
Runesmith skill planner
DwarfsHeroUnit stats
31 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Master of the ForgeUnlocks at rank 3 · 2 levelsLevel 1
Oathgold from buildings: +20% (local province)Level 2 · rank 10
Oathgold from buildings: +40% (local province)There are none more adept at metal-shaping than those who command the runes. - Ancestral GrudgeUnlocks at rank 4
Weapon strength: +8%
Weapon strength: +15% when fighting against GreenskinsAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe. - ResoluteUnlocks at rank 7
Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow. - Rune of GrimnirUnlocks at rank 8
Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves. - RelentlessUnlocks at rank 11 · 3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Runic ImbuementUnlocks at rank 12
Enables magical attacks
Weapon strength: +10%With the power of Runic Magic at your side, there's little in this world or any other that can do to bring you low. - Stubborn Mastery
Spell resistance: 10% (Hero's army)Requires: Runic ImbuementAs a Slayer pursues his quarry, the Runesmith's thirst for knowledge is every bit as relentless, because only through understanding will we wipe the foe from the mountains once and for all. - Learned Intuition
Magic item drop chance from battle: +15%
Ambush defence chance: +20% (Hero's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%Requires: Runic ImbuementThere are some things that simply cannot be taught. You either know them or you don't; it's as simple as that. - Accomplished Runesmithing
Cooldown: -10% to Rune abilitiesRequires: Runic ImbuementThe more runes you craft, the stronger and more powerful they – and you – will become; practice makes perfect, after all. - Runemaster
Shared cooldown: -15% for all Master Rune Magic
Miscast base chance: -15%Requires all: Stubborn Mastery, Learned Intuition, Accomplished RunesmithingUpon the Anvil of Doom the rune weapons of legend are forged.
- Rune of Speed2 levelsLevel 1
Overcast Rune Magic: "Master Rune of Speed"
Rune Magic: "Rune of Speed"Level 2
Overcast Rune Magic: "Master Rune of Speed"
Rune Magic: "Rune of Speed"
Cooldown: -15% for "Rune of Speed" - Rune of Oath & Steel3 levelsLevel 1
Rune Magic: "Rune of Oath & Steel"Level 2
Overcast Rune Magic: "Master Rune of Oath & Steel"
Rune Magic: "Rune of Oath & Steel"Level 3
Cooldown: -15% for "Rune of Oath & Steel"
Overcast Rune Magic: "Master Rune of Oath & Steel"
Rune Magic: "Rune of Oath & Steel"Requires: Rune of Speed - Rune of Wrath & Ruin3 levelsLevel 1
Rune Magic: "Rune of Wrath & Ruin"Level 2
Overcast Rune Magic: "Master Rune of Wrath & Ruin"
Rune Magic: "Rune of Wrath & Ruin"Level 3
Cooldown: -15% for "Rune of Wrath & Ruin"
Overcast Rune Magic: "Master Rune of Wrath & Ruin"
Rune Magic: "Rune of Wrath & Ruin"Requires: Rune of Speed - Damping
Enemy Winds of Magic power reserve capacity: -10 (local region)Requires: Rune of SpeedThe Dwarfs' natural anti-magic resistance is amplified to dampen the Winds of Magic. - Rune of Slowness3 levelsLevel 1
Rune Magic: "Rune of Slowness"Level 2
Overcast Rune Magic: "Master Rune of Slowness"
Rune Magic: "Rune of Slowness"Level 3
Overcast Rune Magic: "Master Rune of Slowness"
Rune Magic: "Rune of Slowness"
Cooldown: -15% for "Rune of Slowness"Requires: Rune of Speed - Forgefire
Passive ability: "Forgefire"Requires all: Rune of Wrath & Ruin, Rune of Oath & Steel, Damping, Rune of Slowness - Rune of Breaking3 levelsLevel 1
Rune Magic: "Rune of Breaking"Level 2
Overcast Rune Magic: "Master Rune of Breaking"
Rune Magic: "Rune of Breaking"Level 3
Overcast Rune Magic: "Master Rune of Breaking"
Rune Magic: "Rune of Breaking"
Cooldown: -15% for "Rune of Breaking"Requires: Forgefire - Rune of Negation3 levelsLevel 1
Rune Magic: "Rune of Negation"Level 2
Overcast Rune Magic: "Master Rune of Negation"
Rune Magic: "Rune of Negation"Level 3
Overcast Rune Magic: "Master Rune of Negation"
Cooldown: -15% for "Rune of Negation"
Rune Magic: "Rune of Negation"Requires: Forgefire - Rune of Hearth & Home
Passive ability: "Rune of Hearth & Home"Requires: ForgefireInvoking the Rune of Hearth & Home stirs a Dwarf's pride in his Hold, Clan and Ancestors. - Wardbreaker
Spell resistance: -10% (enemy armies in local province)
Missile resistance: -10% (enemy armies in local province)Requires: ForgefireDawi Rune Magic is potent, and damned hard to defend against! - Strike the Runes
Shared cooldown: -10% for all Rune MagicRequires all: Rune of Breaking, Rune of Negation, Rune of Hearth & Home, WardbreakerA Runesmith may "strike the runes" - an analogy for keeping them "hot", refusing to let them cool.
- Harden ArmourUnlocks at rank 5 · 3 levelsLevel 1
Unlocks Hero action: Harden ArmourLevel 2 · rank 9
Harden Armour action: armour is increased by an additional 3
Unlocks Hero action: Harden ArmourLevel 3 · rank 13
Harden Armour action: armour is increased by an additional 5
Unlocks Hero action: Harden ArmourBlending magic and metalwork, the Runesmith hones armour with greater solidity than items wrought by any other mortal race in the world. - Sharpen WeaponsUnlocks at rank 5 · 3 levelsLevel 1
Unlocks Hero action: Sharpen WeaponsLevel 2 · rank 9
Sharpen Weapons action: missile and melee damage is increased by an additional 3%
Unlocks Hero action: Sharpen WeaponsLevel 3 · rank 13
Sharpen Weapons action: missile and melee damage is increased by an additional 5%
Unlocks Hero action: Sharpen WeaponsPerhaps by some gift of Grungni, when a Runesmith feels the rage of battle his throng’s weapons glow with the heat of the forgefires.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Cleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)Level 2 · rank 5
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)Level 3 · rank 10
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.