
Throni Ironbrow
Hero· Support Specialist· 1 model at Ultra size
Comes with The King & The Warlord(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Throni Ironbrow is Dwarfs hero: 3,908 HP, armour 0, melee attack 40, melee defence 36, weapon strength 320. It costs 1,000 in the campaign and 1,100 in multiplayer. It comes with The King & The Warlord. Unit key wh_dlc06_dwf_cha_runesmith_ghost_0. Patch 9.0.4, from the game's data tables.
Health
3,908
Armour
0
Leadership
80
Speed
32
Melee attack
40
Melee defence
36
Weapon strength
0 base + 320 armour-piercing
320
Charge bonus
16
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- ForgefireHex (Area) · -15 ArmourpassiveForgefireHex (Area)-15 ArmourPassive · Range 35 mThe fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.
Lore of magic
Counters
Good against
- Heavily armoured units — 320 of 320 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Magical attacks — physical resistance +55%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dwarfs: Doomseekers, Hammerers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Throni Ironbrow skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Master of the ForgeMaster of the ForgeUnlocks at rank 3 · 2 levelsLevel 1
- Oathgold from buildings: +20% (local province)
- Oathgold from buildings: +40% (local province)
- Ancestral GrudgeAncestral GrudgeUnlocks at rank 4
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Ancestral LineageAncestral LineageUnlocks at rank 12
- Hit points: +5%
- Weapon strength: +15%
- Stubborn MasteryStubborn Mastery
- Spell resistance: 10% (Hero's army)
- Learned IntuitionLearned Intuition
- Magic item drop chance from battle: +15%
- Ambush defence chance: +20% (Hero's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- Accomplished RunesmithingAccomplished Runesmithing
- Cooldown: -10% to Rune abilities
- RunemasterRunemaster
- Shared cooldown: -15% for all Master Rune Magic
- Miscast base chance: -15%
- Rune of SpeedRune of Speed2 levelsLevel 1
- Overcast Rune Magic: "Master Rune of Speed"
- Rune Magic: "Rune of Speed"
- Overcast Rune Magic: "Master Rune of Speed"
- Rune Magic: "Rune of Speed"
- Cooldown: -15% for "Rune of Speed"
- Rune of Oath & SteelRune of Oath & Steel3 levelsLevel 1
- Rune Magic: "Rune of Oath & Steel"
- Overcast Rune Magic: "Master Rune of Oath & Steel"
- Rune Magic: "Rune of Oath & Steel"
- Cooldown: -15% for "Rune of Oath & Steel"
- Overcast Rune Magic: "Master Rune of Oath & Steel"
- Rune Magic: "Rune of Oath & Steel"
- Rune of Wrath & RuinRune of Wrath & Ruin3 levelsLevel 1
- Rune Magic: "Rune of Wrath & Ruin"
- Overcast Rune Magic: "Master Rune of Wrath & Ruin"
- Rune Magic: "Rune of Wrath & Ruin"
- Cooldown: -15% for "Rune of Wrath & Ruin"
- Overcast Rune Magic: "Master Rune of Wrath & Ruin"
- Rune Magic: "Rune of Wrath & Ruin"
- DampingDamping
- Enemy Winds of Magic power reserve capacity: -10 (local region)
- Rune of SlownessRune of Slowness3 levelsLevel 1
- Rune Magic: "Rune of Slowness"
- Overcast Rune Magic: "Master Rune of Slowness"
- Rune Magic: "Rune of Slowness"
- Overcast Rune Magic: "Master Rune of Slowness"
- Rune Magic: "Rune of Slowness"
- Cooldown: -15% for "Rune of Slowness"
- ForgefireForgefire
- Passive ability: "Forgefire"
- Rune of BreakingRune of Breaking3 levelsLevel 1
- Rune Magic: "Rune of Breaking"
- Overcast Rune Magic: "Master Rune of Breaking"
- Rune Magic: "Rune of Breaking"
- Overcast Rune Magic: "Master Rune of Breaking"
- Rune Magic: "Rune of Breaking"
- Cooldown: -15% for "Rune of Breaking"
- Rune of NegationRune of Negation3 levelsLevel 1
- Rune Magic: "Rune of Negation"
- Overcast Rune Magic: "Master Rune of Negation"
- Rune Magic: "Rune of Negation"
- Overcast Rune Magic: "Master Rune of Negation"
- Cooldown: -15% for "Rune of Negation"
- Rune Magic: "Rune of Negation"
- Rune of Hearth & HomeRune of Hearth & Home
- Passive ability: "Rune of Hearth & Home"
- WardbreakerWardbreaker
- Spell resistance: -10% (enemy armies in local province)
- Missile resistance: -10% (enemy armies in local province)
- Strike the RunesStrike the Runes
- Shared cooldown: -10% for all Rune Magic
- Harden ArmourHarden ArmourUnlocks at rank 5 · 3 levelsLevel 1
- Unlocks Hero action: Harden Armour
- Harden Armour action: armour is increased by an additional 3
- Unlocks Hero action: Harden Armour
- Harden Armour action: armour is increased by an additional 5
- Unlocks Hero action: Harden Armour
- Sharpen WeaponsSharpen WeaponsUnlocks at rank 5 · 3 levelsLevel 1
- Unlocks Hero action: Sharpen Weapons
- Sharpen Weapons action: missile and melee damage is increased by an additional 3%
- Unlocks Hero action: Sharpen Weapons
- Sharpen Weapons action: missile and melee damage is increased by an additional 5%
- Unlocks Hero action: Sharpen Weapons
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.