
Health
4,348
Armour
120
Leadership
75
Speed
32
Melee attack
40
Melee defence
40
Weapon strength
240 base + 100 armour-piercing
340
Charge bonus
16
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
ForgefireHex (Area) · -15 ArmourpassiveForgefireHex (Area)-15 ArmourPassive · Range 35 mThe fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.
Lore of magic
Runelord skill tree
54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Anvil of DoomAnvil of DoomUnlocks at rank 14
Mount: Anvil of Doom
Master of the ForgeMaster of the ForgeUnlocks at rank 3 · 2 levelsLevel 1
Oathgold from buildings: +20% (local province)
Oathgold from buildings: +40% (local province)
ObdurateObdurateUnlocks at rank 6
Leadership: +9
Ancestral GrudgeAncestral GrudgeUnlocks at rank 10
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
Brass-LungedBrass-LungedUnlocks at rank 4
Leadership aura size: +25%
Lord of the DeepsLord of the DeepsUnlocks at rank 8
Leadership: +6 when fighting against Skaven (Lord's army)
Leadership: +6 during subterranean siege battles (Lord's army)
Leadership: +6 during subterranean intercept battles (Lord's army)
ObstinacyObstinacyUnlocks at rank 10
Vigour loss reduction: -15% (Lord's army)
Rune of GrimnirRune of GrimnirUnlocks at rank 8
Missile resistance: 10%
Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battle
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Runic ImbuementRunic ImbuementUnlocks at rank 12
Enables magical attacks
Weapon strength: +10%
Protective WardsProtective Wards
Melee defence: +5
Physical resistance: 10%
Slow the WindsSlow the Winds
Enemy Winds of Magic power reserve: -5 per turn (local region)
RunemasterRunemaster
Shared cooldown: -15% for all Master Rune Magic
Miscast base chance: -15%
wh3_dlc25_skill_dwf_runelord_self_unique_6wh3_dlc25_skill_dwf_runelord_self_unique_6
Passive ability: ""
Invoke Runes of GrimnirInvoke Runes of GrimnirUnlocks at rank 8
Leadership: +4 (Lord's army)
Melee attack: +3 (Lord's army)
Invoke Runes of GrungniInvoke Runes of GrungniUnlocks at rank 8
Armour: +10 (Lord's army)
Physical resistance: 5% (Lord's army)
Invoke Runes of ValayaInvoke Runes of ValayaUnlocks at rank 8
Casualty replenishment rate: +5% (Lord's army)
Vigour loss reduction: -20% (Lord's army)
Rune of SpeedRune of Speed
Overcast Rune Magic: "Master Rune of Speed"
Cooldown: -20% for "Rune of Speed"
Rune of Oath & SteelRune of Oath & Steel
Cooldown: -20% for "Rune of Oath & Steel"
Overcast Rune Magic: "Master Rune of Oath & Steel"
Rune of Wrath & RuinRune of Wrath & Ruin2 levelsLevel 1
Overcast Rune Magic: "Master Rune of Wrath & Ruin"
Rune Magic: "Rune of Wrath & Ruin"
Cooldown: -20% for "Rune of Wrath & Ruin"
Overcast Rune Magic: "Master Rune of Wrath & Ruin"
Rune Magic: "Rune of Wrath & Ruin"
DampingDamping
Enemy Winds of Magic power reserve capacity: -10 (local region)
Rune of SlownessRune of Slowness2 levelsLevel 1
Overcast Rune Magic: "Master Rune of Slowness"
Rune Magic: "Rune of Slowness"
Overcast Rune Magic: "Master Rune of Slowness"
Rune Magic: "Rune of Slowness"
Cooldown: -20% for "Rune of Slowness"
ForgefireForgefire
Passive ability: "Forgefire"
Rune of BreakingRune of Breaking2 levelsLevel 1
Overcast Rune Magic: "Master Rune of Breaking"
Rune Magic: "Rune of Breaking"
Overcast Rune Magic: "Master Rune of Breaking"
Rune Magic: "Rune of Breaking"
Cooldown: -20% for "Rune of Breaking"
Rune of NegationRune of Negation2 levelsLevel 1
Overcast Rune Magic: "Master Rune of Negation"
Rune Magic: "Rune of Negation"
Overcast Rune Magic: "Master Rune of Negation"
Cooldown: -20% for "Rune of Negation"
Rune Magic: "Rune of Negation"
Rune of Hearth & HomeRune of Hearth & Home
Passive ability: "Rune of Hearth & Home"
WardbreakerWardbreaker
Spell resistance: -10% (enemy armies in local province)
Missile resistance: -10% (enemy armies in local province)
Strike the RunesStrike the Runes
Shared cooldown: -10% for all Rune Magic
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Axe LordAxe Lord3 levelsLevel 1
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
ThundererThunderer3 levelsLevel 1
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Tradition & InnovationTradition & Innovation3 levelsLevel 1
Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Fire & FuryFire & Fury3 levelsLevel 1
Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
TacticianTactician3 levelsLevel 1
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Blessed by GrungniBlessed by Grungni
Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Dawi FirepowerDawi Firepower
Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Honoured by GrimnirHonoured by Grimnir
Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Morgrim’s FavouredMorgrim’s Favoured
Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Miner's InstinctMiner's Instinct3 levelsLevel 1
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Wall BreakerWall Breaker3 levelsLevel 1
Attrition: +5% when under siege (enemy armies in local region)
Attrition suffered by defender: +8% when laying siege or encircling (local region)
Attrition: +5% when under siege (enemy armies in local region)
Attrition suffered by defender: +15% when laying siege or encircling (local region)
Attrition: +5% when under siege (enemy armies in local region)
Pure-BeardPure-Beard3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
MasonMason3 levelsLevel 1
Construction cost: -2% for Province Capital/Settlement buildings (local region)
Construction cost: -5% for Province Capital/Settlement buildings (local region)
Construction cost: -9% for Province Capital/Settlement buildings (local region)
Iron-WilledIron-Willed
Casualty replenishment rate: +30% for this Lord (Lord's army)
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Reassuring PresenceReassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Inspirational LeaderInspirational Leader3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
AlertAlert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Enquiring MindEnquiring Mind
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Research rate: +10
Every version of Runelord
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dwarfs | 4,348 | 1 | 120 | 75 | 32 | 40 | 40 | 340 | 16 | 1,000 | 250 | wh_dlc06_dwf_cha_runelord_0 |
| Dwarfs | 5,552 | 1 | 120 | 85 | 30 | 40 | 47 | 340 | 18 | 1,250 | 312 | wh_dlc06_dwf_cha_runelord_1 |
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.