Throni Ironbrow skill tree & build planner
DwarfsHeroUnit stats
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Master of the ForgeUnlocks at rank 3 · 2 levelsLevel 1Oathgold from buildings: +20% (local province)Level 2 · rank 10Oathgold from buildings: +40% (local province)There are none more adept at metal-shaping than those who command the runes.
- Ancestral GrudgeUnlocks at rank 4Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- ResoluteUnlocks at rank 7Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- RelentlessUnlocks at rank 11 · 3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- ImmortalityUnlocks at rank 20 · Starting skillWhen normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Ancestral LineageUnlocks at rank 12Hit points: +5%Weapon strength: +15%Centuries of innovative, careful craft and legendary martial skill can be brought to bear on present-day battlefields, that the foe might be smited from existence.
- Stubborn MasterySpell resistance: 10% (Hero's army)Requires: Ancestral LineageAs a Slayer pursues his quarry, the Runesmith's thirst for knowledge is every bit as relentless, because only through understanding will we wipe the foe from the mountains once and for all.
- Learned IntuitionMagic item drop chance from battle: +15%Ambush defence chance: +20% (Hero's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%Requires: Ancestral LineageThere are some things that simply cannot be taught. You either know them or you don't; it's as simple as that.
- Accomplished RunesmithingCooldown: -10% to Rune abilitiesRequires: Ancestral LineageThe more runes you craft, the stronger and more powerful they – and you – will become; practice makes perfect, after all.
- RunemasterShared cooldown: -15% for all Master Rune MagicMiscast base chance: -15%Requires: 3 skill points across Stubborn Mastery, Learned Intuition, Accomplished RunesmithingUpon the Anvil of Doom the rune weapons of legend are forged.
- Rune of Speed2 levelsLevel 1Overcast Rune Magic: "Master Rune of Speed"Rune Magic: "Rune of Speed"Level 2Overcast Rune Magic: "Master Rune of Speed"Rune Magic: "Rune of Speed"Cooldown: -15% for "Rune of Speed"
- Rune of Oath & Steel3 levelsLevel 1Rune Magic: "Rune of Oath & Steel"Level 2Overcast Rune Magic: "Master Rune of Oath & Steel"Rune Magic: "Rune of Oath & Steel"Level 3Cooldown: -15% for "Rune of Oath & Steel"Overcast Rune Magic: "Master Rune of Oath & Steel"Rune Magic: "Rune of Oath & Steel"Requires: Rune of Speed
- Rune of Wrath & Ruin3 levelsLevel 1Rune Magic: "Rune of Wrath & Ruin"Level 2Overcast Rune Magic: "Master Rune of Wrath & Ruin"Rune Magic: "Rune of Wrath & Ruin"Level 3Cooldown: -15% for "Rune of Wrath & Ruin"Overcast Rune Magic: "Master Rune of Wrath & Ruin"Rune Magic: "Rune of Wrath & Ruin"Requires: Rune of Speed
- DampingEnemy Winds of Magic power reserve capacity: -10 (local region)Requires: Rune of SpeedThe Dwarfs' natural anti-magic resistance is amplified to dampen the Winds of Magic.
- Rune of Slowness3 levelsLevel 1Rune Magic: "Rune of Slowness"Level 2Overcast Rune Magic: "Master Rune of Slowness"Rune Magic: "Rune of Slowness"Level 3Overcast Rune Magic: "Master Rune of Slowness"Rune Magic: "Rune of Slowness"Cooldown: -15% for "Rune of Slowness"Requires: Rune of Speed
- ForgefirePassive ability: "Forgefire"Requires: 4 skill points across Rune of Wrath & Ruin, Rune of Oath & Steel, Damping, Rune of Slowness
- Rune of Breaking3 levelsLevel 1Rune Magic: "Rune of Breaking"Level 2Overcast Rune Magic: "Master Rune of Breaking"Rune Magic: "Rune of Breaking"Level 3Overcast Rune Magic: "Master Rune of Breaking"Rune Magic: "Rune of Breaking"Cooldown: -15% for "Rune of Breaking"Requires: Forgefire
- Rune of Negation3 levelsLevel 1Rune Magic: "Rune of Negation"Level 2Overcast Rune Magic: "Master Rune of Negation"Rune Magic: "Rune of Negation"Level 3Overcast Rune Magic: "Master Rune of Negation"Cooldown: -15% for "Rune of Negation"Rune Magic: "Rune of Negation"Requires: Forgefire
- Rune of Hearth & HomePassive ability: "Rune of Hearth & Home"Requires: ForgefireInvoking the Rune of Hearth & Home stirs a Dwarf's pride in his Hold, Clan and Ancestors.
- WardbreakerSpell resistance: -10% (enemy armies in local province)Missile resistance: -10% (enemy armies in local province)Requires: ForgefireDawi Rune Magic is potent, and damned hard to defend against!
- Strike the RunesShared cooldown: -10% for all Rune MagicRequires: 4 skill points across Rune of Breaking, Rune of Negation, Rune of Hearth & Home, WardbreakerA Runesmith may "strike the runes" - an analogy for keeping them "hot", refusing to let them cool.
Battle
- Harden ArmourUnlocks at rank 5 · 3 levelsLevel 1Unlocks Hero action: Harden ArmourLevel 2 · rank 9Harden Armour action: armour is increased by an additional 3Unlocks Hero action: Harden ArmourLevel 3 · rank 13Harden Armour action: armour is increased by an additional 5Unlocks Hero action: Harden ArmourBlending magic and metalwork, the Runesmith hones armour with greater solidity than items wrought by any other mortal race in the world.
- Sharpen WeaponsUnlocks at rank 5 · 3 levelsLevel 1Unlocks Hero action: Sharpen WeaponsLevel 2 · rank 9Sharpen Weapons action: missile and melee damage is increased by an additional 3%Unlocks Hero action: Sharpen WeaponsLevel 3 · rank 13Sharpen Weapons action: missile and melee damage is increased by an additional 5%Unlocks Hero action: Sharpen WeaponsPerhaps by some gift of Grungni, when a Runesmith feels the rage of battle his throng’s weapons glow with the heat of the forgefires.
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Throni Ironbrow · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,908 | 3,908 |
| Armour | 0 | 0 |
| Leadership | 80 | 80 |
| Speed | 32 | 32 |
| Melee attack | 40 | 40 |
| Melee defence | 36 | 36 |
| Weapon strength | 320 | 320 |
| … armour-piercing | 320 | 320 |
| Charge bonus | 16 | 16 |
| Ward save % | 0 | 0 |
| Physical resistance % | 55 | 55 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- When normally killed in action, this Hero will be wounded instead
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
