
Health
3,908
Armour
120
Leadership
70
Speed
32
Melee attack
40
Melee defence
30
Weapon strength
230 base + 90 armour-piercing
320
Charge bonus
16
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
ForgefireHex (Area) · -15 ArmourpassiveForgefireHex (Area)-15 ArmourPassive · Range 35 mThe fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.
Lore of magic
Runesmith skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Master of the ForgeMaster of the ForgeUnlocks at rank 3 · 2 levelsLevel 1
Oathgold from buildings: +20% (local province)
Oathgold from buildings: +40% (local province)
Ancestral GrudgeAncestral GrudgeUnlocks at rank 4
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
ResoluteResoluteUnlocks at rank 7
Charge bonus: +15
Rune of GrimnirRune of GrimnirUnlocks at rank 8
Missile resistance: 10%
RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
ImmortalityImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded instead
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Runic ImbuementRunic ImbuementUnlocks at rank 12
Enables magical attacks
Weapon strength: +10%
Stubborn MasteryStubborn Mastery
Spell resistance: 10% (Hero's army)
Learned IntuitionLearned Intuition
Magic item drop chance from battle: +15%
Ambush defence chance: +20% (Hero's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
Accomplished RunesmithingAccomplished Runesmithing
Cooldown: -10% to Rune abilities
RunemasterRunemaster
Shared cooldown: -15% for all Master Rune Magic
Miscast base chance: -15%
Rune of SpeedRune of Speed2 levelsLevel 1
Overcast Rune Magic: "Master Rune of Speed"
Rune Magic: "Rune of Speed"
Overcast Rune Magic: "Master Rune of Speed"
Rune Magic: "Rune of Speed"
Cooldown: -15% for "Rune of Speed"
Rune of Oath & SteelRune of Oath & Steel3 levelsLevel 1
Rune Magic: "Rune of Oath & Steel"
Overcast Rune Magic: "Master Rune of Oath & Steel"
Rune Magic: "Rune of Oath & Steel"
Cooldown: -15% for "Rune of Oath & Steel"
Overcast Rune Magic: "Master Rune of Oath & Steel"
Rune Magic: "Rune of Oath & Steel"
Rune of Wrath & RuinRune of Wrath & Ruin3 levelsLevel 1
Rune Magic: "Rune of Wrath & Ruin"
Overcast Rune Magic: "Master Rune of Wrath & Ruin"
Rune Magic: "Rune of Wrath & Ruin"
Cooldown: -15% for "Rune of Wrath & Ruin"
Overcast Rune Magic: "Master Rune of Wrath & Ruin"
Rune Magic: "Rune of Wrath & Ruin"
DampingDamping
Enemy Winds of Magic power reserve capacity: -10 (local region)
Rune of SlownessRune of Slowness3 levelsLevel 1
Rune Magic: "Rune of Slowness"
Overcast Rune Magic: "Master Rune of Slowness"
Rune Magic: "Rune of Slowness"
Overcast Rune Magic: "Master Rune of Slowness"
Rune Magic: "Rune of Slowness"
Cooldown: -15% for "Rune of Slowness"
ForgefireForgefire
Passive ability: "Forgefire"
Rune of BreakingRune of Breaking3 levelsLevel 1
Rune Magic: "Rune of Breaking"
Overcast Rune Magic: "Master Rune of Breaking"
Rune Magic: "Rune of Breaking"
Overcast Rune Magic: "Master Rune of Breaking"
Rune Magic: "Rune of Breaking"
Cooldown: -15% for "Rune of Breaking"
Rune of NegationRune of Negation3 levelsLevel 1
Rune Magic: "Rune of Negation"
Overcast Rune Magic: "Master Rune of Negation"
Rune Magic: "Rune of Negation"
Overcast Rune Magic: "Master Rune of Negation"
Cooldown: -15% for "Rune of Negation"
Rune Magic: "Rune of Negation"
Rune of Hearth & HomeRune of Hearth & Home
Passive ability: "Rune of Hearth & Home"
WardbreakerWardbreaker
Spell resistance: -10% (enemy armies in local province)
Missile resistance: -10% (enemy armies in local province)
Strike the RunesStrike the Runes
Shared cooldown: -10% for all Rune Magic
Harden ArmourHarden ArmourUnlocks at rank 5 · 3 levelsLevel 1
Unlocks Hero action: Harden Armour
Harden Armour action: armour is increased by an additional 3
Unlocks Hero action: Harden Armour
Harden Armour action: armour is increased by an additional 5
Unlocks Hero action: Harden Armour
Sharpen WeaponsSharpen WeaponsUnlocks at rank 5 · 3 levelsLevel 1
Unlocks Hero action: Sharpen Weapons
Sharpen Weapons action: missile and melee damage is increased by an additional 3%
Unlocks Hero action: Sharpen Weapons
Sharpen Weapons action: missile and melee damage is increased by an additional 5%
Unlocks Hero action: Sharpen Weapons
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.