Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Lord Mazdamundi unit card

Lord Mazdamundi

Lord· Wizard Lord· 1 model (crew of 1) at Ultra size

Skill tree →Duel it in the combat calculator →

Lord Mazdamundi is a legendary lord of Lizardmen, leading Hexoatl at the start of a campaign: 7,552 HP, armour 45, melee attack 26, melee defence 32, weapon strength 360. It costs 1,100 in the campaign and 650 in multiplayer. Beating this lord in battle can earn the defeat trait Spawnkiller. Unit key wh2_main_lzd_cha_lord_mazdamundi_0. Patch 9.0.4, from the game's data tables.

Health

7,552

top 18% of class

Armour

45

bottom 25% of class

Leadership

85

top 13% of class

Speed

34

bottom 8% of class

Melee attack

26

bottom 3% of class

Melee defence

32

bottom 20% of class

Weapon strength

270 base + 90 armour-piercing

360

bottom 25% of class

Charge bonus

14

bottom 3% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Cold-BloodedAugment · +16 Leadershipactive
  • Shield of the Old OnesWard Save (Area) · +8 Leadership, +20% Damage Resistanceactive
  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • The Ruination of CitiesWind · Random launch directions, Three damaging rifts spreading outwards…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • BanishmentVortex · Good against armour, Huge, randomly-moving area of effect…active

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Lord Mazdamundi in battle and your lord can earn the trait

Spawnkiller

  • Leadership aura size: +25%

It would seem that the lizard king can't always do everything; winning, for instance.

All legendary lord defeat traits

Lord Mazdamundi skill tree

51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Lord Mazdamundi's skills

  1. Zlaaq
  2. Telekinesis
  3. Protection of the Old Ones
  4. Vehement Zealotry
  5. Army of Renown
  6. Mentor
  1. Reserves of Eldritch Energy
  2. Becalming Cogitation
  3. Arcane Convergence
  4. Focus of Mysteries
  5. Ruination of Cities
  1. Unfathomable Presence
  2. Soul of Stone
  3. The Harrowing Scrutiny
  4. Transcendent Healing
  5. Higher State of Consciousness
  1. Soul Quench
  2. Roiling Skies
  3. Apotheosis
  4. Net of Amyntok
  5. Curse of the Midnight Wind
  6. Evasion
  7. Arcane Unforging
  8. Comet of Casandora
  9. Shield of Saphery
  10. Exorcism
  11. Greater Arcane Conduit
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Slann Forcefield
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Every version of Lord Mazdamundi

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenWizard Lord7,55214585342632360141,100275wh2_main_lzd_cha_lord_mazdamundi_0
LizardmenWizard Lord10,100113085502632480701,900475wh2_main_lzd_cha_lord_mazdamundi_1

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.