Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Runelord unit card

Runelord

Lord· Runelord· 1 model at Ultra size

Comes with The King & The Warlord(Warhammer I)

Skill tree →Duel it in the combat calculator →

Runelord is Dwarfs lord: 4,348 HP, armour 120, melee attack 40, melee defence 40, weapon strength 340. It costs 1,000 in the campaign and 850 in multiplayer. It comes with The King & The Warlord. Unit key wh_dlc06_dwf_cha_runelord_0. Patch 9.0.4, from the game's data tables.

Health

4,348

bottom 25% of class

Armour

120

top 7% of class

Leadership

75

bottom 31% of class

Speed

32

bottom 4% of class

Melee attack

40

bottom 28% of class

Melee defence

40

bottom 39% of class

Weapon strength

240 base + 100 armour-piercing

340

bottom 22% of class

Charge bonus

16

bottom 7% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • ForgefireHex (Area) · -15 Armourpassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Runelord skill tree

54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Runelord's skills

  1. Anvil of Doom
  2. Master of the Forge
  3. Obdurate
  4. Ancestral Grudge
  5. Brass-Lunged
  6. Lord of the Deeps
  7. Obstinacy
  8. Rune of Grimnir
  9. Soldiers of Renown
  10. Immortality
  11. Mentor
  1. Runic Imbuement
  2. Protective Wards
  3. Slow the Winds
  4. Runemaster
  5. Master of the Ancient Lore
  1. Invoke Runes of Grimnir
  2. Invoke Runes of Grungni
  3. Invoke Runes of Valaya
  1. Rune of Speed
  2. Rune of Oath & Steel
  3. Rune of Wrath & Ruin
  4. Damping
  5. Rune of Slowness
  6. Forgefire
  7. Rune of Breaking
  8. Rune of Negation
  9. Rune of Hearth & Home
  10. Wardbreaker
  11. Strike the Runes
  1. Inspiring Presence
  2. Axe Lord
  3. Thunderer
  4. Tradition & Innovation
  5. Fire & Fury
  6. Grimnir's Heirs
  7. Tactician
  8. Rally!
  9. Blessed by Grungni
  10. Dawi Firepower
  11. Honoured by Grimnir
  12. Morgrim’s Favoured
  13. Stand Your Ground!
  1. Route Marcher
  2. Miner's Instinct
  3. Wall Breaker
  4. Pure-Beard
  5. Mason
  6. Iron-Willed
  7. Lightning Strike
  8. Reassuring Presence
  9. Inspirational Leader
  10. Alert
  11. Enquiring Mind

Every version of Runelord

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
DwarfsRunelord4,348112075324040340161,000250wh_dlc06_dwf_cha_runelord_0
DwarfsRunelord5,552112085304047340181,250312wh_dlc06_dwf_cha_runelord_1

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.