes.

Rune of Speed

Augment (Area)

Cooldown
120 s(180 s)
Cast range
100 m
Duration
30 s(40 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +45% Speed
  • +24 Melee Attack

This rune enhances its bearer’s awareness and quickness so that he moves more fluidly, taking faster opponents by surprise.

Rune of Negation

Ward Save

Cooldown
120 s(180 s)
Cast range
100 m
Duration
24 s(40 s)
Wind-up
3 s
Overcast miscast
50%
  • +40 Damage Resistance

The secret of this powerful rune was given to a Runelord by Valaya herself, insulating all under its auspices with protection from magic.

Rune of Oath & Steel

Augment (Area)

Cooldown
120 s(180 s)
Cast range
100 m
Duration
44 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +30 Armour

Armour inscribed with the Rune of Oath & Steel will not bend or buckle.

Rune of Wrath & Ruin

Explosion · magical, flaming

Cooldown
120 s(180 s)
Cast range
100 m
Duration
10 s
Wind-up
3 s
Overcast miscast
50%
  • 25 damage per second (10 armour-piercing) for 1 s, radius 15 mOvercast: 30 damage per second (20 armour-piercing) for 1 s, radius 15 m
  • Causes minor magical & fire damage
  • Strong vs a single unit
  • Large explosion area

As the Runelord hammers upon the Anvil of Doom, he shapes the Rune of Wrath & Ruin, causing the earth to crack and vent forth fire and sulphur.

Who casts Runic Magic

Source: special_ability_groups (wh2_dlc17_lore_rune), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.